// ATTN_NONE 0.0f // ATTN_NORM 0.8f 75dB // ATTN_IDLE 2.0f 60dB // ATTN_STATIC 1.25f 66dB // ATTN_RICOCHET 1.5f 65dB // ATTN_GUNFIRE 0.27f 140dB // SNDLVL_50dB = 50, // 3.9 // SNDLVL_55dB = 55, // 3.0 // SNDLVL_IDLE = 60, // 2.0 // SNDLVL_TALKING = 60, // 2.0 // SNDLVL_60dB = 60, // 2.0 // SNDLVL_65dB = 65, // 1.5 // SNDLVL_STATIC = 66, // 1.25 // SNDLVL_70dB = 70, // 1.0 // SNDLVL_NORM = 75, // SNDLVL_75dB = 75, // 0.8 // SNDLVL_80dB = 80, // 0.7 // SNDLVL_85dB = 85, // 0.6 // SNDLVL_90dB = 90, // 0.5 // SNDLVL_95dB = 95, // SNDLVL_100dB = 100, // 0.4 // SNDLVL_105dB = 105, // SNDLVL_120dB = 120, // SNDLVL_130dB = 130, // SNDLVL_GUNFIRE = 140, // 0.27 // SNDLVL_140dB = 140, // 0.2 // SNDLVL_150dB = 150, // 0.2 // ******************************************************************************* // ***************** Missile Silo Lab ***************** "silo_garage_1" { "dsp" "4" // "playlooping" { "volume" "0.4" "wave" "ambient/atmosphere/engine_room.wav" "pitch" "100" "attenuation" "ATTN_IDLE" } "playrandom" { "time" "3.0, 8.0" "volume" "0.1,0.25" "pitch" "80,120" //"position" "0" "rndwave" { "wave" "ambient/materials/metal_rattle1.wav" "wave" "ambient/materials/metal_rattle3.wav" "wave" "ambient/materials/metal_rattle4.wav" "wave" "ambient/materials/cartrap_rope2.wav" "wave" "ambient/voices/cough1.wav" "wave" "ambient/voices/cough2.wav" } } } "silo_indoor_upper_quiet_1" { "dsp" "9" // "playlooping" { "volume" "0.15" "wave" "ambient/atmosphere/indoor1.wav" "pitch" "100" "attenuation" "ATTN_IDLE" } "playrandom" { "time" "3.0, 14.0" "volume" "0.03,0.15" "pitch" "80,120" //"position" "0" "rndwave" { "wave" "ambient/materials/metal_rattle1.wav" "wave" "ambient/materials/metal_rattle3.wav" "wave" "ambient/materials/metal_rattle4.wav" "wave" "ambient/materials/creaking.wav" "wave" "ambient/voices/cough1.wav" "wave" "ambient/voices/cough2.wav" } } } "silo_missle_upper_1" { "dsp" "4" // "playlooping" { "volume" "0.2" "wave" "ambient/atmosphere/tunnel1.wav" "pitch" "100" "attenuation" "ATTN_IDLE" } "playlooping" { "volume" "0.3" "wave" "ambient/machines/lab_loop1.wav" "pitch" "100" "attenuation" "ATTN_IDLE" } "playrandom" { "time" "3.0, 10.0" "volume" "0.05,0.15" "pitch" "80,120" "position" "0" "rndwave" { "wave" "ambient/materials/metal_rattle1.wav" "wave" "ambient/materials/metal_rattle3.wav" "wave" "ambient/materials/metal_rattle4.wav" "wave" "ambient/water/rain_drip1.wav" "wave" "ambient/water/rain_drip2.wav" "wave" "ambient/water/rain_drip3.wav" "wave" "ambient/voices/cough1.wav" "wave" "ambient/voices/cough2.wav" } } } "silo_missle_labroom_1" { "dsp" "9" // lab ambience "playlooping" { "volume" "0.1" "wave" "ambient/atmosphere/captain_room.wav" "pitch" "100" "attenuation" "ATTN_IDLE" } // position1 - computers on desk "playlooping" { "volume" "0.05" "wave" "ambient/levels/labs/equipment_beep_loop1.wav" "pitch" "100" "attenuation" "0.7" "position" "1" } // position3 - vortmachine "playlooping" { "volume" "0.15" "wave" "HL1/ambience/labdrone2.wav" "pitch" "100" "attenuation" "0.7" } }