DmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitiontime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiusbounding_box_maxbounding_box_minbounding_box_control_pointmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleChilddelaychildDmeParticleOperatorscale emission to used control pointsoperator start fadeoutoperator start fadeinoperator fade oscillateoperator end fadeoutoperator end fadeinemission_start_timeemission_rateemission_durationfunctionNamerandomly distribution growth timespeed_random_exponentspeed_minspeed_maxspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxrandomly distribute to highest supplied Control Pointdistance_mindistance_maxdistance_bias_absolute_valuedistance_biascreate in modelcontrol_point_numberbias in local systemrotation_random_exponentrotation_offset_minrotation_offset_maxrotation_initialradius_random_exponentradius_minradius_maxalpha_random_exponentalpha_minalpha_maxtint_perccolor2color1Frames Per Secondproportional 0/1fade out time minfade out time maxfade out time exponentfade in time minfade in time maxfade in time exponentmax constraint passesgravitydragfade_start_timefade_end_timeease_in_and_outcolor_fadeuse animation rate as FPSsecond sequence animation rateorientation_typeanimation_fit_lifetimeanimation ratesequence_minsequence_maxlifetime_random_exponentlifetime_minlifetime_maxstart_timescale_biasradius_start_scaleradius_end_scaleend_timeoutput minimumoutput maximumoutput fieldnoise coordinate scaleoscillation start phaseoscillation multiplierstart/end proportionalstart time minstart time maxoscillation rate minoscillation rate maxoscillation frequency minoscillation frequency maxoscillation fieldend time minend time maxFlip PercentageTime Noise Coordinate ScaleTime Coordinate OffsetSpatial Noise Coordinate ScaleSpatial Coordinate OffsetInvert Abs ValueControl Point NumberApply Velocity in Local Space (0/1)Absolute Valuetravel timestart control point numberrandom bulgeminimum distancemid point positionmaximum distance middlemaximum distance endmaximum distanceend control point numberbulge control 0=random 1=orientation of start pnt 2=orientation of end pointfalloff powercontrol point numberamount of forceworld time noise coordinate scaletime noise coordinate scaletime coordinate offsetspatial noise coordinate scalespatial coordinate offsetinvert absolute valueabsolute valuetexture_scroll_ratetexel_sizesubdivision_countstart_fade_out_timestart_fade_in_timestart_alphaend_fade_out_timeend_fade_in_timeend_alphatwist axisobject local space axis 0/1spin_stop_timespin_rate_minspin_rate_degreesmin lengthmax lengthlength fade in timemin forcemax forceoffset proportional to radius 0/1offset minoffset maxoffset in local space 0/1offset of centerglobal center pointbulgemaximum emission per framenum_to_emitlength_random_exponentlength_minlength_maxwarp transition time (treats min/max as start/end sizes)warp transition start timewarp minwarp maxreverse warp (0/1)Cull Time ExponentCull Start TimeCull PercentageCull End TimeGroup ID to affectfirst particle to copyFirst control point to set# of control points to setoutput is scalar of initial random rangeinput minimuminput maximuminput fieldemitter lifetime start time (seconds)emitter lifetime end time (seconds)Third Control Point ParentThird Control Point NumberThird Control Point LocationSet positions in world spaceSecond Control Point ParentSecond Control Point NumberSecond Control Point LocationFourth Control Point ParentFourth Control Point NumberFourth Control Point LocationFirst Control Point ParentFirst Control Point NumberFirst Control Point LocationControl Point to offset positions fromstart_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentdistance fade rangeuse local system1untitled|R D<JSkybox_Smoke_01bk=Hu skybox_fire_01ݳoJخ+pskybox_fire_01vK&JQ=#emit_continuously2qBSb_+#Position Within Sphere Randomy[BJ]@bB@޾?#Rotation RandomN`M0>V#Radius RandomqA?.@Aݺt#Alpha Random%z@cg#Color RandomTEcDzi7F#lifetime from sequencep'GpA1t#Lifespan DecayvS_"Kףr#Alpha Fade Out Random$eYGbfHPU#Alpha Fade In Random|o`FINl#Movement Basic!DxO-G#Color Fade55Sk"TB2x|-#render_animated_sprites? Oǫ$t#emit_continuously-UJϩkͿ2#Sequence RandomO fMleh娀#Color Random`ՌM|hM#Rotation Random 9׼Ju]#Position Within Sphere Random rfQJGmxL#Radius Random-0IO~^w#Lifetime Random3.JR7Fa%I#Alpha Random"4AEm #Movement BasicG' H@zn#Lifespan Decayv:&F4 #Alpha Fade Out Random|G8HK4#Alpha Fade In Random*G? ?#Radius Scale}_׳g@mMA#Noise ScalarU MSK#Color Fade"SE.O5#Oscillate Vector)6KE!e$p#render_animated_spritesWI\F<{ՊSkybox_Fire_02$00B0=@$q#emit_continuouslyN*M5Y(-#Alpha Random%!G4288#Radius Random5T(B<#Position Within Sphere Random3pנSNuP#Sequence Randomm:!7DR$#lifetime from sequenceFhF~ux#Rotation Yaw Flip RandomV8X@4KV#Lifespan DecayK,?OIR#Alpha Fade Out RandomMSDJfs#Movement Basic?R!HvO6w#render_animated_spritesƌyOJ k2{Skybox_Smoke_03j.J*F!;i#emit_continuouslyQѸHi[qϩ#Alpha RandomɶK*H V#Color Random4ފu)CKd#Lifetime Random/9syK#Radius RandomւsEt4J#Position Within Sphere Random?9NjWq#Sequence Randomǖ kF~r3n#Velocity Noiset1C3#Rotation Random3_eH3p#qc#Rotation Yaw Flip Randomc:EKsgZ#Sequence Two Randomd0Dῼ_#Alpha Fade Out Random*9O ˆL#Alpha Fade In Random-&Z%E❖="#Movement Basic|պE<kZ#Radius ScaleqHn ,#Lifespan Decay[BY' #Oscillate Scalar.d.JlY#Radius Scale҅Zl@;.J^#Color FadeOOF"=WWQ#render_animated_sprites'QCoMSkybox_Smoke_05ҕK " skybox_fire_01WxH\Gm-*o[#Lifespan DecayrKc-t#Alpha Fade Out Random 0=KO^ot#Alpha Fade In Randomo:A]P1;#Radius Scale(Iu/&EG+W"#Noise Scalar r97GFJ[EF6#Color FadeXUYCIkK#Oscillate VectorTfmgI J6w#Oscillate VectorƢ6.BA@#render_animated_spritesW32wxAC,1pskybox_fire_01 Version #2bOhL6#emit_continuouslyr7CIN[#Position Within Sphere RandomIJ2UR#Rotation RandomL_0A1GOK#Radius Random5/\KrC ^#Lifetime RandomFCF]m#Alpha RandomRG~KIx#Lifespan Decay ﰨAԎ#Alpha Fade Out RandomqL-%zEn#Alpha Fade In Random-yޮOk #Movement BasicէВcE. @:t Skybox_Fire_02k9|VAl5! Skybox_Flash_02bUC1 YEi 9xSkybox_Flash_02bT@@| #emit_continuouslypI/w\%I#Alpha Random\6E #Color Random FeJ2$7M'N95#render_animated_spritesotBiHyTo/Skybox_Smoke_04E=VMЁU skybox_fire_01;]Ψ5@!gd\#emit_continuouslyUOA#Sequence Randomu:I@ @eQ==I#Color Random$dnIGJxI-#Rotation Random(JHaI_#Position Within Sphere Random/FZAr!tk%#Radius RandomJ"h9\HIT*#Lifetime Random䰳{sJK#Alpha Random&7VJi#Movement BasiccM(@L%(#Lifespan Decay)2N#Alpha Fade Out Random|G~qy#Alpha Fade In Random,RֱAb^i#Radius ScaleqEDk 0#Noise Scalarv3[3Em̌rΗ#Color FadeH^ǭhGZ#Oscillate VectorrJ(5~'#Oscillate Vector&}gUE6q Å#render_animated_spritesr0VF/=.skybox_fire_01 Version #3shL}2Q#emit_continuouslyx/+>D:mx.#Position Within Sphere RandomȒA:$p#Rotation Random&E3HD#Radius RandomIJz #Lifetime Random*mCx[&#Alpha Random H½E#Lifespan Decay i6wC:#Alpha Fade Out Random@tDUI`#Alpha Fade In Random4\IeHu-#Movement Basic|΃wG/Y#render_animated_spritesXjNϧportal_lightning_01bߙAf@g#Constrain distance to path between two control pointsoJr7w#Pull towards control point҂/ SE[#emit_continuously@ _sFF B6#Remap Noise to ScalaruDfL#Radius RandomzTFiա#Lifetime Random wdCLEzӮ#Color RandomM,bCE-iN#Remap Noise to ScalarXX|Ho ~"#Movement Basic'1M}Hs4΃#Lifespan Decay+{NB܎n:#Alpha Fade In RandomzdS t@Uc9 #Radius Scale6ށ>G$=\>S#Radius ScaleV0a -tH*P1b#Color Fade:$ E{\UnK#Alpha Fade Out RandomJZݡN2#render_rope6?~$LPHportal_lightning_02_branch} W@ S`#Constrain distance to path between two control points@u9@Տ;#emit_continuouslydyDd=֌#Radius Random<`Vl|K'#Alpha Randomyb1HNf{V#Remap Noise to ScalarˉjL@z#Color Random"lIEc:[#Movement Basic̛0ps@y{59Ee#Lifespan Decayq18zF[U##Radius ScaleYdD{cL@DO#Color FadeT%L" ]#Alpha Fade and Decay*KJWĤ#render_animated_spritest7NXh|portal_lightning_02q:BIYc#Constrain distance to path between two control pointset)VKQpJDC portal_lightning_02_branch3Bojf portal_lightning_02b? O]51ƴportal_lightning_02b)-2C)m¥ #Constrain distance to path between two control pointsG#o*A)#Pull towards control point 0/#F\Yn#emit_continuously%JEƄB#Remap Noise to ScalarZvLC8:#Radius Randomkg>GzZ >#Lifetime Randomx<$Gh=,#Color Random@),CΥ.)#Remap Noise to Scalarc#.D+Hiv#Movement Basic*0rE@ruU#Lifespan Decay GGd2 #Alpha Fade In Random\_TBC3##Radius ScalexKK '8U`#Radius Scale<`Ixzh#Color Fadei1@6K陘#Alpha Fade Out Random/=+BO6%j#render_ropel>f44GMY]R+ portal_lightning_02b_branchFqJ YMportal_lightning_02b_branchz2Gportal_lightning_01qLAE7k#Constrain distance to path between two control points:pjNs@? portal_lightning_01dAA5(rTportal_lightning_01d H< #Constrain distance to path between two control points=Ff>#twist around axisHKI<v#emit_continuouslyjPFa a#Remap Noise to Scalar%8b6CeYK#Radius Random5"F˫q#Alpha Random5jFx#Lifetime Random{ L2la#Color RandomOy^@@#Velocity NoiseUL*Cv#Rotation Random`ZVZ@u?