DmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitiontime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiusbounding_box_maxbounding_box_minbounding_box_control_pointmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatormax forcemin forceoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNameDmeParticleChilddelaychildemission_start_timeemission_rateemission_durationscale emission to used control pointslifetime_minlifetime_maxlifetime_random_exponentrestart behavior (0 = bounce, 1 = loop )maximum distancebulgestart control point numberend control point numberbulge control 0=random 1=orientation of start pnt 2=orientation of end pointmid point positionparticles to map from start to endemitter lifetime start time (seconds)emitter lifetime end time (seconds)input fieldinput minimuminput maximumoutput fieldoutput minimumoutput maximumoutput is scalar of initial random rangegravitydragmax constraint passescontrol_point_numberfalloff rangedampen scalefade out time minfade out time maxfade out time exponentproportional 0/1distance fade rangeend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_minsubdivision_counttexel_sizetexture_scroll_ratemaximum emission per framenum_to_emitrandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_random_exponentspeed_maxspeed_minbias in local systemdistance_bias_absolute_valuedistance_biasdistance_maxdistance_minrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialradius_random_exponentradius_maxradius_minscale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timeoscillation start phaseoscillation multiplieroscillation fieldoscillation rate minoscillation rate maxoscillation frequency minoscillation frequency maxstart time minstart time maxend time minend time maxstart/end proportionaluse animation rate as FPSsecond sequence animation rateorientation_typeanimation_fit_lifetimeanimation ratecontrol point movement distance tolerancecontrol point offset for fast collisionscollision modebrush onlycollision groupradius scaleamount of slideamount of bouncetime noise coordinate scalespatial noise coordinate scaletime coordinate offsetspatial coordinate offsetabsolute valueinvert absolute valueworld time noise coordinate scalefade in time minfade in time maxfade in time exponentfirst particle to copy# of control points to setFirst control point to setGroup ID to affectglobal center pointoffset of centercontrol point numberminimum distancecolor1color2tint_percalpha_minalpha_maxalpha_random_exponentfalloff poweramount of forcefade_end_timefade_start_timecolor_fadeuntitledԺ=HwLZp*T\Uvortigaunt_beam551}KrF0 random forcezX J ?r)vortigaunt_beam_b #AF"ATvortigaunt_beam_bFNFhFw<_ random forceK@Ds emit_continuouslyITH+(l Lifetime RandomV]SHC~ Position Along Path Sequential3RjH=hLl remap initial scalarwIAzm= remap initial scalarGǀO{HV$L)vortigaunt_beam_b ȓAB^')vortigaunt_glow_beam_cp0b+7aJ#Ӝvortigaunt_glow_beam_cp0b<흩pJVW@ emit_instantaneously(]9B Position Within Sphere RandomΡrM+@ͫkS Rotation Randomus JlcU5 Lifetime Randomf7 NIilCN Radius Randomg|%LHbxF Lifespan Decay=ɿaCT*ؒ Movement Basic|M62 Alpha Fade Out Random\B*O(,Ӳu Radius ScalerLI[ ; Movement Lock to Control Point?2GԈK6N Oscillate Scalar?zIܗ$ render_animated_spritesȏ,dBs>Y)vortigaunt_glow_beam_cp10@Նp%vortigaunt_glow_beam_cp1_T2DC:|( emit_instantaneouslyzАwOƩJ5 Position Within Sphere RandomJESIKv g Rotation Random?#ձqJ)TZ& Lifetime Random-M/\IQ Radius RandomD' !K&ﺤ Lifespan Decayi0*GJ-_q Movement BasicSQgItl Alpha Fade Out Randomf/ lMz13[ Radius ScaleKj(OHdF Movement Lock to Control Point5.bNG% Oscillate Scalark|Cp$ render_animated_sprites!%0XU_M0|)vortigaunt_glow_beam_cp1bͣ)B Rvortigaunt_glow_beam_cp1b.vsV4NJY emit_instantaneously;[kC x0 Position Within Sphere RandomoSXaNKk߀ Rotation Randomr4$GRa Lifetime Random46BnH?ӎ Radius RandomZMI| Lifespan DecaySLAwG Movement Basic7 aC2"^s Alpha Fade Out Random[ݡKDI.1+ Radius ScaleZJ/ Movement Lock to Control Point^>9,GWSY9 Oscillate Scalarj 48HYU>J render_animated_spritesuD}B7@N6 emit_continuously #*NOB`m Lifetime Random itYCx2 Position Along Path Sequential % H1z1 Radius Random^UN/1O=u2 remap initial scalar (6.J}u> remap initial scalar.;9nАN4H5ëP remap initial scalarz CE^D remap initial scalar~ E7D:݄R Movement Basic.^EWr Oscillate Vector`?@1U Movement Dampen Relative to Control PointJ9OaG;ҷ Movement Dampen Relative to Control PointRdNIК̉! Movement Lock to Control Point2` Rotation Randomsc̱G:`̛q Lifetime RandomgRdLəjKh Radius RandomUR]J j Lifespan DecayďۨLIxú0I Movement BasicTYIK(O>`[ Alpha Fade Out RandomkN/O'F F: Radius ScaleuîAHvy Movement Lock to Control Point-RPzB\($t render_animated_sprites&W`E$m)vortigaunt_glow_charge_cp1kܶO+svortigaunt_glow_charge_cp1q_69@'r2<Ƌ Collision via traces~p_O)­)vortigaunt_glow_charge_cp1_beamML$fB5_vortigaunt_glow_charge_cp1_beam/]JlG` random force?kiL!g8RA emit_continuously#_sGy} Lifetime RandomX{EqIkV-u) Position Along Path SequentialEj8_SHTh7, Remap Noise to Scalar׺C~jj remap initial scalarI^lI;[;6 remap initial scalar#B'mOW Movement Basic$J.^yKJ( remap initial scalar_ (vA)G"D> Movement BasicCK(Z Movement Dampen Relative to Control Pointժ Ou   Lifespan Decayw,SCUO¯- Alpha Fade Out RandomN5G!!{u Movement Dampen Relative to Control PointNXBKHG Radius Scalelz@L3e Alpha Fade In Random雳N{?M.8% render_rope^Hڌ,NuF7!<: Alpha Fade Out Randomg3ӕGEe @ Position Along Path SequentialG#ǡ@^0: Remap Noise to Scalar'eKI rs remap initial scalar*o֠]Hz* remap initial scalarB:VG Movement BasicIVqMiX Movement Dampen Relative to Control Point!.0HLw9O Alpha Fade Out Random X(E Movement Dampen Relative to Control PointPB#3( Radius Scale" lxFa-YPE\vortigaunt_beam_arc_cp1_2DFpG < random force a@1IK emit_continuously_ RC[P 9# Lifetime RandomAA8m41 Position Along Path SequentialUZی-YN Remap Noise to ScalarTcL I= remap initial scalarw'NNb remap initial scalar2(frE4H Movement