"lang" { "Language" "dutch" "Tokens" { "episodic_Chapter1_Title" "Undue Alarm" "[english]episodic_Chapter1_Title" "Undue Alarm" "episodic_Chapter2_Title" "Direct Intervention" "[english]episodic_Chapter2_Title" "Direct Intervention" "episodic_Chapter3_Title" "Lowlife" "[english]episodic_Chapter3_Title" "Lowlife" "episodic_Chapter4_Title" "Urban Flight" "[english]episodic_Chapter4_Title" "Urban Flight" "episodic_Chapter5_Title" "Exit 17" "[english]episodic_Chapter5_Title" "Exit 17" "episodic_Chapter6_Title" "Binnenkort verwacht" "[english]episodic_Chapter6_Title" "Coming Soon" "hl2_AmmoFull" "VOL" "[english]hl2_AmmoFull" "FULL" "HL2_GameOver_Object" "OPDRACHT: BEËINDIGD\nBETREFT: FREEMAN\nREDEN: VERZUIMD ONMISBARE RESOURCES TE BEHOUDEN" "[english]HL2_GameOver_Object" "ASSIGNMENT: TERMINATED\nSUBJECT: FREEMAN\nREASON: FAILURE TO PRESERVE MISSION-CRITICAL RESOURCES" "HL2_GameOver_Ally" "OPDRACHT: BEËINDIGD\nBETREFT: FREEMAN\nREDEN: VERZUIMD ONMISBAAR PERSONEEL IN LEVEN TE HOUDEN" "[english]HL2_GameOver_Ally" "ASSIGNMENT: TERMINATED\nSUBJECT: FREEMAN\nREASON: FAILURE TO PRESERVE MISSION-CRITICAL PERSONNEL" "HL2_GameOver_Timer" "OPDRACHT: BEËINDIGD\nBETREFT: FREEMAN\nREDEN: VERZUIMD GEBEURTENIS BINNEN GESTELDE TIJD TE VOORKOMEN" "[english]HL2_GameOver_Timer" "ASSIGNMENT: TERMINATED\nSUBJECT: FREEMAN\nREASON: FAILURE TO PREVENT TIME-CRITICAL SEQUENCE" "HL2_GameOver_Stuck" "OPDRACHT: BEËINDIGD\nBETREFT: FREEMAN\nREDEN: UITZONDERLIJK LAAG INSCHATTINGSVERMOGEN" "[english]HL2_GameOver_Stuck" "ASSIGNMENT: TERMINATED\nSUBJECT: FREEMAN\nREASON: DEMONSTRATION OF EXCEEDINGLY POOR JUDGMENT" "Episodic_GameOver_AlyxDead" "Alyx is dood" "[english]Episodic_GameOver_AlyxDead" "Alyx Died" "HL2_357Handgun" ".357 MAGNUM" "[english]HL2_357Handgun" ".357 MAGNUM" "HL2_Pulse_Rifle" "OVERWATCH STANDARD ISSUE\n(PULSE-RIFLE)" "[english]HL2_Pulse_Rifle" "OVERWATCH STANDARD ISSUE\n(PULSE-RIFLE)" "HL2_Bugbait" "PHEROPOD\n(AAS)" "[english]HL2_Bugbait" "PHEROPOD\n(BUGBAIT)" "HL2_Crossbow" "KRUISBOOG" "[english]HL2_Crossbow" "CROSSBOW" "HL2_Crowbar" "KOEVOET" "[english]HL2_Crowbar" "CROWBAR" "HL2_Grenade" "GRANAAT" "[english]HL2_Grenade" "GRENADE" "HL2_GravityGun" "ZERO-POINT ENERGY GUN\n(GRAVITY GUN)" "[english]HL2_GravityGun" "ZERO-POINT ENERGY GUN\n(GRAVITY GUN)" "HL2_Pistol" "9MM" "[english]HL2_Pistol" "9MM PISTOL" "HL2_RPG" "RPG\n(ROCKET PROPELLED GRENADE)" "[english]HL2_RPG" "RPG\n(ROCKET PROPELLED GRENADE)" "HL2_Shotgun" "SHOTGUN" "[english]HL2_Shotgun" "SHOTGUN" "HL2_SMG1" "SMG\n(SUBMACHINE GUN)" "[english]HL2_SMG1" "SMG\n(SUBMACHINE GUN)" "HL2_Saved" "Opgeslagen..." "[english]HL2_Saved" "Saved..." "HL2_Enable_Commentary" "Commentaartrack inschakelen" "[english]HL2_Enable_Commentary" "Enable commentary track" "Valve_Hint_Sprint" "%+speed% RENNEN" "[english]Valve_Hint_Sprint" "%+speed% SPRINT" "Valve_Hint_EnterVan" "%+use% BUSJE INGAAN" "[english]Valve_Hint_EnterVan" "%+use% ENTER VAN" "Valve_Hint_ExitVan" "%+use% BUSJE UITGAAN" "[english]Valve_Hint_ExitVan" "%+use% EXIT VAN" "Valve_Hint_GravGun" "%+attack% OBJECT WEGSMIJTEN %+attack2% OBJECT