#Sequence RandomʏNFK;P#Position Within Sphere Random Mp.K"h,#Movement Basic ԛ,MEF0d#Lifespan DecayQ[wOww>#Alpha Fade In Random(M=tC&Xo1Bg#Radius ScaleBP@6#Radius Scale{_5L- ߾ؒ#Color FadeR["3K#+#Alpha Fade Out RandomQ %@tq#Oscillate VectorDF&K-#Rotation Spin Roll_5XFhb#render_sprite_trail}sK&Ss!QJ portal_lightning_01b5|K0g portal_lightning_01ciڤ(@portal_lightning_01c9QzѮJaW#Constrain distance to path between two control points- KX #Pull towards control pointVW'ɏWLj~""#emit_continuouslyhQhcEGd7g#Remap Noise to Scalar?Evah#Radius RandomQux Nw#Lifetime RandomC&u#Alpha Fade In Randomy˄3KK##Radius Scale,DT*#Radius Scale\eIW GjdfH#Color Fade(uv portal_lightning_01_coreQG C@portal_lightning_01_coreW͕WZL%]#Constrain distance to path between two control pointss{VN5A=G#emit_continuously\`?@a/)#Radius Random7P'MJg;ǃ#Alpha Random& Kro #Lifetime Random밈?H,z#Color Random ŁE]V2#Movement Basic&HFjd#Lifespan Decay]xWK\"/)W#Color Fade6)@t (1#Alpha Fade Out Random"h cvEbU}t#Alpha Fade In RandomsrB08#Radius ScaleK/?KIu51z#render_animated_spritesO\3@L~)KF#emit_continuouslyY.'49Efz#Remap Noise to Scalarc4 J,YS#Radius Random&TL#k#Alpha Random?`KʆP\#Lifetime Random_GCcT#Color Random\pGNg:'N#Movement Basicۂ۬Fna#Lifespan Decayw[֠NLyuh,N#Alpha Fade In RandomNGr.F#Radius Scalev; yBum֞#Radius Scale|}ZPL]q#Color Fadeo{O`5mIP#Alpha Fade Out Random27W/f#emit_continuouslyz# G/ę#Radius Randomij$KM>y(#Alpha Random_M4ܭFNd##Remap Noise to Scalar 0Dw;P\#Color Random ) SCFe#Movement BasicWeHD ;q+R#Lifespan DecayqLԱwO#Alpha Fade Out RandomFbM³P&#Radius Scale p5Nt+#Radius ScaleZQPH&Ny#Color FadeK5DXZ#Alpha Fade and Decay^yANiw#Lifetime Randomڳ A[C#Color Random^o3p/FB_k#Remap Noise to Scalar_G3+B#Movement Basic3x NCRfbg#Lifespan DecayH$\qJYv#Alpha Fade In Random*NMbU0/:#Radius Scale\(}LL"GR:#Radius Scale0.(BJ~ܨP#Color FadeAYKOO+B#Alpha Fade Out Random?8{OxE#render_rope햶Ɔ/HECL,Q portal_lightning_03b_branch[tW]7Bq,qNportal_lightning_03b_branchNǤLJ1#Constrain distance to path between two control points:\3>BG Ec#emit_continuouslyOwKcF"k0#Remap Noise to ScalarVm,F!@Qc4#Radius Random`ALa;g#Lifetime RandomAdm}H&S##Color Randomp[BKid&#Remap Noise to Scalarh&#]KLG̀›I #Radius Scale?cG1['#Color FadeD! E= #Alpha Fade Out Random{@"e;L$<8#render_rope-,@@/m&s portal_lightning_03bmEYPt portal_lightning_03b_branchFfSлpAΑi$|#emit_continuouslyWhII%y#Radius RandomZ? iE6#Alpha Random+GV H@-#Remap Noise to Scalark^վ}E]D}gAd#Color Randombe]ȫ I\'#Movement Basic$>qfyKc*:#Lifespan Decay$4*e[Mxb0p#Alpha Fade Out Random&H߁v#Radius ScaleHO~U#Radius Scaleqs{OMBБ0x#Color Fadep*PNEz#Alpha Fade and DecayJMP"ƌ6#Alpha Fade Out Random`}dG|3#render_animated_spritesf~Y=KC-B7Skybox_Haze_01QYJ-J;#random force{Mf0'#emit_continuouslyz  Jn:]#Alpha Random%`OIB|#Radius Random&hPgM]b#Rotation Randome5'oMaRL#Lifetime Randomzsn /N6P0ܹ#Position Within Sphere Random޺WsI]ӤzJ#Sequence Randoml LBw9\#Color Random'96JB&IvI#Lifespan DecayG9A焯J5aDc#Alpha Fade Out Random<A8O#Movement Basic`K'#Alpha Fade In Randoms@fgITl{#Radius ScaleBT^9p#Oscillate Scalar QBۤ$Vg #render_animated_spritesQX N@Sfportal_lightning_01e6"/MZT#Constrain distance to control pointrz-KeId#emit_continuously[3N <+#Radius Random,NQU#Alpha RandomP{fL;-#Lifetime Random6>F &#Color RandomR@@%+qS#Position Along Path Random#0O< #Velocity Noisev )]JLL#Movement BasichvJQEuqL#Lifespan Decayd>5CS搋#Alpha Fade In Random g4rDA#Radius Scale\&*UBVB#Color FadeOI?e#Alpha Fade Out Randoma~rGߪ#render_animated_sprites|Gs]D^>u citadel_shockwave__\\üLei ;#emit_instantaneouslyBIA,gUl#Radius RandomFwx;JD΁#Alpha RandomifJB@<**s#Lifetime RandomtrtKYH#Color Random [z@C-#Rotation Random]N2E#Position Within Sphere RandomX<6HA!9j#Movement Basic- Nŧ2M" kУ+#Lifespan Decayo.Lk,A"#Color Fade*ЮE3V&#Alpha Fade Out Random̃=ϦDռ)&)#Alpha Fade In RandomDbO5ZO+mi2#Radius Scale~9HO>)_-Mo#render_animated_sprites[ @ֆC)citadel_shockwave_btC FVэ#emit_instantaneously@X_)@Wow )#Radius Randomʡ#Trail Length RandomlVcsF\ΐl#Remap Noise to ScalarvIMl+#Remap Noise to Scalar #O?LH#Position Modify Offset Random.f)tUJ5o-#Sequence Randoma6ڕ@ x}#Movement Basic9Qܔ׮HV41#Lifespan DecayQrFj#4#Color Fade?C>H4ݖ#Alpha Fade Out RandomH2=Oi#Alpha Fade In RandomiRPKa`#Radius ScaleH(oDzUfFp#Radius Scale aEeC7=!x#Cull Randomif `L2q#render_sprite_trail \ mGo+莿citadel_shockwave_c X̥iB[f#emit_continuously`>BNը́A#Alpha Random+O77JwLk#Color Random~cM//#Rotation RandomOw!YBҾ+N#Position Within Sphere RandomPq9Ee#Position Modify Warp Random-lrgKKf?#Velocity NoiseC3K{dԸ#Trail Length Randomw>.qLXn#Remap Noise to ScalaraBq/#Remap Noise to Scalarp&*HHuP#Position Modify Offset Random5LLQ*kb#Sequence Randomw5DLZ)C#Movement BasicR ZN>Uf#Lifespan Decaywv GV#Color FadeU)J~D[R#Alpha Fade Out RandomWql‰IKW#Alpha Fade In Random"1S%CJ͉CZ#Radius Scale oa¼N> #Radius Scale.OvDZE#Cull RandomՍHEDS&#render_sprite_trail=etLypcitadel_shockwave_ddjH/]#emit_instantaneously9fNǞ@B#Radius Random-sNFQǁ#Alpha RandomEϮVG#99#Lifetime Randomd4I?fi#Rotation RandomtTG1MFfry#Position Within Sphere RandomFb3VA; H#Movement BasicÓAA:pխ#Lifespan Decay{LI#Color Fade;GjF!Q#Alpha Fade Out RandomW=a`Bzu#k#Radius ScaleǐVF$L<#render_animated_sprites-QI얪Hcitadel_shockwave_h 0GKD.l#emit_continuouslyqHܤ]C\!#Alpha Random9>HJXd#Color Randomd6PO#bG/5#Rotation RandomT[m"NT !j#Position Within Sphere RandombZo@"#Position Modify Warp Randomm}@>l2h#Remap Noise to ScalarviڨDץSK#Remap Noise to ScalarU1M`y)#Position Modify Offset Random+7|'9H1#Sequence RandomAR(C!…#Movement BasicJIanеt#Lifespan DecayMǮHI|b#Alpha Fade Out Random@3N0tp"#Alpha Fade In RandomULӑDtgLL#Cull RandomZbH< #render_animated_spritesxET6GG @x ##emit_continuouslyԡ[-M܈4f+#Alpha Random ֖$I#Color RandomMӄstu#Rotation RandomGK|hbA䶴~#Position Within Sphere RandomA˙ WEfN΂#Position Modify Warp Random!©yOb 3#Position Modify Offset Random/1elF''g #Sequence Random\h*EiDZr~j#Radius Random7m8B(IK#Lifetime RandomwP"Gk#Movement BasiczJ3JFbq?#Lifespan Decay.N#Alpha Fade Out Random>W8@z #Alpha Fade In Random'ހHFIVn#Radius ScaleNsiJi[a#render_animated_spritesq`&pM"2lportal_lightning_closure_1^*5A [#emit_continuously@KKTsr#Radius Randomt|]D"[%)T#Alpha Random85F[BTND#Lifetime Random}BfN2J(#Color RandomWC~ ;X-#Position Within Sphere Random7d]ND#Movement BasicY 'H䧋#Lifespan Decay/ˋbHED]!#Color Fade(xJκ]#Alpha Fade Out RandomqzDG"r@(5#Alpha Fade In RandomG[mDxϰ#Radius ScaleAm며`G^:~4Q#Set child control points from particle positions[yJK|#̧#render_animated_spritesчG,ITportal_lightning_backblastc$/CՐ9 portal_closure_01GlJ*e>portal_closure_01:y %i@2Bh#Constrain distance to path between two control pointsf-F@Cl2 portal_closure_01d$oCy'Fportal_closure_01d|8xKhAwH%6 R#Constrain distance to path between two control pointsQuG0%9fuJ#twist around axis|HCK2#emit_continuouslyV1 F'|v#Remap Noise to Scalar+5`Oix0%#Radius RandomG綰H1wC#Alpha RandomTnOcx@ο&N#Lifetime Random~UsM#Color Randomc"&OhLؔ|#Velocity NoiseR9`Bp!#Rotation Random"¤4F|M#Sequence Randomޮ05IAT#Position Within Sphere Randomu湌^JxU=#Movement BasicAUg@Xb#Lifespan DecayG6]zKd #Alpha Fade In Random(6\Mꆯ5#Radius Scale.ɏFE#Radius ScaleDxFE#Color Fadeԕ'YA wf#Alpha Fade Out Randomg{.FD(#Oscillate VectorFaCG#Rotation Spin RollI/w0KD jk #render_sprite_trail7.@yL9+|#emit_continuously"M5#Remap Noise to Scalars6G "oH#Radius Random.CyJ)]Gj#Alpha Random΢HcmJ$*CS#Lifetime RandompܹuDgQX13#Color RandomPւKc0h#Movement Basic*@U[9[L'#Lifespan DecayxғCό$74#Alpha Fade In Random;I+Mw#Radius ScaleΚBp# K#Radius Scale)2OK##Color Fadeq < Cfes#render_animated_sprites 6e3L/#emit_continuouslyy)NH 5{J#Remap Noise to ScalarZI7\#Radius Randomo^Dް.#Alpha Random%-3MF.#Lifetime Random)Q^C';L#Color Random .@F2R#Movement BasicǖڇDI6K?#Lifespan DecaypgFP_#Alpha Fade In RandomO(zAC=#Radius ScaleX<Ξ&AGL#Radius Scale|ڌEMe>4#render_animated_sprites)8JHa portal_closure_03b_branch3;MSa#Constrain distance to path between two control pointso$Ax z-#emit_continuously="=/q@A14#Remap Noise to ScalarŒmhL@+#Radius Random[ZQA<#Lifetime Random>GDH #Color RandomqKKM#Remap Noise to Scalar~w36BѢ*;#Movement BasicJa\?O2* #Lifespan Decayܴ'JuU#Alpha Fade In RandomlRrA\M`̎#Radius Scale{)KEM"y#Radius Scale~;GMz#Color Fade$3F?q :#Alpha Fade Out RandomЛNc,e #render_ropetȌ1Hv|/portal_closure_03bg1mI$r7#Constrain distance to path between two control pointsIB$ H^5S+#emit_continuouslymVNT~޳s#Remap Noise to ScalariܲED k 8C#Radius RandomS]KvM6#Lifetime Random%#OKtc#Color RandomrH2 B#Remap Noise to Scalar]":aJ)AM#Movement Basic @i@}|y^#Lifespan Decay. 