Basic"%f_HiZR Movement Dampen Relative to Control PointlAŒ: Alpha Fade Out Random; O JE z6c Movement Dampen Relative to Control PointNfu,OFrx Radius Scale AL:lE0B Alpha Fade In Random:n(JMe Lifespan Decay6Ξ\C'KG render_rope1SMvortigaunt_beam_arc_cp1_3E|3/@vk K random force*ԯ=)JCm"l emit_continuouslyigx;KhpCE Lifetime RandomfqD`H2XyQ4 Position Along Path SequentialHƐCz Ie Remap Noise to Scalar5秅fJ Bd remap initial scalarKHm!8J% remap initial scalarp/ RN9۔8 Movement BasicʥJ&h6 Movement Dampen Relative to Control Pointx GG` Lifespan DecayaB` Alpha Fade Out RandomŅLFH># Movement Dampen Relative to Control PointU3D?qP Radius Scale'_WC?o Alpha Fade In Randomi` Ff ]" render_rope;5C=_Mvortigaunt_beam_arc_cp1_4wuH k random forcem!e"FIm+  emit_continuouslySӐH ZC-E Lifetime Random: (TŀMS, Position Along Path SequentialLlOGB^" Remap Noise to Scalarz~yUGw% remap initial scalarŮ7CתI(N remap initial scalar`=6 KfOwk Movement BasicXמyK8D}"C Movement Dampen Relative to Control Point܏ .pKvtDҲ Lifespan DecaylۚBqA! Alpha Fade Out Randoms IF.( Alpha Fade In RandomՑG d U render_rope~sHBOvortigaunt_beam_arc_cp1_5B/QMdSO random forcez8Lvp emit_continuously&Og5& Lifetime Random;E,] Position Along Path SequentialGK K/RZ Remap Noise to Scalar pUO]c remap initial scalar̀TUH3Q) remap initial scalarrYOO I. 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Radius ScaleLsˡKqAS Lifespan Decay4b?uADf Alpha Fade In Random&sOb˟ Alpha Fade Out Random!x2aGp U Oscillate Scalar+:hRCN/ render_animated_spritesj#J[df)vortigaunt_hand_glow_c/tBK%Vmvortigaunt_hand_glow_c{t:Mtx9 Constrain distance to control pointbFq0 Pull towards control point##@SH"7 emit_continuouslyXONB}3 emit_instantaneously#vUT4J4dh Rotation Randoms!Asm 8 Position Within Sphere RandomM6F+WV Color RandomOg%Nk Alpha RandomBQLF%6a Radius RandomKEBys9? Movement Basicm̈]L(-M[? 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(render_animated_sprites'&%$#=+3*=?9:;<=>56784particle\particle_glow_06.vmt  A A A@    = PGA (emit_instantaneously'&%$#,YXd(Position Within Sphere Random[\] ^ _?`aGbc d ???ef#$%&'Z (Rotation Randomg?hCij#$%&' (Lifetime Random2?1=0=#$%&' (Radius Randomk?lAm@A#$%&'(Lifespan Decay#$%&' (Movement BasicFED #$%&' (Alpha Fade Out RandomML?KL>J=#$%&' (Radius ScalenL>op@q?r?s#$%&'(Movement Lock to Control PointNO?P?Q?R?S?T?G#$%&'(Oscillate Scalar'&%$#vwx@y=z?M{|}?~?u@t? (render_animated_sprites=#$%&' (emit_continuously'&%$#,-B.=/ (Lifetime Random'&%$0?1?2?#(Position Along Path Sequential'&%$#456789>: A3 (Radius Randomk?lAmpA#$%&'(remap initial scalarCB?Ǎ?@?<>=<<;#$%&'(remap initial scalarCBA?@?=>==<=;=#$%&'(remap initial scalar'&%$#;<u<=>?u<@AB?C(remap initial scalar'&%$#;{=<==>{=?=@A?BC (Movement Basic'&%$D E=F#(Oscillate Vector'&%$#vw BBBx BBBy AAAz AAAM{?|?}?~?u@t? 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CCC+b*mhijkldefgc particle\particle_vortring1.vmt  A A A@    = PGA (emit_continuously'&%$#,-A.fff?