// // // NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!! // NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!! // NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!! // // VOL_NORM 1.0f // //----------------------------------------------------------------------------- // common attenuation values //----------------------------------------------------------------------------- // // DON'T USE THESE - USE SNDLVL_ INSTEAD!!! // ATTN_NONE 0.0f // ATTN_NORM 0.8f // ATTN_IDLE 2.0f // ATTN_STATIC 1.25f // ATTN_RICOCHET 1.5f // ATTN_GUNFIRE 0.27f // // SNDLVL_NONE = 0, // SNDLVL_25dB = 25, // SNDLVL_30dB = 30, // SNDLVL_35dB = 35, // SNDLVL_40dB = 40, // SNDLVL_45dB = 45, // SNDLVL_50dB = 50, = 3.9 // SNDLVL_55dB = 55, = 3.0 // SNDLVL_IDLE = 60, = 2.0 // SNDLVL_TALKING = 60, = 2.0 // SNDLVL_60dB = 60, = 2.0 // SNDLVL_65dB = 65, = 1.5 // SNDLVL_STATIC = 66, = 1.25 // SNDLVL_70dB = 70, = 1.0 // SNDLVL_NORM = 75, // SNDLVL_75dB = 75, = 0.8 // SNDLVL_80dB = 80, = 0.7 // SNDLVL_85dB = 85, = 0.6 // SNDLVL_90dB = 90, = 0.5 // SNDLVL_95dB = 95, // SNDLVL_100dB = 100, = 0.4 // SNDLVL_105dB = 105, // SNDLVL_120dB = 120, // SNDLVL_130dB = 130, // SNDLVL_GUNFIRE = 140, = 0.27 // SNDLVL_140dB = 140, = 0.2 // SNDLVL_150dB = 150, = 0.2 // // VORTAL COMBAT - indi rock - play in 02, antlion tunnel battle with turrets & vorts "ep2_song0" { "channel" "CHAN_STATIC" "volume" "0.70000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song22.mp3" } // SECTOR SWEEP - tech beat1 - play in 07, when soldiers attack "ep2_song1" { "channel" "CHAN_STATIC" "volume" "0.70000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song23.mp3" } // SHU'ULATHOI - ambient1 - lost - play in 07 when ariving at farm, exploring advisor room "ep2_song2" { "channel" "CHAN_STATIC" "volume" "0.35000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song23ambient.mp3" } // LAST LEGS - rawk1 - play 12 when last strider is spawned before end of final battle "ep2_song3" { "channel" "CHAN_STATIC" "volume" "0.72000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song24.mp3" } // ABANDONED IN PLACE - d&b groove - play in 11a when silo battle starts "ep2_song4" { "channel" "CHAN_STATIC" "volume" "0.68000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song25.mp3" } // INHUMAN FREQUENCY - ambient2 revive - play in 04, 1 minute and 1 second BEFORE alyx awakens from vort healing "ep2_song5" { "channel" "CHAN_STATIC" "volume" "0.1" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song26.mp3" } // NECTARIUM - ambient hive - play in 04 when entering 'honeycomb' area with vortescence "ep2_song6" { "channel" "CHAN_STATIC" "volume" "0.35000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song15.mp3" } // EXTINCTION EVENT HORIZON - ambient awakening - play in 01, on game intro, in train car "ep2_song7" { "channel" "CHAN_STATIC" "volume" "0.23000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song20.mp3" } // NO ONE RIDES FOR FREE - techwork - play in 09, inside base when car is repaired "ep2_song8" { "channel" "CHAN_STATIC" "volume" "0.60000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song0.mp3" } // DARK INTERVAL - ambient orchestral minor - play in 12a, preceding and into final sequence "ep2_song9" { "channel" "CHAN_STATIC" "volume" "0.70000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song3.mp3" } // CRAWLYARD - ambient pits - play in 09, as gordon enters poison pools with zombies "ep2_song10" { "channel" "CHAN_STATIC" "volume" "0.70000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song9.mp3" } // HUNTING PARTY - tech rock - play in 06a, as hunters attack alyx & g in room "ep2_song11" { "channel" "CHAN_STATIC" "volume" "0.65000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song27.mp3" } // EON TRAP - tech rock - play in 10, just before attack begins on farm (time such that music picks up when attack starts) "ep2_song12" { "channel" "CHAN_STATIC" "volume" "0.70000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_song28.mp3" }