"VertexLitGeneric"
{
	"$basetexture" "models/characters/neoheavy/mhm_torso_0"
	"$nodecal" "1"
	"$bumpmap" "models/characters/neoheavy/mhm_torso_0_normal"
	"$surfaceprop" "flesh"

//	"$selfillum" 1


}