/(Position Within Sphere Random'&%$#fed ???c bGa`_?^ ] \[Z (Rotation Random'&%$#jihCg? (Lifetime Random'&%$#0=1L>2? (Radius Random'&%$#m?l@k?(Lifespan Decay'&%$# (Movement Basic'&%$#D EF (Alpha Fade Out Random'&%$#J=K=L?M (Radius Scale'&%$#sr?q>p?on?(Movement Lock to Control Point'&%$#GT?S?R?Q?P?O?N (render_animated_sprites'&%$#=+o*u= qp particle\particle_vortring1.vmt  A A A@    = PGA(Collision via traces'&%$#???DEBRIS @+r*L>z{|}~uvwxyts particle\bendibeam_cheap.vmt  A A A@    = PGA(random force! CCC" #$%&' (emit_continuously/.=-B,#$%&' (Lifetime Random#2?1?0?$%&'(Position Along Path Sequential:PA9=8765>4#$%&'3(Remap Noise to ScalarB?A @?@@#$%&'(remap initial scalarCBA?@?=>=<;#$%&'(remap initial scalarCBA?@?=>=<;#$%&' (Movement Basic#FED HC$%&' (Movement Dampen Relative to Control PointI?H@G#$%&'(Lifespan Decay#$%&?'? 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CCC (emit_continuously'&%$#,-B.=/ (Lifetime Random'&%$0?1?2?#(Position Along Path Sequential3'&%$#45>6789=:PA(Remap Noise to Scalar'&%$#@@?@ AB?(remap initial scalar'&%$#;<=>?=@A?BC(remap initial scalar'&%$#;<=>?=@A?BC (Movement Basic'&%$D HCEF# (Movement Dampen Relative to Control Point'&%$#GH@I?(Lifespan Decay'?&?%$# (Alpha Fade Out Random'&%$#J333?KL?L?M (Movement Dampen Relative to Control Point'&%$#GH@I? (Radius Scale'&%$#sr?q@p?on? (Alpha Fade In Random'&%$#==?M (render_rope'&%$#UVL=W+*> particle\bendibeam_cheap.vmt  A A A@    = PGA(random force'&%$#" ! CCC (emit_continuously'&%$#,-B.=/ (Lifetime Random'&%$0?1?2?#(Position Along Path Sequential3'&%$#45>6789=:PA(Remap Noise to Scalar'&%$#@@?@ AB?(remap initial scalar'&%$#;<=>?=@A?BC(remap initial scalar'&%$#;<=>?=@A?BC (Movement Basic'&%$D HCEF# (Movement Dampen Relative to Control Point'&%$#GH@I?(Lifespan Decay'?&?%$# (Alpha Fade Out Random'&%$#J333?KL?L?M (Movement Dampen Relative to Control Point'&%$#GH@I? 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CCC" #$%&' (emit_continuously/.L=-B,#$%&' (Lifetime Random#2?1>0>$%&'(Position Along Path Sequential:@9=8765>4#$%&'3(Remap Noise to ScalarB?A @?@@#$%&'(remap initial scalarCBA?@?=>=<;#$%&'(remap initial scalarCBA?@?=>=<;#$%&' (Movement Basic#FED HC$%&' (Movement Dampen Relative to Control PointI?H@G#$%&' (Alpha Fade Out RandomML?KL?J333?#$%&' (Movement Dampen Relative to Control PointI?H@G#$%&' (Radius Scalen?op?q@r?s#$%&' (Alpha Fade In RandomM?==#$%&'(Lifespan Decay'&%$# (render_ropeWVL=U#$%&')"#$%&'( ! particle\bendibeam_cheap.vmt  A A A@    = PGA(random force! CCC" #$%&' (emit_continuously/.L=-B,#$%&' (Lifetime Random#2?1>0>$%&'(Position Along Path Sequential:@9=8765>4#$%&'3(Remap Noise to ScalarB?A @?@@#$%&'(remap initial scalarCBA?@?=>=<;#$%&'(remap initial scalarCBA?@?=>=<;#$%&' (Movement Basic#FED HC$%&' (Movement Dampen Relative to Control PointI?H@G#$%&'(Lifespan Decay#$%&' (Alpha Fade Out RandomML?KL?J333?#$%&' (Movement Dampen Relative to Control PointI?H@G#$%&' (Radius Scalen?op?q@r?s#$%&' (Alpha Fade In RandomM?