4vBz#Alpha Fade In Randomc]׳DRЂ#Radius Scale9[7NjRd#Radius ScalepQ`O Ĝ#Color Fade1*o:/I,6/#Alpha Fade Out Randomcyg'MKʄ+#render_rope=H@B@1portal_closure_03_branchؖB5#Constrain distance to path between two control points\DVI_#emit_continuously;,E7iE[}9n#Radius RandomFaDnk3_#Alpha Random(/B\hE^{#Remap Noise to Scalar)z?fNDƯ#Color RandomN @B0b%#Lifetime Random](h9t=H= xO#Movement Basicx3pK_b_ #Lifespan DecayYIE+d#Alpha Fade Out Random^Ax#Radius ScaleN] RJK!5e[l#Radius Scale&!\LzK#Color FadeerOyL_#Alpha Fade and Decay@CU#Alpha Fade Out RandomuNM}h?#render_animated_spritesu@F*"Wwj#Color Fadei`3G&F~E;?#Alpha Fade Out RandomZ,FGJ##render_ropeT6_Hfo?~portal_closure_02bAe Igw"V#Constrain distance to path between two control points ZHJm+ ;#Pull towards control pointTMgO`C#emit_continuouslyxbcuOo%<#Remap Noise to Scalar԰Df+#Radius Random`-M#Lifetime Random@۪l#Color RandomjA7_΋#Remap Noise to Scalar_$WAG ɩ #Movement BasicNp*QM*]Y4X$#Lifespan Decayp/+L8#Alpha Fade In RandomٙI4 #Radius Scale@ЉJi"]Y#Radius Scalen`KD/يx#Color FadeX.M2#Alpha Fade Out Random-BMuEJ j #render_ropeS,A)H$M'˗portal_closure_02_branchHFNDO *e#Constrain distance to path between two control points fO>C5 |fx#emit_continuouslyi/L܅ #Radius Random'#LY w?#Alpha Randomj! U!Jv>]#Remap Noise to Scalar<FoIoY ‹#Color Random6GDygBU#Lifetime Random^~3nIGt+5#Movement BasicI) dE~2A/#Lifespan DecayܧTK:ʬ3#Radius ScaleQTKʐ.hK#Color FadecGѴ#Alpha Fade and DecayZj 4@tA4J#render_animated_spritesSI+=portal_closure_02VOGa#Constrain distance to path between two control pointsDK@>Ns portal_closure_02_branchH(˃MUtd#emit_continuously͍D$[!#Radius Randomk {B >QG#Alpha RandomiNJ.!#Remap Noise to Scalar\?d/e0'BG2o#Color RandomFXI/n[#Lifetime Random,1#Kgs4#Movement BasicrQ@Q/#Lifespan Decay6߀jG,hzt#Radius ScaleѰRL2"@:#Color Fade~1EX7s#Alpha Fade and DecayU-G]#render_animated_sprites7(Jھʆportal_closure_01eK߶#Constrain distance to control point:tBHl@V7N6#emit_continuously"NE۽(&#Radius RandomЂ, NF|rn#Alpha Random[dI9.#Lifetime Random{FչL6&ގT#Color RandomrfjDKQh;#Position Along Path RandomHk^L%BE#Velocity NoiseҚkykL,#Movement Basic0Lr#Lifespan Decay]3,EpuG<#Alpha Fade In Random06NYu}|#Radius Scale?^.D'sQ#Color FadeF'OdTj#Alpha Fade Out Random&$BHU4#render_animated_spritesM~z Jͫportal_closure_01cS}K&:wߕ#Constrain distance to path between two control points&ƂDPgFO5#Pull towards control pointgAKRUC#emit_continuouslyTږQ@n #Remap Noise to Scalar5]hD^#Radius RandomB3XHL eB#Lifetime Random#؇RG܍(#Color Random=Wh#CNN-ʞ#Alpha Random~.SO4]?#Movement BasicIk .ETG#Lifespan DecayV&WElѯ#Alpha Fade In Random#Q*I ̸ڐ#Radius ScaleViw.HJ[yF#Radius Scale~'Am匷#Color Fade܁s}C.-RT#Alpha Fade Out Randomf HNmpz#render_ropeHr portal_closure_01b9! Gm_$#Constrain distance to path between two control points# J`wBm#Pull towards control pointPeƚ@x\#emit_continuouslyI$wޠFa#.|#Remap Noise to Scalarv6FIvS0#Radius RandomuEwOA?>Xj#Lifetime Randomd< D #Color RandomI/El#Remap Noise to ScalarpD70/#Movement Basics岵AQPtl#Lifespan DecayݢGd% #Alpha Fade In Random+[FLS ~ #Radius Scalebuzj[AVӵP#Radius Scaleʎ-)Cr@wTN#Color Fade.CA&#Alpha Fade Out Random?(mCI8/#render_rope(̸ܝJvportal_closure_01_coreZ-~A-$X/#Constrain distance to path between two control pointsWiFK"Uxl#emit_continuouslyYJYW2J E#Radius RandomW!FQ#Alpha Random 7oD5#Lifetime Random۰vO{E0px#Color RandomID"Fb'0#Movement Basic4R|CPQa#Lifespan Decay3&aJ&6#Color Fade|UdE0I(#Alpha Fade Out Random|]3Dn֭f#Alpha Fade In RandomrFfGq#Radius ScaleY6䷮HM%+B#render_animated_sprites"+JCA#ӭportal_rift_01j>rF portal_rift_01bpDkFX\*:portal_rift_01b}G"H eYM#Pull towards control pointHU׀wLu3`#emit_continuouslyV?@#Alpha RandomndpJJ])D#Lifetime Random*$PLgT) #Color Randomi] C$v,*#Rotation Randomar*Kq5-GGyz$#Position Within Sphere Random@KVG#S/#Trail Length Random]ҤKy;#remap initial scalar9zMrn#Position Modify Warp Random.3ߗvM7\nd#Movement Basic I F3z絉#Lifespan Decay@8p D#Color Fade;[YKNݲ!#Alpha Fade Out RandomFEi#Alpha Fade In Random־kelIog O#Radius ScaleC?E#Rotation Spin RollxJsnIe`m@\n#Oscillate VectorS0MDOt2(#render_animated_sprites RDƼO_ portal_rift_02ZwbH=$r[portal_rift_02>a)F?#twist around axismf˺N< M QC#twist around axis(5CP#Pull towards control pointpDzBVd#Pull towards control point2fDu@/r#emit_continuously ǫLIQHa#Radius Random+$6*FWqk$顾#Alpha Randomd;D4FK8#Lifetime RandomTjTvU"N;ca#Color RandomE5N:Sš#Rotation RandomZuA#2-n#Position Within Sphere Randomީ#CF`#Position Modify Warp Random@K#&OBP+^#Movement BasicUBD!&#Alpha Fade In RandomܦBFY:#Radius Scale~^3g,FMj%#render_animated_spritesyCɋR portal_rift_01gb";MBJDEAportal_rift_01gUڇ&9G`6ٞ#emit_instantaneously6A OA#Alpha Random]BblK`t.#Lifetime Random%5)LNuwS#Color RandomΜ3TTL2 A[#Rotation Random2hLnLj#Position Within Sphere Random z W%FW`R`#Trail Length Random%:~T7K䁅#Radius Random2nCJؖS9\p#Movement BasicrD0y#Alpha Fade In Random?Gp}MSg#Radius Scale"f ȯCڑ##render_animated_spritesR^7/j N]~Nm portal_rift_01f2<YC%fportal_rift_01f%-AwkD:Ľ#emit_instantaneouslys[IAVxO#Alpha Random=)J[#Lifetime Random||L[H"oY1#Color RandomΚKpDIy(+#Rotation RandomY FJ3a#Position Within Sphere Random=M+jȄ#Trail Length Random OH_CћGx #Radius RandomaJ^hl#Movement BasicXT3Ov#Alpha Fade In Random#z>jAgS7D#Radius Scale"lAu/g#Oscillate Scalar޿7K "֒#Radius ScaleExIah)#render_animated_spritesnvJ@; ; portal_ritf_flash_01c6!F#uportal_ritf_flash_01cl]]]L*n #emit_instantaneouslyVU@0PIOs0K#emit_continuously$$ҨCFR5#Radius Random 6B(lz#Alpha Random+N2}#Lifetime RandomoA=9k#Color Random#RAN+S =#Rotation Random$OaHd>l#Position Within Sphere RandomF=6\Lߥ#Movement BasicP&Hh$:*o#Lifespan DecayO&AhGS2j#Color FadeHzDL{J.Z#Alpha Fade Out Random iun@.#Alpha Fade In Randomga+EBD/ɽG#Radius ScaleO<Cq #render_animated_spritesX %/IkPs portal_rift_flash_01bRE by=eportal_rift_flash_01b8#tTHWɞ$ u#emit_instantaneouslyb=m o@VĘ#Radius Random]g5L"1J#Alpha Random޼IKBJ6F*q+#Lifetime Random e=a portal_rift_03c1˦[G`1Nportal_rift_03cU|:@Q{F|#Constrain distance to path between two control points涨)K9d#emit_continuouslyhqLLKb}#Radius RandomE/"XKypZ#Lifetime Randomes#Movement BasicwLf*NUG'#Lifespan Decayi݇#+N-gt`#Radius Scale'sq.J߅e}`#Set Control Point PositionsZU $2O4\#Oscillate VectorB,BN)Mn#Radius Scale3b収QL;% #Color Fade9v E?#Radius ScaleEAзf/#render_ropewyL@)@ portal_rift_03d+b 1E)5dportal_rift_03dPMdr#Constrain distance to path between two control pointsIVãSKOA"5V#emit_continuouslyRk( Hs#Radius Random?6A]HE Q9#Lifetime RandomՇIp럓#Color Random݌QDL$^#Position Modify Offset Random P5O=#Position Within Sphere Random ΏNEb B#remap initial scalar!O2D4u#remap initial scalar:'5{K~V#Position Modify Warp Random(@lk#Movement BasicC7sJiEvn#Lifespan Decayt-}I?}KX#Radius Scalew?U GSZ#Set Control Point Positions: @`U#Oscillate Vector=s#GsuD #Radius Scale|DƢ]N#Color FadehuRstC'v#Radius ScaleHD$GlE#render_rope~C7NwAi} portal_rift_03eF=oF=G$portal_rift_03ewMr' S#Constrain distance to path between two control pointsJ |CjJ #emit_continuously lUETAk#Radius Random`bO0?'#Lifetime RandomVz*M_:ģm#Color Random&]qLsBQD|#Position Modify Offset RandomF~7|BMص{#Position Within Sphere Randomf+1t"D{e,#remap initial scalarTGcHCO#remap initial scalarq{,@"";#Position Modify Warp RandomR6ZyCό11#Movement Basic#-{)C!9I~#Lifespan DecayoHO<o$#Radius Scalejmr4]C{Nl#Set Control Point Positions?yw>-@wg#Oscillate Vectorpfk߇FHWW+#Radius Scale_@;AVd#Color Fade Yq5$KK?#Radius ScaleبeȹF'#render_rope—.7_oE~~ YV portal_rift_03f7C+"portal_rift_03f'I(k#Constrain distance to path between two control points#2F RF#emit_continuouslyVASNmȰ#Radius RandomXa[L>`#Lifetime Random٭C@8#Radius RandomGrn 47IxQp#Alpha Random)ϏiIkM*4#Color Random+ +@ -#Rotation Random#8M}WVɦ#Position Within Sphere Random&nFLa=NJ#Position Modify Warp Randomߌ&;BC#remap initial scalarJu@Q~E #Lifespan DecayRk2H4_+U#Color FadeD_MWv#Lifespan DecayͅJSv?