"NPC_FloorTurret.AlarmPing" { "channel" "CHAN_VOICE" "volume" "1.000000" "pitch" "180" "soundlevel" "SNDLVL_85dB" "wave" "npc\roller\code2.wav" } "NPC_FloorTurret.Destruct" { "channel" "CHAN_BODY" "volume" "1.000000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "wave" "npc\turret_floor\detonate.wav" }