==#$%&' (render_ropeWVL=U#$%&'92345678-./01,+ particle\bendibeam_cheap.vmt  A A A@    = PGA(random force! CCC" #$%&' (emit_continuously/.L=-B,#$%&' (Lifetime Random#2?1>0>$%&'(Position Along Path Sequential:@9=8765>4#$%&'3(Remap Noise to ScalarB?A @?@@#$%&'(remap initial scalarCBA?@?=>=<;#$%&'(remap initial scalarCBA?@?=>=<;#$%&' (Movement Basic#FED HC$%&' (Movement Dampen Relative to Control PointI?H@G#$%&'(Lifespan Decay#$%&' (Alpha Fade Out RandomML?KL?J333?#$%&' (Movement Dampen Relative to Control PointI?H@G#$%&' (Radius Scalen?op?q@r?s#$%&' (Alpha Fade In RandomM?==#$%&' (render_ropeWVL=U#$%&'IBCDEFGH=>?@A<; particle\bendibeam_cheap.vmt  A A A@    = PGA(random force! CCC" #$%&' (emit_continuously/.L=-B,#$%&' (Lifetime Random#2?1>0>$%&'(Position Along Path Sequential:@9=8765>4#$%&'3(Remap Noise to ScalarB?A @?@@#$%&'(remap initial scalarCBA?@?=>=<;#$%&'(remap initial scalarCBA?@?=>=<;#$%&' (Movement Basic#FED HC$%&' (Movement Dampen Relative to Control PointI?H@G#$%&'(Lifespan Decay#$%&' (Alpha Fade Out RandomML?KL?J333?#$%&' (Movement Dampen Relative to Control PointI?H@G#$%&' (Radius Scalen?op?q@r?s#$%&' (Alpha Fade In RandomM?==#$%&' (render_ropeWVL=U#$%&'YRSTUVWXMNOPQLK particle\bendibeam_cheap.vmt  A A A@    = PGA(random force! CCC" #$%&' (emit_continuously/.L=-B,#$%&' (Lifetime Random#2?1>0>$%&'(Position Along Path Sequential:@9=8765>4#$%&'3(Remap Noise to ScalarB?A @?@@#$%&'(remap initial scalarCBA?@?=>=<;#$%&'(remap initial scalarCBA?@?=>=<;#$%&' (Movement Basic#FED HC$%&' (Movement Dampen Relative to Control PointI?H@G#$%&'(Lifespan Decay#$%&' (Alpha Fade Out RandomML?KL?J333?#$%&' (Movement Dampen Relative to Control PointI?H@G#$%&' (Radius Scalen?op?q@r?s#$%&' (Alpha Fade In RandomM?==#$%&' (render_ropeWVL=U#$%&'efgcdb\]^_`a[vgui/white  A A A@    = PGA(Collision via traces'&%$#?DEBRIS @+* #<+ * ף<+*<+** #=+:*L=+J*u= (emit_continuously'&%$#,-HC.L=/(Position Within Sphere Random'&%$#fed ???c ?bGaB`B_?^ ] \[Z (Lifetime Random'&%$#0?1?2? (Movement Basic'&%$#D @EF(Lifespan Decay'&%$# (Set child control points from particle positions'&%$#j{iparticle\particle_swirl_03.vmt  A A A@    = PGA (Constrain distance to control point'&%$#4= +k*zstuvwxynopqrmlparticle\particle_swirl_04.vmt  A A A@    = PGA (Constrain distance to control point'&%$#4=  (emit_continuously/.-A,#$%&' (Rotation Randomg?hCij#$%&'(Position Within Sphere RandomZ[\] ^ _?`aGbc d ???ef#$%&' (Color Randomk.#$%&' (Alpha Random?@#$%&' (Radius Random'&%$#m@l@@k? (Movement BasicFED #$%&'(Movement Lock to Control PointNO?P?Q?R?S?T?G#$%&' (Radius Scalen?op@q?r?s#$%&'(Lifespan Decay#$%&' (Alpha Fade In RandomM?>>#$%&' (Alpha Fade Out RandomML?K@?J@?#$%&'(Oscillate Scalart?u@~?}?|{Mz>y>x?wv#$%&' (render_animated_sprites=#$%&'+|*~}particle\particle_glow_05_add_15ob_minsize.vmt  A A A@    = PGA (Constrain distance to control point'&%$#4@  (Pull towards control point'&%$#@ (emit_continuously'&%$#,-@./ (emit_instantaneously'&%$#,YXd (Rotation Random'&%$#jihCg?