#Alpha Fade Out Random0t#DJC;iQ#Alpha Fade In Random|ԿD&O7_C0a#Radius Scale$%|< JF|^#Rotation Spin RollVZ+D֑>d#render_animated_sprites8HO)dwOd portal_rift_01c3'qK_ ]7portal_rift_01cfP GPTF#emit_instantaneouslyZ,SBFTWN#Alpha Random  'G}I #Lifetime Random֒C u#Alpha Fade In RandomwOf#Radius Scale6 'A;6l#Rotation Spin Roll:lY @};>m$/#render_animated_sprites' {}OvK(T portal_rift_02eorNMLP7portal_rift_02e[Y%F Աq#emit_continuouslyX2GEޘ^B4g#Radius Randomu1K~6gK#Alpha RandomE93#@Okq#Lifetime RandomKK#ҵu#Color Random/p JWwLA#Rotation RandomW#Position Within Sphere Random 3nCm,gZ#Position Modify Warp Random<.wNrWA#Sequence RandomEV LX; #Trail Length RandomzBNJO#Position Modify Offset Randomȷ^H#Movement Basicp:XQL/:#Lifespan Decayj"O3@K&Z$#Color Fade>GJ}SqU}#Alpha Fade Out Random?Nn#Alpha Fade In RandomWhG|eCK#Radius Scalexo Bـgi#Rotation Spin Roll~3pRDy$#Color Fade_WrFF?Pݠ#render_sprite_trail 5iaGk+F#emit_continuously`rPINYjs#Alpha RandomdA83l#Lifetime Randoma,BTT #Color Random[b> 2N߸}(k^#Rotation Randomr{4Lՙ-x#Position Within Sphere Random(F5&*i#Trail Length RandomvFXE|:#remap initial scalar{ fiL|K'#Movement Basic 'O#Lifespan Decay᳁BA9ZI0#Color Fade%l!9vCHYOc#Alpha Fade Out RandomiLID9Vrvw#Alpha Fade In Random籧ݣSIn-|#Radius Scale+Ag+N6\|#Rotation Spin RollҮm2EBC (B#Oscillate Vector qNcF, 4lOl#render_animated_spritesI%4c*portal_rift_flash_01,AdO,Mi{t citadel_shockwave_br]/ה Lt,:y citadel_shockwave_dL@+\hNk~vM#emit_instantaneously="N(EeVͽc#Radius Random8A'C9&&#Alpha RandomChǒE7?#Lifetime RandomhTN`b4T#Color Random~KCr/6:#Rotation RandomnYF f#Position Within Sphere Random% ݱ@}?1QB#Movement Basic` `Lg6_A#Lifespan Decay@/cEww#Color Fadee-BXHL#Alpha Fade Out Randomw[GߑC#Alpha Fade In Random\eI6ֻQT#Radius Scale&CYqA:mx #render_animated_sprites (FnlfEportal_rift_04+N"4FÝ#twist around axis:jh@#twist around axis[[NFh #Pull towards control pointċ7HTք #Pull towards control point,d2MSg#emit_continuously ŭ N5 R#Radius Random*@fJ[.U#Alpha Random^# IǼ"#Lifetime RandomEbP:B N#Color Random@2]Iw#Rotation Random!sBFL},g#Position Within Sphere Random -G.QwnF#Position Modify Warp RandomYghB|(5#Movement Basic'Hո(L#Lifespan Decayi];lMݔs#Color Fade8.\F4#Alpha Fade Out Random^U$CKPX#Alpha Fade In Random8Fmv5T#Radius Scale6Y tAOAL^/#Rotation Spin Roll=[ A\44#Oscillate VectoraxGGRB#Color FadeɡX@]qRN #Oscillate Scalard)cvG|J##render_ropeH6k4K]67Rcitadel_shockwave_e-?ӍK$D#emit_continuously:G$B5M=#Alpha RandomDm]z#Color Random߰>G IX#Rotation Random}Ve{Jӣ%p#Position Within Sphere Randomm^v BEY#Position Modify Warp RandomGjf3fL-q#Velocity Noise}* H#fm(#Trail Length RandomY{CܗhjL#Remap Noise to Scalar^N{78'#Remap Noise to Scalar6D4 Eꎝt#Position Modify Offset RandomhLj6c#Sequence Random&KXG~"jE#Movement Basic?̲POqҢD#Lifespan Decay_mimN^_lf~+#Color Fade^g9H|%m#Alpha Fade Out RandomUMuK=d#Alpha Fade In Random\bf~F]4ر-#Radius Scale ~D#Radius ScaleST3Ob|p#Cull RandomyEOK͑@>#render_sprite_trail3K a]DI~citadel_shockwave_g ~IFÙ#emit_continuouslyQpLi[G D?f#Alpha RandomqXfFиc~#Color Randomg1I+?9#Rotation Random6nDkr&#Position Within Sphere Random<ߑCB&w-#Position Modify Warp RandomgޕIs$#Trail Length RandomH"jkL+ZX#Remap Noise to ScalarPGW"Kq>s"8ƞ#Remap Noise to ScalarjMdD @#Position Modify Offset Randomq͚OW<`#Sequence RandomޑaaCAO小#Movement Basic2'2Euzy##Lifespan Decay~rCJQ1#emit_continuously#5bHE8iWH#Color Random_ = rCh#Lifetime Random4bC_5#Rotation RandomH{A] tnY#Radius RandomGFJ#Position Within Sphere RandomZRH 訛N#Alpha RandomE 1MF)-֝#Lifespan Decayރ~a)L~#Alpha Fade In Random@RGыad#Alpha Fade Out RandomXs0`@G. #Radius Scale($1K/YhQ#Movement Lock to Control Point545QAl <fC#render_animated_spritesfDM}qskybox_cloud_glow2S8J/H+RT#emit_continuously<@5eDA%/|& #emit_instantaneouslyh.޽ܫM:\A#emit_continuouslyi(E߶s.V#emit_continuouslyQX"*LdBOG#Color Random7BOsmss#Lifetime Random9rZOJ$p#Rotation Randomw!Lѻ4#Radius Random:yG҂-T#Position Within Sphere RandomsNjHvU)7Q#Alpha RandomcL FQcP#Lifespan Decay8Zdž qA\ce#Alpha Fade In Random^`9P DQ#Alpha Fade Out RandomU]쾐@JC}Ů#Radius ScaleW|ٚC#Movement Lock to Control Point/§\DҎԾ#render_animated_spritesVӳaOwskybox_cloud_glow3eI9CF/3L #emit_continuously  )HٳN#emit_instantaneously5쐚Ch)D)#emit_continuously:bnM 70#emit_continuouslyb8dXJmՐgD#Color RandomBJPMw#Lifetime Randomi8J[W\*#Rotation Random#*|L8#Radius Random{þI5.n#Position Within Sphere Random{& Ce/>hΏO#Alpha Random\*AU(EѱW#Lifespan Decay؎8Mβ #Alpha Fade In Randomw0ąCNL#Alpha Fade Out RandomJR#LXUN#Radius ScalefkC֟= r|#Movement Lock to Control PointdHHi[$#render_animated_sprites0G5(Skybox_Smoke_03_06a?ᧂCV1Qj#emit_continuously@('G&k#Alpha RandomM:%`鍸#Color RandomX=E1APϒs#Lifetime RandomP%OLM#Radius Randomyb9Fn #Position Within Sphere RandomOTUPC@I#Sequence Random\'<ENX]J#Velocity Noisee 0jN. rf_#Rotation Random9WG@Lds#Alpha Fade Out RandomkJ]HH #emit_continuously/1tyH4S#Alpha RandomlzPH4*#Color Random 5VJ `#Rotation Random$hD}K"#Position Within Sphere Randomp7A0?q>#Position Modify Warp Random&OH5T#Velocity Noise"yLw@#Trail Length Random'xSAAw }d-#Remap Noise to Scalar7>o9IA} #Remap Noise to ScalarA'2HE; <#Position Modify Offset Randomۉ#TEx^b0#Sequence Randomt imA#Movement Basic疔 A,Fڌi#Lifespan Decay&ߟ@Z6@#Color FadeE[q%6La_=[#Alpha Fade Out Randomx\!,oEڤ[{Ƣ#Alpha Fade In RandomNֽIJOS#t#Radius Scale򰸫(Jl 2ZCR#Radius Scale{glLh4ga#Cull Random1_*A+A _b#render_sprite_trailX[ O:9#emit_continuouslymcѵN@#emit_continuously$at9>ItC#Alpha RandomlS[O-2{#Color Random6/Y=@+#Rotation Random`]"SPKFӥ&#Position Within Sphere Random6 4@"#Position Modify Warp Randomt{>SD#7q#Velocity Noise!: Co#Trail Length RandomM:tOS#Remap Noise to Scalar'o4/~$pE>#tw#Remap Noise to Scalarw3_A`d#Position Modify Offset RandomHUnGO9\b]#Sequence Random̴XxKO_{ѝp#Movement BasicnOkAcR#Lifespan Decay:Do#Fv#Color FadepaSBel#Alpha Fade Out Random&nAPJr:#Alpha Fade In Randomi!}'Eg r+M#Radius Scale`DYM #Radius Scale \D>Vx#Cull Random7KG7#render_sprite_trailk|XvEBBskybox_cloud_012"᜷E)-i skybox_cloud_01_b!ͫeA%SEskybox_cloud_01_bVғF@$Yӝ#emit_instantaneously?cy[CC#Alpha Randomcj ʏbJ[7]V#Lifetime RandomQ 7]Ez0`[#Rotation RandomFgH"j#Position Within Sphere RandomR#X@}OU#Radius Random)t~#Dz(wI#Position Modify Offset RandomuV)EҘ#Movement BasicT" O=Q#render_animated_sprites~tPjBeid skybox_cloud_01_c9A )~Cskybox_cloud_01_c+Ip#K5#emit_instantaneouslyoh/c@^n#Alpha Random<"#Iu;{#Lifetime Random `z#7I''#Rotation RandomM>CH^@f#Oscillate Scalari"F-6s+g#Oscillate ScalarcZ/@5IW̦#Oscillate Scalarƪ M5_#render_animated_spritesƹkI>DzJE#emit_continuouslyK-0NNH Q`]ݰf#Lifetime RandomhkTLa+MF P#Position Within Sphere Randomw@)Ki^#Color Randomf G#remap initial scalar"GwpkFmw#remap scalar to vector:W^@3#remap initial scalarc(O5$O#remap initial scalar,PRSMe( n#Movement Basic 2Q)`JΎ8Z#Oscillate Scalaro*JEPGu\G#Oscillate ScalarNm/LP6#render_animated_spritesj{qCSoportal_lightning_01_06a$=sFOVɾ#Constrain distance to path between two control pointsL7DK portal_lightning_01dL:){@W portal_lightning_01b>eTB~}] portal_lightning_01cdqlG ޟfR portal_lightning_01_core_06aeBEu hportal_lightning_01_core_06aTV YH:#Constrain distance to path between two control points RIKu#emit_continuouslyHHc[#Radius RandomsgNiI9#Alpha Randomi!Nٺ .H#Lifetime RandomL-th?#Color RandomNw!I8`#Movement BasicUc8#ZGrYU#Lifespan Decay^`IWі[#Color Fade{lERs@#Alpha Fade Out Randomk wrHs6#Alpha Fade In Randomfd/GT)#Radius ScaleZx@Y#emit_continuously$ -Mkb#Remap Noise to Scalar;T@Q{#Radius Random N!hGn#Alpha Random{KK+iu#Lifetime Random52Jn F#Color Random(#Trail Length RandomUN)N sG#Remap Noise to Scalar9M,Aia#Remap Noise to ScalarmK;< i#Position Modify Offset Random<>|I8AvT#Sequence Random%X}rA‰Ac#Sequence Two RandomZU2{mK:A(q##remap initial scalar;F[LUGs՝#Position Modify Offset Random$7PC缣k?#Movement Basic(rJg-#Lifespan Decay\OiL~#Alpha Fade Out RandomŞ,rAxĵA#Radius Scale{ (Cڰ x#Alpha Fade In Random3hףA>Ɉd#render_animated_sprites2;mE<|R citadel_shockwave_f*O`hmz citadel_shockwave_cfͬFDMn citadel_shockwave_dj5J!eCW citadel_shockwave_hK̓A9i| citadel_shockwave_i14CeBR, citadel_shockwave_ki4I/6zcitadel_shockwave_k12CTi,#emit_continuouslyC9/JL4#Alpha Randoma!I[rH a#Color Random[ .}#Sequence Two Random(-InKv##Lifetime Random3'K)>#Movement BasicҀ$G bY~#Lifespan Decay8;k_H.A?#Alpha Fade Out RandomSqCJ]#Alpha Fade In RandombA>#Radius Scale9f.BKF-m#Oscillate ScalarrDۿPV#Radius Scale5B!.Hߓuo@#render_animated_sprites]Itu@ʰXx#emit_instantaneouslyڢ;Bu#Radius RandomSn IHӖ=k#Alpha Random?ѭ^Bgz#Lifetime Random79OᲧ,AJ#Color Random1O^BzKТ#Rotation RandomsƊE:1+vh#Position Within Sphere Random,`"H[U{#Movement BasicFJZ6MqtZ#Lifespan Decay LgԅZy#Color FadeulC_#Alpha Fade Out Randomi,,HH#Alpha Fade In RandomCyIf#Radius ScaleU8/Obi#render_animated_spritesOK̍Qscitadel_shockwave_l;M~GPQ™#emit_continuously|xx5@p&gu#Alpha RandomJ.E0!̢#Color Random/2ObC^#Rotation Random.