TREKKEN" "[english]Valve_Hint_GravGun" "%+attack% PUNT OBJECT %+attack2% PULL OBJECT" "HL2_Credits_VoicesTitle" "Stemmen:" "[english]HL2_Credits_VoicesTitle" "Voices:" "HL2_Credits_Eli" "Robert Guillaume - Dr. Eli Vance" "[english]HL2_Credits_Eli" "Robert Guillaume - Dr. Eli Vance" "HL2_Credits_Breen" "Robert Culp - Dr. Wallace Breen" "[english]HL2_Credits_Breen" "Robert Culp - Dr. Wallace Breen" "HL2_Credits_Vortigaunt" "Lou Gossett, Jr. - Vortigaunt" "[english]HL2_Credits_Vortigaunt" "Lou Gossett, Jr. - Vortigaunt" "HL2_Credits_Mossman" "Michelle Forbes - Dr. Judith Mossman" "[english]HL2_Credits_Mossman" "Michelle Forbes - Dr. Judith Mossman" "HL2_Credits_Alyx" "Merle Dandridge - Alyx Vance" "[english]HL2_Credits_Alyx" "Merle Dandridge - Alyx Vance" "HL2_Credits_Barney" "Mike Shapiro - Barney Calhoun" "[english]HL2_Credits_Barney" "Mike Shapiro - Barney Calhoun" "HL2_Credits_Gman" "Mike Shapiro - Gman" "[english]HL2_Credits_Gman" "Mike Shapiro - Gman" "HL2_Credits_Kleiner" "Harry S. Robins - Dr. Isaac Kleiner" "[english]HL2_Credits_Kleiner" "Harry S. Robins - Dr. Isaac Kleiner" "HL2_Credits_Grigori" "Jim French - Father Grigori" "[english]HL2_Credits_Grigori" "Jim French - Father Grigori" "HL2_Credits_Misc1" "John Patrick Lowrie - Burgers\\verschillende personages" "[english]HL2_Credits_Misc1" "John Patrick Lowrie - Citizens\\Misc. characters" "HL2_Credits_Misc2" "Mary Kae Irvin - Burgers\\verschillende personages" "[english]HL2_Credits_Misc2" "Mary Kae Irvin - Citizens\\Misc. characters" "HL2_Credits_Overwatch" "Ellen McLain - Overwatch" "[english]HL2_Credits_Overwatch" "Ellen McLane - Overwatch" "HL2_Credits_VoiceCastingTitle" "Stemcasting:" "[english]HL2_Credits_VoiceCastingTitle" "Voice Casting:" "HL2_Credits_VoiceCastingText" "Shana Landsburg\\Teri Fiddleman" "[english]HL2_Credits_VoiceCastingText" "Shana Landsburg\\Teri Fiddleman" "HL2_Credits_VoiceRecordingTitle" "Stemopname:" "[english]HL2_Credits_VoiceRecordingTitle" "Voice Recording:" "HL2_Credits_VoiceRecordingText1" "Pure Audio, Seattle, WA, Verenigde Staten" "[english]HL2_Credits_VoiceRecordingText1" "Pure Audio, Seattle, WA" "HL2_Credits_VoiceRecordingText2" "LA Studios, LA, CA, Verenigde Staten" "[english]HL2_Credits_VoiceRecordingText2" "LA Studios, LA, CA" "HL2_Credits_VoiceSchedulingTitle" "Planning en logistiek stemopname:" "[english]HL2_Credits_VoiceSchedulingTitle" "Voice recording scheduling and logistics:" "HL2_Credits_VoiceSchedulingText" "Pat Cockburn, Pure Audio" "[english]HL2_Credits_VoiceSchedulingText" "Pat Cockburn, Pure Audio" "HL2_Credits_LegalTeam" "Juridische ondersteuning:" "[english]HL2_Credits_LegalTeam" "Crack Legal Team:" "HL2_Credits_FacesThanks" "Met dank aan de volgende personen voor het gebruik van hun gelaatskenmerken:" "[english]HL2_Credits_FacesThanks" "Thanks to the following for the use of their faces:" "HL2_Credits_SpecialThanks" "Met speciale dank aan iedereen bij:" "[english]HL2_Credits_SpecialThanks" "Special thanks to everyone at:" "EP1_BEAT_MAINELEVATOR_NAME" "Pas op voor je hoofd!" "[english]EP1_BEAT_MAINELEVATOR_NAME" "Watch