// Barney nags for episodic criterion "IsWaitForPlayerToLeave" "concept" "LeaveBarneyRoom" "required" //============================================================================================================ // Nags to get player to leave Barney's raid room in c17_02 //============================================================================================================ response "Response_LeaveBarneyRoom" { scene "scenes/episode_1/ba_c17_02_leavenag_01.vcd" } rule Rule_LeaveBarneyRoom { criteria IsWaitForPlayerToLeave response Response_LeaveBarneyRoom }