߉RB@rA~#Position Within Sphere RandomEt`G(f0#Position Modify Warp RandomCK]VEs#Remap Noise to Scalar`{$SIɭ#Position Modify Offset Random}8. +B-JGN#Sequence Random$.TNC{ Q#Sequence Two Random}XF*WAW#Lifetime Random˪C7t)#Movement BasicЄ<pITҒg#Lifespan Decayጤ@3M1f:B#Alpha Fade Out RandomWF=%BIE=G#Alpha Fade In Random JiL|.5 #Radius ScalekU>-9C#Oscillate ScalarWB>.J#render_animated_spritesl#Rotation RandomK9LNQ*pJ#Position Within Sphere Random^! #CD]p#Position Modify Warp RandomNoSSK,}#Velocity NoiseXJJ1*#Trail Length Random8/RRH7$Z!#Remap Noise to Scalarc*BChY#Remap Noise to Scalarf'QF%55)ư#Position Modify Offset RandomaHa8$>y#Sequence Random gMq{%`k݌#Sequence Two Random(Kon3#remap initial scalar_ȟLZO *#Position Modify Offset Randomc85E-.`9#Movement Basic/Wb}F|#Lifespan Decayڪ|LIM1~s)#Alpha Fade Out RandomIWN):śGb#Radius ScaleyiN/ؘc #Alpha Fade In Random,|˕A\@JV&#render_animated_sprites GAY<Y".CWcf{58IZz'),\l| 5Niy @P` ,=PS! Kparticle\smoke1\smoke1.vmt  A AC@    = PG?"!   particle\fire_particle_4\fire_particle_4.vmt  A A A@    = PG= -emit_continuously,+ A*)('&%$-Position Within Sphere Random;:98 ??7 6A5)('&%43 @2 @10/?. -Rotation Random)('&%?>C=<? -Radius Random)('&%B@AA A@? -Alpha RandomEPD<C?)('&% -Color RandomHG)('&%F-lifetime from sequence&)%('IA-Lifespan Decay)('&% -Alpha Fade Out RandomM?L>K>)('&%J -Alpha Fade In RandomP?O>N>)('&%J -Movement BasicSR Q)('&% -Color FadeW%%%VU?T333?)('&% -render_animated_sprites\A[)('&%ZYX -emit_continuously,+?*)('&%$-Sequence Random)('&%^] -Color RandomHZfiG8?A)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ???7 65)('&%43 A2 1@0/?. -Radius Random)('&%BAA@A@? -Lifetime Randoma@B`B_?)('&% -Alpha RandomE<D(C?)('&% -Movement BasicS #b -Noise Scalarj<)('&%ih@g -Color FadeWOchVU?T>)('&%-Oscillate Vectorv?u?)('&%ts >>?r =L>>q ???p >>>Jonml@k? -render_animated_sprites\=[)('&%ZYX-*+,$%&'()#particle\fire_particle_8\fire_particle_8.vmt  AAA@    = PGA -emit_continuously,+333?*)('&%$ -Alpha RandomEDC>)('&% -Radius Random)('&%B@AA A@?-Position Within Sphere Random;:98 ??7 6@5)('&%43 @2 @10/?.-Sequence Random&)%(']^-lifetime from sequence&)%('IpA-Rotation Yaw Flip Random&)%('w?-Lifespan Decay)('&% -Alpha Fade Out RandomM?L>K>)('&%J -Movement BasicS #?@A 0123456789/#particle\vistasmokev1\vistasmokev1.vmt  EDE@    = PGC -emit_continuously,+)\>*)('&%$ -Alpha RandomEDC?)('&% -Color RandomH}zZGb^I)('&%F -Lifetime RandomaC`C_?)('&% -Radius Random)('&%BCAC@?-Position Within Sphere Random;:98 ???7 65)('&%43 2 10/?.-Sequence Random)('&%^]-Velocity Noise ???~}| ???)('&%h @0Ag A{ CCz?yBx #< -Rotation Random)('&%?>C=<?-Rotation Yaw Flip Random&)%('w?-Sequence Two Random&)%(']^ -Alpha Fade Out RandomM?LAKA)('&%J -Alpha Fade In RandomP?O?NL?)('&%J -Movement BasicS75R LLQ)('&% -Radius ScaleVf?)('&%e?dff>c?b-Lifespan Decay)('&%-Oscillate Scalarv?u?)('&%ts?r?qpJofff?nfff?ml@k? -Radius ScaleVf?)('&%e@d?c?b? -Color FadeWjVU433?T=)('&% -render_animated_sprites\=[)('&%ZY ףC=<?-Position Within Sphere Random;:98 ???7 65)('&%43 A2 1@0/?. -Radius Random)('&%BAA@A@? -Lifetime Randoma@A`A_?)('&% -Alpha RandomEZDFC?)('&% -Movement BasicS #b -Noise Scalarj<)('&%ih@g -Color FadeWghOVU?T>)('&%-Oscillate Vectorv?u?)('&%ts < #=L=r =L>>q AAAp A A AJonml@k?-Oscillate Vectorv?u?)('&%ts ???r ???q ף;p D;Jo=n=ml@k? -render_animated_sprites\=[)('&%ZYXb^_`aYZ[\]X particle\fire_particle_1\fire_particle_1.vmt  A A A@    = PGA -emit_continuously,+ A*)('&%$-Position Within Sphere Random;:98 ??7 6A5)('&%43 @2 @10/?. -Rotation Random)('&%?>C=<? -Radius Random)('&%B@AA A@? -Lifetime Randoma@@`@_?)('&% -Alpha RandomEDC?)('&%-Lifespan Decay)('&% -Alpha Fade Out RandomM?L>K>)('&%J -Alpha Fade In RandomP?O>N>)('&%J -Movement BasicSR Q)('&% -render_animated_sprites\=[)('&%ZYXzwxyrstuvqdeparticle\particle_glow_01_additive.vmt  A A A@    = PGA""!"f!pmnohijklgparticle\particle_glow_01_additive.vmt  A A A@    = PGA -emit_continuously,+=*)('&%$ -Alpha RandomEDC@)('&% -Color RandomHGצ~)('&%F -Lifetime Randoma=`L=_?)('&% -Rotation Random)('&%?>C=<? -Radius Random)('&%B AAA@?-Lifespan Decay)('&% -Alpha Fade Out RandomM?L=K=)('&%J -Radius ScaleVf?)('&%e@d?cL>b -render_animated_sprites\=[)('&%ZYX -emit_continuously,+=*)('&%$ -Alpha RandomEDC@)('&% -Color RandomHG)('&%F -Lifetime Randoma=`L=_?)('&% -Rotation Random)('&%?>C=<? -Radius Random)('&%BHBAA@?-Lifespan Decay)('&% -Alpha Fade Out RandomM?L=K=)('&%J -Radius ScaleVf?)('&%e@d?cL>b -render_animated_sprites\=[)('&%ZYX ~}|Kparticle\smoke1\smoke1.vmt  A AC@    = PG?"! -emit_continuously,+?*)('&%$-Sequence Random)('&%^] -Color RandomHOF7G,' )('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ???7 65)('&%43 A2 1@0/?. -Radius Random)('&%BAA@A@? -Lifetime Randoma@B` B_?)('&% -Alpha RandomEDC?)('&% -Movement BasicS #b -Noise Scalarj<)('&%ih@g -Color FadeW.9?VU?T>)('&%-Oscillate Vectorv?u?)('&%ts >>?r =L>>q ???p >>>Jonml@k?-Oscillate Vectorv?u?)('&%ts ???r ???q ף;p D;Jonml@k? -render_animated_sprites\=[)('&%ZYX particle\fire_particle_1\fire_particle_1.vmt  A A A@    = PGA -emit_continuously,+ A*)('&%$-Position Within Sphere Random;:98 ??7 6A5)('&%43 @2 @10/?. -Rotation Random)('&%?>C=<? -Radius Random)('&%B@AA A@? -Lifetime Randoma@@`@_?)('&% -Alpha RandomEDC?)('&%-Lifespan Decay)('&% -Alpha Fade Out RandomM?L>K>)('&%J -Alpha Fade In RandomP?O>N>)('&%J -Movement BasicSR Q)('&% -render_animated_sprites\=[)('&%ZYXparticle\bendibeam_nofog.vmt E E@    = PG=-Constrain distance to path between two control points\B?)('&%= >L? -Pull towards control pointB@)('&% -emit_continuously,+A*)('&%$-Remap Noise to Scalar)('&%ihCg ?= -Radius Random)('&%BCAC@? -Lifetime RandomaL?`L?_?)('&% -Color RandomHGXv)('&%F-Remap Noise to Scalar)('&%ihL?g @@ -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Alpha Fade In RandomP?O>N>)('&%J -Radius ScaleVf>)('&%e?dc?b -Radius ScaleVf?)('&%ed?c>bY? -Color FadeW7oVU?T)('&% -Alpha Fade Out RandomM?LL>KL>)('&%J -render_rope)('&%@C7particle\particle_glow_07.vmt F @F@    = PG<F-Constrain distance to path between two control pointsgf>)('&%@? -emit_continuously,+4B*?)('&%$ -Radius Random)('&%BHCAHC@? -Alpha RandomE@D@C?)('&%-Remap Noise to Scalar)('&%ihCg ?= -Color RandomHfGf)('&%F -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Radius ScaleVf>)('&%e?d@?c?b -Color FadeWdVU?T)('&% -Alpha Fade and Decay?>?)('&%?? -render_animated_sprites\=[)('&%ZYX2particle\particle_glow_07.vmt F @F@    = PG<F-Constrain distance to path between two control points>)('&%?"!"!particle\bendibeam_nofog.vmt  @    = PG=-Constrain distance to path between two control points>)('&%L? -Pull towards control pointB@)('&% -emit_continuously,+@A*?)('&%$-Remap Noise to Scalar)('&%ihCg ?= -Radius Random)('&%BHCAB@? -Lifetime RandomaL?`L?_?)('&% -Color RandomHG.)('&%F-Remap Noise to Scalar)('&%ih>g @@ -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Alpha Fade In RandomP?O>N>)('&%J -Radius ScaleVf>)('&%e?dc?b -Radius ScaleVf?)('&%ed?c>bY? -Color FadeW7oVU?T)('&% -Alpha Fade Out RandomM?LL>KL>)('&%J -render_rope)('&%?C"!particle\bendibeam_nofog.vmt  @    = PG=-Constrain distance to path between two control points>)('&%nCL? -Pull towards control pointB@)('&% -emit_continuously,+0A*?)('&%$-Remap Noise to Scalar)('&%ihCg ?= -Radius Random)('&%BBAB@? -Lifetime RandomaL?`L?_?)('&% -Color RandomHG.)('&%F-Remap Noise to Scalar)('&%ih?g @@ -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Alpha Fade In RandomP?O>N>)('&%J -Radius ScaleVf>)('&%e?dc?b -Radius ScaleVf?)('&%ed?c>bY? -Color FadeW7oVU?T)('&% -Alpha Fade Out RandomM?LL>KL>)('&%J -render_rope)('&% @C -emit_continuously,+4B*?)('&%$ -Radius Random)('&%BHCAHC@? -Alpha RandomE@D@C?)('&%-Remap Noise to Scalar)('&%ihCg ?= -Color RandomHfGf)('&%F -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Radius ScaleVf>)('&%e?d@?c?b -Color FadeWdVU?T)('&% -Alpha Fade and Decay?>?)('&%?? -render_animated_sprites\=[)('&%ZYX4-./0123()*+,'Kparticle\particle_glow_07.vmt @pF @@F@    = PG<F-Constrain distance to path between two control pointsY?)('&%ff>?"!  (particle\debris2\debris_2.vmt E E@    = PG=-Constrain distance to path between two control pointsBY?B)('&%ff>@@ -twist around axis C)('&% ? -emit_continuously,+A*)('&%$-Remap Noise to Scalar)('&%ihCg ?= -Radius Random)('&%BHCAB@? -Alpha RandomEDC?)('&% -Lifetime Randoma@@`@@_?)('&% -Color RandomHC=<?-Sequence Random)('&%^]-Position Within Sphere Random;:98 ???7 6A5)('&%43 2 1C0/?. -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Alpha Fade In RandomP?O>N=)('&%J -Radius ScaleVf>)('&%e?d@c?b -Radius ScaleVf?)