Your Head!" "EP1_BEAT_MAINELEVATOR_DESC" "Zorg dat je heelhuids onderin de schacht van de hoofdlift komt in de Citadel." "[english]EP1_BEAT_MAINELEVATOR_DESC" "Make it to the bottom of the Citadel's main elevator shaft in one piece." "EP1_BEAT_CITADELCORE_NAME" "Afsluiting" "[english]EP1_BEAT_CITADELCORE_NAME" "Containment" "EP1_BEAT_CITADELCORE_DESC" "Sluit de kern van de Citadel af." "[english]EP1_BEAT_CITADELCORE_DESC" "Contain the Citadel core." "EP1_BEAT_CITADELCORE_NOSTALKERKILLS_NAME" "Pacifist" "[english]EP1_BEAT_CITADELCORE_NOSTALKERKILLS_NAME" "Pacifist" "EP1_BEAT_CITADELCORE_NOSTALKERKILLS_DESC" "Sluit de kern van de Citadel af zonder Stalkers te doden." "[english]EP1_BEAT_CITADELCORE_NOSTALKERKILLS_DESC" "Contain the Citadel core without killing any stalkers." "EP1_KILL_ANTLIONS_WITHCARS_NAME" "Stoomwals" "[english]EP1_KILL_ANTLIONS_WITHCARS_NAME" "Car Crusher" "EP1_KILL_ANTLIONS_WITHCARS_DESC" "Gebruik de auto's om 15 antlions te pletten in Episode One." "[english]EP1_KILL_ANTLIONS_WITHCARS_DESC" "Use the cars to squash 15 antlions in Episode One." "EP1_BEAT_GARAGEELEVATORSTANDOFF_NAME" "Met de lift" "[english]EP1_BEAT_GARAGEELEVATORSTANDOFF_NAME" "Elevator Action" "EP1_BEAT_GARAGEELEVATORSTANDOFF_DESC" "Overleef lang genoeg om op de lift van de parkeergarage terecht te komen." "[english]EP1_BEAT_GARAGEELEVATORSTANDOFF_DESC" "Survive long enough to get on the parking garage elevator." "EP1_KILL_ENEMIES_WITHSNIPERALYX_NAME" "Levend stratego" "[english]EP1_KILL_ENEMIES_WITHSNIPERALYX_NAME" "Live Bait" "EP1_KILL_ENEMIES_WITHSNIPERALYX_DESC" "Help Alyx 30 vijanden neer te schieten in Episode One." "[english]EP1_KILL_ENEMIES_WITHSNIPERALYX_DESC" "Help Alyx snipe 30 enemies in Episode One." "EP1_BEAT_HOSPITALATTICGUNSHIP_NAME" "Naar de kelder!" "[english]EP1_BEAT_HOSPITALATTICGUNSHIP_NAME" "Attica!" "EP1_BEAT_HOSPITALATTICGUNSHIP_DESC" "Vernietig het gunship in de kelder van het ziekenhuis." "[english]EP1_BEAT_HOSPITALATTICGUNSHIP_DESC" "Destroy the gunship in the hospital attic." "EP1_BEAT_CITIZENESCORT_NOCITIZENDEATHS_NAME" "Burgerescorte" "[english]EP1_BEAT_CITIZENESCORT_NOCITIZENDEATHS_NAME" "Citizen Escort" "EP1_BEAT_CITIZENESCORT_NOCITIZENDEATHS_DESC" "Zorg ervoor dat er geen burgers worden gedood terwijl je ze naar de ontsnappingstrein begeleidt." "[english]EP1_BEAT_CITIZENESCORT_NOCITIZENDEATHS_DESC" "Don't let any citizens die when escorting them to the escape train." "EP1_BEAT_GAME_NAME" "Ontsnappen uit City 17" "[english]EP1_BEAT_GAME_NAME" "Escape From City 17" "EP1_BEAT_GAME_DESC" "Ontsnap met Alyx uit City 17." "[english]EP1_BEAT_GAME_DESC" "Escape City 17 with Alyx." "EP1_BEAT_GAME_ONEBULLET_NAME" "De Ene Vrije Kogel" "[english]EP1_BEAT_GAME_ONEBULLET_NAME" "The One Free Bullet" "EP1_BEAT_GAME_ONEBULLET_DESC" "Voltooi het spel door slechts één kogel af te vuren. Doden met behulp van granaten, koevoeten, raketten en gravity guns is toegestaan!" "[english]EP1_BEAT_GAME_ONEBULLET_DESC" "Finish the game firing exactly one bullet. Grenade, crowbar, rocket, and Gravity Gun kills are okay!" } }