(Position Within Sphere Random'&%$#fe@d ???c bGa`_?^ ] \[Z (Color Random'&%$#.k (Alpha Random'&%$#? (Radius Random'&%$#m@l@k? (Movement Basic'&%$#D EF(Movement Lock to Control Point'&%$#GT?S?R?Q?P?O?N (Radius Scale'&%$#sr?q?p@on?(Lifespan Decay'&%$# (Alpha Fade In Random'&%$#>>?M (Alpha Fade Out Random'&%$#J@?K@?L?M(Oscillate Scalar'&%$#vwx?y>z>M{|}?~?u@t? (render_animated_sprites'&%$#= (emit_continuously'&%$#,-A./ (Rotation Random'&%$#jihCg?(Position Within Sphere Random'&%$#fed ???c bGa`_?^ ] \[Z (Color Random'&%$#.k (Alpha Random'&%$#@? (Radius Random'&%$#m@l@@k? (Movement Basic'&%$#D EF(Movement Lock to Control Point'&%$#GT?S?R?Q?P?O?N (Radius Scale'&%$#sr?q?p@on?(Lifespan Decay'&%$# (Alpha Fade In Random'&%$#>>?M (Alpha Fade Out Random'&%$#J@?K@?L?M(Oscillate Scalar'&%$#vwx?y>z>M{|}?~?u@t? (render_animated_sprites'&%$#=particle\particle_swirl_03.vmt  A A A@    = PGA (emit_continuously/.-4B,#$%&'(Position Within Sphere RandomZ[\] ^ _?`aGbc d ???ef#$%&' (Color Randomk.#$%&' (Alpha Random?#$%&' (Radius Random'&%$#m@@l@@k? (Lifetime Random'&%$#0@1@2?(remap initial scalar'&%$#;<=>?B@ABCC (Movement BasicFED #$%&' (Radius Scalen ?opAq?r@s#$%&'(Lifespan Decay#$%&' (Alpha Fade In RandomM?==#$%&' (Alpha Fade Out RandomML?K@?Jfff?#$%&' (Color Fade'&%$#'''?o (render_animated_sprites'&%$#=particle\particle_swirl_03.vmt  A A A@    = PGA+*-particle\particle_swirl_04.vmt  A A A@    = PGA (emit_continuously'&%$#,-A./(Position Within Sphere Random'&%$#fed ???c bGa`_?^ ] \[Z (Color Random'&%$#.k (Alpha Random'&%$#@? (Radius Randomk?l@m@#$%&'(remap initial scalar'&%$#;<=>?B@AB@C (Movement Basic'&%$#D EF(Movement Lock to Control Point'&%$#GT?S?R?Q?P?O?N (Radius Scale'&%$#sr?q Ap@on?(Lifespan Decay'&%$# (Alpha Fade In Random'&%$#>>?M (Alpha Fade Out Random'&%$#J@?K@?L?M (Color Fade'&%$#EY?o (render_animated_sprites'&%$#=+*+*particle\particle_glow_05_add_15ob_minsize.vmt  A A A@    = PGA (emit_continuously/.-A,#$%&' (Rotation Randomg?hCij#$%&'(Position Within Sphere RandomZ[\] ^ _?`aGbc d ???e@@f#$%&' (Color Randomk.#$%&' (Alpha Random?#$%&' (Radius Randomk?l@m@#$%&' (Movement BasicFED #$%&'(Movement Lock to Control PointNO?P?Q?R?S?T?G#$%&' (Radius Scalen?op?q@r?s#$%&'(Lifespan Decay#$%&' (Alpha Fade In RandomM?>>#$%&' (Alpha Fade Out RandomML?K@?J@?#$%&'(Oscillate Scalart?u@~?}?|{Mz>y>x?wv#$%&' (render_animated_sprites=#$%&' (emit_continuously/.-pA,#$%&'(Position Within Sphere RandomZ[\] ^ _?`aGbc d ???ef#$%&' (Color Randomk.#$%&' (Alpha Random?@#$%&' (Radius Randomk?l@m@#$%&'(remap initial scalar'&%$#;<=>?B@AB;C (Movement BasicFED #$%&'(Movement Lock to Control PointNO?P?Q?R?S?T?G#$%&' (Radius Scalen?op?q@r?s#$%&'(Lifespan Decay#$%&' (Alpha Fade In RandomM?>>#$%&' (Alpha Fade Out RandomML?K@?J@?#$%&'(Oscillate Scalart?u@~?}?|{Mz>y>x?wv#$%&' (Color Fade'&%$# ?o (render_animated_sprites=#$%&'