('&%e@?d?c>b@? -Color FadeWVU?T>)('&% -Alpha Fade Out RandomM?L>K>)('&%J-Oscillate Vectorv?u?)('&%ts AAAr @@@@@@q AAAp Jonml@k? -Rotation Spin Roll)('&% -render_sprite_trail\=D)('&%"!"!     particle\bendibeam_nofog.vmt E E@    = PG=-Constrain distance to path between two control points33S?)('&%?L? -Pull towards control pointB@)('&% -emit_continuously,+@A*)('&%$-Remap Noise to Scalar)('&%ihCg ?= -Radius Random)('&%BCAB@? -Lifetime RandomaL?`L?_?)('&% -Color RandomH-G u)('&%F -Alpha RandomED C?)('&% -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Alpha Fade In RandomP?O>N>)('&%J -Radius ScaleVf>)('&%e?dc?b -Radius ScaleVf?)('&%ed?c>bY? -Color FadeW7oVU?T)('&% -Alpha Fade Out RandomM?LL>KL>)('&%J -render_rope)('&%@A"!& !"#$%particle\particle_glow_01_add_nofog.vmt yD yD@    = PG=-Constrain distance to path between two control pointsY?)('&%ff>@ -emit_continuously,+HB*)('&%$ -Radius Random)('&%BCAC@? -Alpha RandomE7D2C?)('&% -Lifetime Randoma>`>_?)('&% -Color RandomHG)('&%F -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Color FadeW7oVU?T)('&% -Alpha Fade Out RandomM?Lff&?K?)('&%J -Alpha Fade In RandomP?O>N33>)('&%J -Radius ScaleVf?)('&%e ?d?c?b -render_animated_sprites\=[)('&%ZYX -emit_continuously,+pB*)('&%$-Remap Noise to Scalar)('&%ihCg @= -Radius Random)('&%BHCAHC@? -Alpha RandomEPDPC?)('&% -Lifetime Randomaff?`43?_?)('&% -Color RandomHG)('&%F -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Alpha Fade In RandomP?OL=NL=)('&%J -Radius ScaleVf̌>)('&%e?d@c?b -Radius ScaleVf?)('&%e@?d?c>b@? -Color FadeWfVU?T)('&% -Alpha Fade Out Random&)%('K)\=L=M?J -render_animated_sprites\=[)('&%ZYXyqrstuvwxmnopl7HYjk6particle\particle_glow_07.vmt  @    = PG<F-Constrain distance to path between two control pointsY?)('&%333??"8!G?@ABCDEF;<=>:9particle\particle_glow_07.vmt D D@    = PG<F-Constrain distance to path between two control pointsY?)('&%?? -emit_continuously,+A*@)('&%$ -Radius Random)('&%BHCAHC@? -Alpha RandomE@D@C?)('&%-Remap Noise to Scalar)('&%ihCg = -Color RandomH7oG7o)('&%F -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Alpha Fade Out RandomM?L>K>)('&%J -Radius ScaleVf>)('&%e>d?c?b -Radius ScaleVf?)('&%e>d>c>b@? -Color FadeWdVU?T)('&% -Alpha Fade and Decay?>?)('&%?? -Alpha Fade Out RandomM?L?K?)('&%J -render_animated_sprites\=[)('&%ZYX"I!XQRSTUVWLMNOPKJparticle\bendibeam_nofog.vmt D D@    = PG=-Constrain distance to path between two control pointsB@?)('&%R?L? -emit_continuously,+A*@)('&%$-Remap Noise to Scalar)('&%ihCg ?= -Radius Random)('&%BBAB@? -Lifetime RandomaL?`L?_?)('&% -Color RandomHG.)('&%F-Remap Noise to Scalar)('&%ihL>g @@ -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Alpha Fade In RandomP?O>N>)('&%J -Radius ScaleVf>)('&%e?dc?b -Radius ScaleVf?)('&%ed?c>bY? -Color FadeW7oVU?T)('&% -Alpha Fade Out RandomM?L333?KL>)('&%J -render_rope)('&%?@"Z!ibcdefgh]^_`a\[particle\bendibeam_nofog.vmt D D@    = PG=-Constrain distance to path between two control pointsB@?)('&%= >L? -emit_continuously,+pA*@)('&%$-Remap Noise to Scalar)('&%ihCg ?= -Radius Random)('&%BCAB@? -Lifetime RandomaL?`L?_?)('&% -Color RandomHG.)('&%F-Remap Noise to Scalar)('&%ihL>g @@ -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Alpha Fade In RandomP?O>N>)('&%J -Radius ScaleVf>)('&%e?d?c?b -Radius ScaleVf?)('&%ed?c>bY? -Color FadeW7oVU?T)('&% -Alpha Fade Out RandomM?L333?K>)('&%J -render_rope)('&%?@"I!"Z! -emit_continuously,+A*@)('&%$ -Radius Random)('&%BHCAHC@? -Alpha RandomE@D@C?)('&%-Remap Noise to Scalar)('&%ihCg = -Color RandomH7oG7o)('&%F -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Alpha Fade Out RandomM?L>K>)('&%J -Radius ScaleVf>)('&%e>d?c?b -Radius ScaleVf?)('&%e>d>c>b@? -Color FadeWdVU?T)('&% -Alpha Fade and Decay?>?)('&%?? -Alpha Fade Out RandomM?L?K?)('&%J -render_animated_sprites\=[)('&%ZYX}~|{dparticle\smoke1\smoke1.vmt  AAA@    = PGA-random force A A)('&% -emit_continuously,+@*)('&%$ -Alpha RandomE0D C?)('&% -Radius Random)('&%BCAC@? -Rotation Random)('&%?>C=<? -Lifetime RandomaA``A_333?)('&%-Position Within Sphere Random;:98 ??7 6@5)('&%43 @2 @10/?. -Position Modify Offset Random: DB )('&%-Sequence Random)('&%^] -Color RandomH@<3Gzj)('&%F-Lifespan Decay)('&% -Alpha Fade Out RandomM?L?K>)('&%J -Movement BasicS #b-Oscillate Scalarv?u?)('&%ts>r>q #pJonml@k? -render_animated_sprites\33>[)('&%ZYXparticle\particle_glow_07.vmt yD yD@    = PG<F -Constrain distance to control pointD )('&% -emit_continuously,+B*)('&%$ -Radius Random)('&%BAAA@? -Alpha RandomEdDZC?)('&% -Lifetime Randoma@`?_?)('&% -Color RandomHGn|)('&%F -Position Along Path Randomff>Y?)('&%-Velocity Noise ~}| )('&%h CCCg { z?yx? -Movement BasicS #b -Color FadeWfVU?T)('&% -Alpha Fade Out RandomM?L>K>)('&%J -render_animated_sprites\=[)('&%ZYX particle\particle_glow_06.vmt  DDD@    ? PGA -emit_instantaneously*)('&%d -Radius Random)('&%BBAB@? -Alpha RandomEDC?)('&% -Lifetime Randoma?`?_?)('&% -Color RandomHG)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ???7 65)('&%43 2 10/?. -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Color FadeW7oVU?T>)('&% -Alpha Fade Out RandomM?Lff&?K?)('&%J -Alpha Fade In RandomP?O #>Nq= >)('&%J -Radius ScaleVf?)('&%eAd?c33>b -render_animated_sprites\=[)('&%ZYX<particle\particle_glow_05.vmt  DDD@    = PGA -emit_instantaneously*2)('&%d -Radius Random)('&%B@A@@? -Alpha RandomEDC?)('&% -Lifetime Randoma?`?_?)('&% -Color RandomHG)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ???7 65)('&%43 2 1D0D/?. -Trail Length Random???)('&% -Movement BasicSNأp>)('&%J -Radius ScaleVfL?)('&%e?dHBc33>b -Rotation Spin Roll)('&%Z -render_sprite_trail\=D)('&% particle\aurora_2\aurora_2.vmt  FF E@    = PGA -emit_continuously,@+D*)('&%$ -emit_continuously,?+D*0@)('&%$ -Alpha RandomEDdC?)('&% -Color RandomH@`G)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ?@7 ?6A5A)('&%43 2 10/?. -Position Modify Warp Random)('&% zDzDzD ??? A-Velocity Noise ~}| )('&%h @ Eg @ { DzDzDz;yx? -Trail Length Random???)('&%-Remap Noise to Scalar)('&%ih@gpB  ף;?-Remap Noise to Scalar)('&%ih?g?  ף;? -Position Modify Offset Random: è ç)('&%-Sequence Random)('&%^] -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Color FadeW\VU?T)('&% -Alpha Fade Out RandomM?L>K>)('&%J -Alpha Fade In RandomP?O>N>)('&%J -Radius ScaleVf@?)('&%e>d?c?b? -Radius ScaleVf>)('&%e?dc?b -Cull Random=??)( @'&% -render_sprite_trail\=L=@EC)('&% particle\aurora_2\aurora_2.vmt  FF E@    = PGA -emit_continuously,?+C*9@)`@(@'&%$ -Alpha RandomEDdC?)('&% -Color RandomH %uG)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ?B7 ?6A5A)('&%43 2 10/?. -Position Modify Warp Random)('&% zDzDzD ??? A-Velocity Noise ~}| )('&%h @ Eg @ { DzDzDz;yx? -Trail Length Random???)('&%-Remap Noise to Scalar)('&%ih AgA  ף;?-Remap Noise to Scalar)('&%ih@g@  ף;? -Position Modify Offset Random: è ç)('&%-Sequence Random)('&%^] -Movement BasicSR CQ)('&%-Lifespan Decay)('&% -Color FadeW\VU?T)('&% -Alpha Fade Out RandomM?L@K?)('&%J -Alpha Fade In RandomP?O>N>)('&%J -Radius ScaleVf?)('&%ed@c?b? -Radius ScaleVf>)('&%e@dc?b -Cull Random=??)( @'&% -render_sprite_trail\=L=EC)('&% particle\warp2_warp.vmt  DDD@    ? PGA -emit_instantaneously*)('&%d -Radius Random)('&%B?A?@? -Alpha RandomE@D@C?)('&% -Lifetime Randoma?`?_?)('&% -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ???7 65)('&%43 2 10/?. -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Color FadeW7oVU?T>)('&% -Alpha Fade Out RandomM?L?K?)('&%J -Radius ScaleVf?)('&%e@Ed?c33>b -render_animated_sprites\=[)('&%ZYX ,particle\pebble1\particle_pebble_1.vmt  FF E@    = PGA -emit_continuously,>+zD*9@)('&%$ -Alpha RandomEDC?)('&% -Color RandomH3* G)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ?A7 ?6A5A)('&%43 @D2 @C10/?. -Position Modify Warp Random)('&% zDzD? ??? A-Remap Noise to Scalar)('&%ih@g@  ף;?-Remap Noise to Scalar)('&%ih@@g?  ף;? -Position Modify Offset Random: Ĩ ħ)('&%-Sequence Random)('&%^] -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Alpha Fade Out RandomM?L@K?)('&%J -Alpha Fade In RandomP?O>N>)('&%J -Cull Random=??)( @'&% -render_animated_sprites\=[)('&%ZYX     Fparticle\smoke1\smoke1.vmt  FF E@    = PGA -emit_continuously,33>+HC*9@)('&%$ -Alpha RandomEdD<C?)('&% -Color RandomHG)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ?A7 ?6A5A)('&%43 C2 333HB10/?. -Position Modify Warp Random)('&% zDzD? ??? A -Position Modify Offset Random: Ĩ ħ)('&%-Sequence Random)('&%^] -Radius Random)('&%BCAB@? -Lifetime Randoma?