"NPC_Hunter.FlechetteVolleyWarn" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_120dB" "rndwave" { "wave" "npc/ministrider/ministrider_preflechette.wav" } } "NPC_Hunter.FlechetteShoot" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_130dB" "pitch" "98,104" "rndwave" { "wave" "^npc/ministrider/ministrider_fire1.wav" } } "NPC_Hunter.FlechetteShootLoop" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_130dB" "pitch" "PITCH_NORM" "wave" "^npc/ministrider/hunter_fire_loop3.wav" } "NPC_Hunter.FlechetteNearmiss" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_120dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ">npc/ministrider/flechetteLtoR01.wav" "wave" ">npc/ministrider/flechetteLtoR02.wav" "wave" ">npc/ministrider/flechetteLtoR03.wav" "wave" ">npc/ministrider/flechetteLtoR04.wav" } } "NPC_Hunter.FlechetteHitBody" { "channel" "CHAN_STATIC" "volume" "0.7" "pitch" "93,108" "soundlevel" "SNDLVL_80db" "rndwave" { "wave" "npc/ministrider/flechette_flesh_impact1.wav" "wave" "npc/ministrider/flechette_flesh_impact2.wav" "wave" "npc/ministrider/flechette_flesh_impact3.wav" "wave" "npc/ministrider/flechette_flesh_impact4.wav" } } "NPC_Hunter.FlechettePreExplode" { "channel" "CHAN_STATIC" "volume" "0.6" "pitch" "93,108" "soundlevel" "SNDLVL_70db" "rndwave" { "wave" "npc/ministrider/hunter_flechette_preexplode1.wav" "wave" "npc/ministrider/hunter_flechette_preexplode2.wav" "wave" "npc/ministrider/hunter_flechette_preexplode3.wav" } } "NPC_Hunter.FlechetteExplode" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "93,108" "soundlevel" "SNDLVL_95db" "rndwave" { "wave" "npc/ministrider/flechette_explode1.wav" "wave" "npc/ministrider/flechette_explode2.wav" "wave" "npc/ministrider/flechette_explode3.wav" } } "NPC_Hunter.FlechetteHitWorld" { "channel" "CHAN_STATIC" "volume" ".95,1.0" "pitch" "110,130" "soundlevel" "SNDLVL_80db" "rndwave" { "wave" "npc/ministrider/flechette_impact_stick1.wav" "wave" "npc/ministrider/flechette_impact_stick2.wav" "wave" "npc/ministrider/flechette_impact_stick3.wav" "wave" "npc/ministrider/flechette_impact_stick4.wav" "wave" "npc/ministrider/flechette_impact_stick5.wav" } } "NPC_Hunter.Alert" { "channel" "CHAN_VOICE" "volume" "0.9" "soundlevel" "SNDLVL_120dB" "pitch" "90,110" "rndwave" { "wave" "npc/ministrider/hunter_alert1.wav" "wave" "npc/ministrider/hunter_alert2.wav" "wave" "npc/ministrider/hunter_alert3.wav" } } "NPC_Hunter.Angry" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "pitch" "90,115" //"pitch" "100,115" "rndwave" { //"wave" "npc/ministrider/hunter_angry1.wav" "wave" "npc/ministrider/hunter_angry2.wav" "wave" "npc/ministrider/hunter_angry3.wav" } } "NPC_Hunter.PreCharge" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_120dB" "pitch" "90,115" //"pitch" "100,115" "rndwave" { "wave" "npc/ministrider/hunter_charge3.wav" "wave" "npc/ministrider/hunter_charge4.wav" } } // play when hunters are talking to each other (ie: idle) "NPC_Hunter.Idle" { "channel" "CHAN_VOICE" "volume" "0.75" "soundlevel" "SNDLVL_90dB" "pitch" "90,110" "rndwave" { "wave" "npc/ministrider/hunter_idle1.wav" "wave" "npc/ministrider/hunter_idle2.wav" "wave" "npc/ministrider/hunter_idle3.wav" } } // play when hunters are doing something cruel - ie: killing citizens or alyx "NPC_Hunter.Gloat" { "channel" "CHAN_VOICE" "volume" "0.9" "soundlevel" "SNDLVL_90dB" "pitch" "90,110" "rndwave" { "wave" "npc/ministrider/hunter_laugh1.wav" "wave" "npc/ministrider/hunter_laugh2.wav" "wave" "npc/ministrider/hunter_laugh4.wav" "wave" "npc/ministrider/hunter_laugh5.wav" } } // play when a squad member finds an enemy "NPC_Hunter.FoundEnemy" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_90dB" "pitch" "90,110" "rndwave" { "wave" "npc/ministrider/hunter_foundenemy1.wav" "wave" "npc/ministrider/hunter_foundenemy2.wav" //"wave" "npc/ministrider/hunter_foundenemy3.wav" } } // other squad members play in response to the above "NPC_Hunter.FoundEnemyAck" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_120dB" "pitch" "90,110" "rndwave" { "wave" "npc/ministrider/hunter_foundenemy_ack1.wav" "wave" "npc/ministrider/hunter_foundenemy_ack2.wav" "wave" "npc/ministrider/hunter_foundenemy_ack3.wav" } } // play when hunters have been alerted, but can't see player "NPC_Hunter.Scan" { "channel" "CHAN_VOICE" "volume" "0.75" "soundlevel" "SNDLVL_90dB" "pitch" "90,110" "rndwave" { "wave" "npc/ministrider/hunter_scan1.wav" //"wave" "npc/ministrider/hunter_scan2.wav" "wave" "npc/ministrider/hunter_scan3.wav" "wave" "npc/ministrider/hunter_scan4.wav" } } "NPC_Hunter.FlankAnnounce" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_90dB" "pitch" "80,120" "rndwave" { "wave" "npc/ministrider/hunter_flank_announce1.wav" "wave" "npc/ministrider/hunter_flank_announce2.wav" } } "NPC_Hunter.MeleeAnnounce" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_90dB" "pitch" "100,115" "wave" "npc/ministrider/hunter_prestrike1.wav" } "NPC_Hunter.MeleeHit" { "channel" "CHAN_VOICE" "volume" "0.5" "soundlevel" "SNDLVL_100dB" "pitch" "80,110" "wave" "npc/ministrider/ministrider_skewer1.wav" } "NPC_Hunter.TackleAnnounce" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_120dB" "pitch" "95,105" "rndwave" { "wave" "npc/ministrider/hunter_charge3.wav" "wave" "npc/ministrider/hunter_charge4.wav" } } "NPC_Hunter.TackleHit" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_80dB" "pitch" "90,100" "rndwave" { "wave" "npc/ministrider/body_medium_impact_hard1.wav" "wave" "npc/ministrider/body_medium_impact_hard2.wav" "wave" "npc/ministrider/body_medium_impact_hard3.wav" "wave" "npc/ministrider/body_medium_impact_hard4.wav" "wave" "npc/ministrider/body_medium_impact_hard5.wav" "wave" "npc/ministrider/body_medium_impact_hard6.wav" } } "NPC_Hunter.ChargeHitEnemy" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_80dB" "pitch" "90,100" "rndwave" { "wave" "npc/ministrider/body_medium_impact_hard1.wav" "wave" "npc/ministrider/body_medium_impact_hard2.wav" "wave" "npc/ministrider/body_medium_impact_hard3.wav" "wave" "npc/ministrider/body_medium_impact_hard4.wav" "wave" "npc/ministrider/body_medium_impact_hard5.wav" "wave" "npc/ministrider/body_medium_impact_hard6.wav" } } "NPC_Hunter.ChargeHitWorld" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_80dB" "pitch" "90,100" "rndwave" { "wave" "npc/ministrider/body_medium_impact_hard1.wav" "wave" "npc/ministrider/body_medium_impact_hard2.wav" "wave" "npc/ministrider/body_medium_impact_hard3.wav" "wave" "npc/ministrider/body_medium_impact_hard4.wav" "wave" "npc/ministrider/body_medium_impact_hard5.wav" "wave" "npc/ministrider/body_medium_impact_hard6.wav" } } "NPC_Hunter.Pain" { "channel" "CHAN_VOICE" "volume" "0.9" "soundlevel" "SNDLVL_100dB" "pitch" "95,105" "rndwave" { "wave" "npc/ministrider/hunter_pain2.wav" "wave" "npc/ministrider/hunter_pain4.wav" } } "NPC_Hunter.Death" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "90,110" "soundlevel" "SNDLVL_100dB" "rndwave" { "wave" "npc/ministrider/hunter_die2.wav" "wave" "npc/ministrider/hunter_die3.wav" } } "NPC_Hunter.FireMinigun" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_130dB" "pitch" "98,104" "rndwave" { "wave" "^npc/ministrider/ministrider_fire1.wav" } } "NPC_Hunter.Footstep" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_90dB" "pitch" "100" "rndwave" { "wave" "npc/ministrider/ministrider_footstep2.wav" "wave" "npc/ministrider/ministrider_footstep3.wav" "wave" "npc/ministrider/ministrider_footstep4.wav" } } "NPC_Hunter.BackFootstep" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_90dB" "pitch" "100" "rndwave" { "wave" "npc/ministrider/ministrider_footstep1.wav" "wave" "npc/ministrider/ministrider_footstep5.wav" } } "NPC_Hunter.PhysicsBlast" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "pitch" "90,105" "wave" "npc/ministrider/hunter_repulse_blast1.wav" } "NPC_Hunter.BulletShield" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "pitch" "90,105" "wave" "npc/ministrider/bulletshield1.wav" } "NPC_Hunter.ShieldFlickerOff" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_80dB" "pitch" "90,105" "rndwave" { "wave" "npc/ministrider/ministrider_shieldflickeroff1.wav" "wave" "npc/ministrider/ministrider_shieldflickeroff2.wav" "wave" "npc/ministrider/ministrider_shieldflickeroff3.wav" "wave" "npc/ministrider/ministrider_shieldflickeroff4.wav" "wave" "npc/ministrider/ministrider_shieldflickeroff5.wav" "wave" "npc/ministrider/ministrider_shieldflickeroff6.wav" "wave" "npc/ministrider/ministrider_shieldflickeroff7.wav" "wave" "npc/ministrider/ministrider_shieldflickeroff8.wav" "wave" "npc/ministrider/ministrider_shieldflickeroff9.wav" } } "NPC_Hunter.ShieldOff" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_90dB" "pitch" "90,105" "wave" "npc/ministrider/ministrider_shieldoff.wav" } "NPC_Hunter.ShieldOn" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_90dB" "pitch" "90,105" "wave" "npc/ministrider/ministrider_shieldon.wav" } "NPC_Hunter.DefendStrider" { "channel" "CHAN_VOICE" "volume" "0.9" "pitch" "96,104" "soundlevel" "SNDLVL_100db" "rndwave" { "wave" "npc/ministrider/hunter_defendstrider1.wav" "wave" "npc/ministrider/hunter_defendstrider2.wav" "wave" "npc/ministrider/hunter_defendstrider3.wav" } } "NPC_Hunter.HitByVehicle" { "channel" "CHAN_BODY" "volume" "1.0" "pitch" "96,104" "soundlevel" "SNDLVL_110db" "rndwave" { "wave" "physics/body/body_medium_break2.wav" "wave" "physics/body/body_medium_break3.wav" } }