`?_?)('&% -Movement BasicSL=R Q)('&%-Lifespan Decay)('&% -Alpha Fade Out RandomM?LL?K?)('&%J -Alpha Fade In RandomP?O>N>)('&%J -Radius ScaleVf?)('&%e@d?c?b -render_animated_sprites\=[)('&%ZYX& !"#$% particle\particle_glow_01_add_nofog.vmt  DDF@    = PGA -emit_continuously,?+@*)('&%$ -Radius Random)('&%BBAB@? -Alpha RandomEDC?)('&% -Lifetime Randoma@`@_?)('&% -Color RandomHG)('&%F-Position Within Sphere Random;:98 ??7 6@D5;D)('&%43 2 1C0C/?. -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Color FadeW7oVU?T)('&% -Alpha Fade Out RandomM?Lff&?K?)('&%J -Alpha Fade In RandomP?O>N33>)('&%J -Radius ScaleVf?)('&%e ?d?c?b -Set child control points from particle positions)('&% -render_animated_sprites\=[)('&%ZYX[VWXYZQRSTUP(particle\particle_glow_07.vmt  DDF@    = PGA")!OIJKLMNDEFGHC+*models\effects\comball_glow2.vmt  DDF@    = PGA-Constrain distance to path between two control pointsY?)('&%ff>>",!B 9:;<=>?@A 012345678/.-particle\debris2\debris_2.vmt  DDF@    = PGA-Constrain distance to path between two control pointsBY?B)('&%ff>> -twist around axis C)('&% ? -emit_continuously,+A*?)('&%$-Remap Noise to Scalar)('&%ihCg ?? -Radius Random)('&%B*CAB@? -Alpha RandomEDC?)('&% -Lifetime Randoma@@`@@_?)('&% -Color RandomHC=<?-Sequence Random)('&%^]-Position Within Sphere Random;:98 ???7 6A5)('&%43 2 1C0/?. -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Alpha Fade In RandomP?O>N=)('&%J -Radius ScaleVf>)('&%e?d@c?b -Radius ScaleVf?)('&%e@?d?c>b@? -Color FadeWVU?T>)('&% -Alpha Fade Out RandomM?L>K>)('&%J-Oscillate Vectorv?u?)('&%ts AAAr @@@@@@q AAAp Jonml@k? -Rotation Spin Roll)('&% -render_sprite_trail\=D)('&% -emit_continuously,+ C*?)('&%$-Remap Noise to Scalar)('&%ihCg @? -Radius Random)('&%BHCAHC@? -Alpha RandomEPDPC?)('&% -Lifetime Randoma>`>_?)('&% -Color RandomHGn|)('&%F -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Alpha Fade In RandomP?OL=NL=)('&%J -Radius ScaleVf̌>)('&%e?d@c?b -Radius ScaleVf?)('&%e@?d?c>b@? -Color FadeWfVU?T)('&% -render_animated_sprites\=[)('&%ZYX -emit_continuously,+zD*)('&%$-Remap Noise to Scalar)('&%ihCg @? -Radius Random)('&%BHBAHB@? -Alpha RandomEPDPC?)('&% -Lifetime Randoma?`?_?)('&% -Color RandomHG)('&%F -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Alpha Fade In RandomP?OL=NL=)('&%J -Radius ScaleVf̌>)('&%e?d@c?b -Radius ScaleVf?)('&%e@?d?c>b@? -render_animated_sprites\=[)('&%ZYXkdefghij_`abc^]sprites\core_beam1.vmt  DDF@    = PGA-Constrain distance to path between two control pointsB@?)('&%= >L> -emit_continuously,+pB*)('&%$-Remap Noise to Scalar)('&%ihCg ?? -Radius Random)('&%BCAB@? -Lifetime RandomaL>`L>_?)('&% -Color RandomHG.)('&%F-Remap Noise to Scalar)('&%ihL>g @@ -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Alpha Fade In RandomP?O>N>)('&%J -Radius ScaleVf>)('&%e?d?c?b -Radius ScaleVf?)('&%ed?c>bY? -Color FadeW7oVU?T)('&% -Alpha Fade Out RandomM?L333?K>)('&%J -render_rope)('&%?@{tuvwxyzopqrsnmsprites\core_beam1.vmt  DDF@    = PGA-Constrain distance to path between two control pointsB@?)('&%R?L> -emit_continuously,+B*)('&%$-Remap Noise to Scalar)('&%ihCg ?? -Radius Random)('&%BBAB@? -Lifetime RandomaL>`L>_?)('&% -Color RandomHG.)('&%F-Remap Noise to Scalar)('&%ihL>g @@ -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Alpha Fade In RandomP?O>N>)('&%J -Radius ScaleVf>)('&%e?dc?b -Radius ScaleVf?)('&%ed?c>bY? -Color FadeW7oVU?T)('&% -Alpha Fade Out RandomM?L333?KL>)('&%J -render_rope)('&%?@~}models\effects\comball_glow2.vmt  DDF@    = PGA-Constrain distance to path between two control pointsY?)('&%?> -emit_continuously,+B*)('&%$ -Radius Random)('&%BHCAHC@? -Alpha RandomE@D@C?)('&%-Remap Noise to Scalar)('&%ihCg ? -Color RandomH7oG7o)('&%F -Lifetime Randoma>`>_?)('&% -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Alpha Fade Out RandomM?L>K>)('&%J -Radius ScaleVf>)('&%e>d?c?b -Radius ScaleVf?)('&%e>d>c>b@? -Color FadeWdVU?T)('&% -Alpha Fade and Decay?>?)('&%?? -Alpha Fade Out RandomM?L?K?)('&%J -render_animated_sprites\=[)('&%ZYXmodels\effects\comball_glow2.vmt  DDF@    = PGA-Constrain distance to path between two control pointsY?)('&%333?>"|! -emit_continuously,+B*)('&%$ -Radius Random)('&%BHCAHC@? -Alpha RandomE@D@C?)('&%-Remap Noise to Scalar)('&%ihCg ? -Color RandomH7oG7o)('&%F -Lifetime Randoma>`>_?)('&% -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Alpha Fade Out RandomM?L>K>)('&%J -Radius ScaleVf>)('&%e>d?c?b -Radius ScaleVf?)('&%e>d>c>b@? -Color FadeWdVU?T)('&% -Alpha Fade and Decay?>?)('&%?? -Alpha Fade Out RandomM?L?K?)('&%J -render_animated_sprites\=[)('&%ZYXsprites\core_beam1.vmt  DDF@    = PGA-Constrain distance to path between two control points>)('&%nCL> -Pull towards control pointB@)('&% -emit_continuously,+0B*>)('&%$-Remap Noise to Scalar)('&%ihCg ?? -Radius Random)('&%BBAB@? -Lifetime RandomaL>`L>_?)('&% -Color RandomHG.)('&%F-Remap Noise to Scalar)('&%ih?g @@ -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Alpha Fade In RandomP?O>N>)('&%J -Radius ScaleVf>)('&%e?dc?b -Radius ScaleVf?)('&%ed?c>bY? -Color FadeW7oVU?T)('&% -Alpha Fade Out RandomM?LL>KL>)('&%J -render_rope)('&% @Csprites\core_beam1.vmt  DDF@    = PGA-Constrain distance to path between two control points>)('&%L> -Pull towards control pointB@)('&% -emit_continuously,+@B*>)('&%$-Remap Noise to Scalar)('&%ihCg ?? -Radius Random)('&%BHCAB@? -Lifetime RandomaL>`L>_?)('&% -Color RandomHG.)('&%F-Remap Noise to Scalar)('&%ih>g @@ -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Alpha Fade In RandomP?O>N>)('&%J -Radius ScaleVf>)('&%e?dc?b -Radius ScaleVf?)('&%ed?c>bY? -Color FadeW7oVU?T)('&% -Alpha Fade Out RandomM?LL>KL>)('&%J -render_rope)('&%?Cmodels\effects\comball_glow2.vmt  DDF@    = PGA-Constrain distance to path between two control pointsgf>)('&%@> -emit_continuously,+B*>)('&%$ -Radius Random)('&%BHCAHC@? -Alpha RandomE@D@C?)('&%-Remap Noise to Scalar)('&%ihCg ?? -Color RandomHfGf)('&%F -Lifetime Randoma>`>_?)('&% -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Radius ScaleVf>)('&%e?d@?c?b -Color FadeWdVU?T)('&% -Alpha Fade and Decay?>?)('&%?? -render_animated_sprites\=[)('&%ZYXmodels\effects\comball_glow2.vmt  DDF@    = PGA-Constrain distance to path between two control points>)('&%>"! -emit_continuously,+B*>)('&%$ -Radius Random)('&%BHCAHC@? -Alpha RandomE@D@C?)('&%-Remap Noise to Scalar)('&%ihCg ?? -Color RandomHfGf)('&%F -Lifetime Randoma>`>_?)('&% -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Radius ScaleVf>)('&%e?d@?c?b -Color FadeWdVU?T)('&% -Alpha Fade and Decay?>?)('&%?? -render_animated_sprites\=[)('&%ZYXmodels\effects\comball_glow2.vmt  DDF@    = PGA -Constrain distance to control pointD )('&% -emit_continuously,+B*?)('&%$ -Radius Random)('&%BAAA@? -Alpha RandomEdDZC?)('&% -Lifetime Randoma@`?_?)('&% -Color RandomHGn|)('&%F -Position Along Path Randomff>Y?)('&%-Velocity Noise ~}| )('&%h CCCg { z?yx? -Movement BasicS #b -Color FadeWfVU?T)('&% -Alpha Fade Out RandomM?L>K>)('&%J -render_animated_sprites\=[)('&%ZYXsprites\core_beam1.vmt  DDF@    = PGA-Constrain distance to path between two control pointsfff?)('&% ?L> -Pull towards control pointB@)('&% -emit_continuously,+@A*?)('&%$-Remap Noise to Scalar)('&%ihCg ?? -Radius Random)('&%BCAB@? -Lifetime RandomaA`A_?)('&% -Color RandomH-G u)('&%F -Alpha RandomED C?)('&% -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Alpha Fade In RandomP?O>N>)('&%J -Radius ScaleVf>)('&%e?dc?b= -Radius ScaleVf?)('&%ed?c>bY? -Color FadeW7oVU?T)('&% -Alpha Fade Out RandomM?LL>KL>)('&%J -render_rope)('&%@A     sprites\core_beam1.vmt  DDF@    = PGA-Constrain distance to path between two control pointsC\B?)('&%>L> -Pull towards control pointB@)('&% -emit_continuously,+A*?)('&%$-Remap Noise to Scalar)('&%ihCg ?? -Radius Random)('&%BCAB@? -Lifetime RandomaA`A_?)('&% -Color RandomHGXv)('&%F-Remap Noise to Scalar)('&%ihL?g @@ -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Alpha Fade In RandomP?O>N>)('&%J -Radius ScaleVf>)('&%e?dc?b= -Radius ScaleVf?)('&%ed?c>bY? -Color FadeW7oVU?T)('&% -Alpha Fade Out RandomM?LL>KL>)('&%J -render_rope)('&%@Cmodels\effects\comball_glow2.vmt  DDF@    = PGA-Constrain distance to path between two control pointsY?)('&%ff>? -emit_continuously,+HB*?)('&%$ -Radius Random)('&%BCAC@? -Alpha RandomE7D2C?)('&% -Lifetime Randoma>`>_?)('&% -Color RandomHG)('&%F -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Color FadeW7oVU?T)('&% -Alpha Fade Out RandomM?Lff&?K?)('&%J -Alpha Fade In RandomP?O>N33>)('&%J -Radius ScaleVf?)('&%e ?d?c?b -render_animated_sprites\=[)('&%ZYX}~vwxyz{|u 4Mhx?O_<particle\particle_glow_01_add_nofog.vmt  EED@    = PGA" !3+,-./012#$%&'()*"!<particle\particle_glow_01_add_nofog.vmt  EED@    = PGA -Pull towards control point/D)('&% -emit_continuously,A+@*)('&%$ -Alpha RandomEDC?)('&% -Lifetime Randoma?`>_?)('&% -Color RandomHG)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ???7 6A5A)('&%43 2 10/?. -Trail Length Random???)('&%-remap initial scalarApA)('&%ih?gpA -Position Modify Warp Random)('&% ??? pBpB?pA@ -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Color FadeWVU?T>)('&% -Alpha Fade Out RandomM?Lff&?K?)('&%J -Alpha Fade In RandomP?O>Nأp>)('&%J -Radius ScaleVf?)('&%e?dHBc33>b -Rotation Spin Roll)('&%Z-Oscillate Vectorv?u?)('&%ts @@@r ???q pApAp ppJo?n?ml@k? -render_animated_sprites\=[)('&%ZYX"5!L BCDEFGHIJK;<=>?@A:6789particle\particle_square_gradient_nofog.vmt  EED@    = PGA -twist around axisHÞ)('&% ? -twist around axiszF)̠A(̤A'&33A%A ? -Pull towards control pointGgff?)('&% -Pull towards control pointzE)A('&A% -emit_continuously,A+C*)('&%$ -Radius Random)('&%BBAB@? -Alpha RandomEDC?)('&% -Lifetime Randoma@@`@_?)('&% -Color RandomHG k)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ??7 6E5E)('&%43 2 10/?. -Position Modify Warp Random)('&% #< #< #< ???pA@ -Movement BasicSR HQ)('&%-Lifespan Decay)('&% -Color FadeWVU?T>)('&% -Alpha Fade Out RandomM?L>K>)('&%J -Alpha Fade In RandomP?O=N=)('&%J -Radius ScaleVf?)('&%e?d@c?b -Rotation Spin Roll)('&%Z-Oscillate Vectorv?u?)('&%ts @@@r ???q pApAp ppJo?n?ml@k? -Color FadeWVU?T?)pA('&pA%-Oscillate Scalarv?u?)pA('&pA%ts?r>qpJonml@k? -render_animated_sprites\=[)('&%ZYX"N!g ]^_`abcdef STUVWXYZ[\ROPQparticle\aurora_2\aurora_2_alpha.vmt  EED@    = PGA -twist around axisHÞ)('&% ? -Pull towards control pointRGgff?)('&% -Pull towards control pointB)('&% -emit_continuously,A+B*)('&%$ -Radius Random)('&%BCAC@? -Alpha RandomEdD@C?)('&% -Lifetime Randoma@@`@_?)('&% -Color RandomHG8)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ??7 6D5D)('&%43 2 10/?. -Position Modify Warp Random)('&% #< #< #< ???pA@-Sequence Random)('&%^] -Trail Length Random???)('&% -Position Modify Offset Random: @Ĩ @ħ)('&% -Movement BasicSR zQ)('&%-Lifespan Decay)('&% -Color FadeW!'6VU?T433?)('&% -Alpha Fade Out RandomM?L>K>)('&%J -Alpha Fade In RandomP?O?N?)('&%J -Radius ScaleVf?)('&%e>d@c?b -Rotation Spin Roll)('&%Z -Color FadeWVU?T?)pA('&pA%-Oscillate Scalarv?u?)pA('&pA%ts?r>qpJonml@k?-Set Control Point Positions ; )('&%   -render_sprite_trail\==DD)('&%"i!Awqrstuvklmnopj<particle\warp4_warp.vmt  EED@    = PGA -emit_instantaneously*)('&%d -Alpha RandomEDC?)('&% -Lifetime Randoma?`?_?)('&% -Color RandomHG)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ???7 6`A5@A)('&%43 2 10/?. -Trail Length Random???)('&% -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Alpha Fade Out RandomM?L?K?)('&%J -Alpha Fade In RandomP?O>Nأp>)('&%J -Radius ScaleVf?)('&%e?dzDc33>b -Rotation Spin Roll)('&%L -render_animated_sprites\=[)('&%ZYX"y!A{|}~z<particle\particle_glow_02.vmt  EED@    = PGA -emit_instantaneously&)%('*d -Alpha Random%&'()C?DE -Lifetime Random%&'()_?`BaB -Color RandomF%&'()GīH翡 -Rotation Random<?=>C?%&'()-Position Within Sphere Random/?012 3 4%&'()5@A6`A7 8 ???9:;. -Trail Length Random%&'()??? -Radius Random&)%('ACBC@? -Movement Basic%&'()QR S -Alpha Fade In RandomJ%&'()N?O?P? -Radius Scalebc?dAe\B%&'()f?V -render_animated_spritesXYZ%&'()[\="!A<particle\particle_glow_01_add_nofog.vmt  EED@    = PGA -emit_instantaneously*'(%)&d -Alpha RandomE2D2C?)('&% -Lifetime RandomaB`B_?)('&% -Color RandomH翡GƮ)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ???7 6`A5@A)('&%43 2 10/?. -Trail Length Random???)('&% -Radius Random@?BCAC'(%)& -Movement BasicSR Q)('&% -Alpha Fade In RandomP?O?N?)('&%J -Radius ScaleVf?)('&%e\BdAc?b -render_animated_sprites\=[)('&%ZYX"!A<particle\particle_cloud.vmt KK KFKFD@    = PGA -emit_instantaneously&)%('*d -Alpha Random%&'()C?DE -Lifetime Random%&'()_?`BaB -Color RandomF%&'()GH -Rotation Random<?=>C?%&'()-Position Within Sphere Random/?012 3 4%&'()5@A6`A7 8 ???9:;. -Trail Length Random%&'()??? -Radius Random&)%('ACBC@? -Movement Basic%&'()QR S -Alpha Fade In RandomJ%&'()N?O?P? -Radius ScalebL=c?dAe\B%&'()f?V-Oscillate Scalar&)%('tp/]s>Jnou?v?ml@k? -Radius Scale&)%('bfL=deAVcfff? -render_animated_spritesXYZ%&'()[\="!A particle\warp3_warp_noz.vmt  DDD@    ? PGA -emit_instantaneously*)('&%d -emit_continuously,>+A*)('&%$ -Radius Random)('&%BDAD@? -Alpha RandomEDC?)('&% -Lifetime Randoma?`?_?)('&% -Color RandomHG)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ???7 65)('&%43 2 10/?. -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Color FadeW7oVU?T>)('&% -Alpha Fade Out RandomM?Lff&?K?)('&%J -Alpha Fade In RandomP?O #>Nq= >)('&%J -Radius ScaleVf?)('&%eBd?c33>b -render_animated_sprites\=[)('&%ZYX"!A particle\particle_glow_05_add_15ob_noz.vmt  DDD@    ? PGA -emit_instantaneously*)('&%d -Radius Random)('&%BCAC@? -Alpha RandomEDC?)('&% -Lifetime Randoma?`?_?)('&% -Color RandomHG)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ???7 65)('&%43 2 10/?. -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Color FadeW7oVU?T>)('&% -Alpha Fade Out RandomM?Lff&?K?)('&%J -Alpha Fade In RandomP?O #>Nq= >)('&%J -Radius ScaleVf?)('&%eBd?c33>b -render_animated_sprites\=[)('&%ZYX"!789:;<=>0123456/ particle\particle_glow_02.vmt  EED@    = PGA -twist around axisD)('&% ? -Pull towards control point`jF)('&%"!particle\bendibeam_nofog.vmt  DDF@    = PGA-Constrain distance to path between two control points CC>)('&%C? -emit_continuously,A+B*)('&%$ -Radius Random)('&%B\BA^C@? -Lifetime Randoma?`?_?)('&% -Color RandomHNG)('&%F -Position Modify Offset Random: BBB §)('&%-Position Within Sphere Random;:98 ???7 6D5D)('&%43 2 10/?.-remap initial scalarpA)('&%ih?g-remap initial scalarA)('&%ih?g? -Position Modify Warp Random)('&% ? ???pA@ -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Radius ScaleVffff?)('&%ed?c?b?-Set Control Point Positions 2  #)('&% C! "-Oscillate Vectorv?u?)('&%ts AAAr ???q pApApAp pppJonml@k? -Radius ScaleVf>)('&%e?dc?b= -Color FadeWVUfff?T>)('&% -Radius ScaleVf=)('&%edc?b -render_rope)('&%@?"!particle\bendibeam_nofog.vmt  DDF@    = PGA-Constrain distance to path between two control points CC>)('&%C? -emit_continuously,A+B*)('&%$ -Radius Random)('&%B\BA^C@? -Lifetime Randoma?`?_?)('&% -Color RandomHNG)('&%F -Position Modify Offset Random: BBB §)('&%-Position Within Sphere Random;:98 ???7 6D5D)('&%43 2 10/?.-remap initial scalarpA)('&%ih?g-remap initial scalarA)('&%ih?g? -Position Modify Warp Random)('&% ? ??? A@ -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Radius ScaleVffff?)('&%ed?c?b?-Set Control Point Positions 2  #)('&% C! "-Oscillate Vectorv?u?)('&%ts AAAr ???q pApApAp pppJonml@k? -Radius ScaleVf>)('&%e?dc?b= -Color FadeWVUfff?T>)('&% -Radius ScaleVf=)('&%edc?b -render_rope)('&%@?"!particle\bendibeam_nofog.vmt  DDF@    = PGA-Constrain distance to path between two control points CBC>)('&%C? -emit_continuously,A+B*)('&%$ -Radius Random)('&%B\BA^C@? -Lifetime Randoma?`?_?)('&% -Color RandomHNG)('&%F -Position Modify Offset Random: BBB §)('&%-Position Within Sphere Random;:98 ???7 6D5D)('&%43 2 10/?.-remap initial scalarA)('&%ih?g-remap initial scalarA)('&%ih?g? -Position Modify Warp Random)('&% ? ???pA@ -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Radius ScaleVffff?)('&%ed?c?b?-Set Control Point Positions 2  #)('&% C! "-Oscillate Vectorv?u?)('&%ts AAAr ???q pApApAp pppJonml@k? -Radius ScaleVf>)('&%e?dc?b= -Color FadeWVUfff?T>)('&% -Radius ScaleVf=)('&%edc?b -render_rope)('&%@?" !    particle\bendibeam_nofog.vmt  DDF@    = PGA-Constrain distance to path between two control points CBC>)('&%C? -emit_continuously,A+B*)('&%$ -Radius Random)('&%B\BA^C@? -Lifetime Randoma?`?_?)('&% -Color RandomHNG)('&%F -Position Modify Offset Random: BBB §)('&%-Position Within Sphere Random;:98 ???7 6D5D)('&%43 2 10/?.-remap initial scalarpA)('&%ih?g-remap initial scalarA)('&%ih?g? -Position Modify Warp Random)('&% ? ???pA@ -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Radius ScaleVffff?)('&%ed?c?b?-Set Control Point Positions 2  #)('&% C! "-Oscillate Vectorv?u?)('&%ts AAAr ???q pApApAp pppJonml@k? -Radius ScaleVf>)('&%e?dc?b= -Color FadeWVUfff?T>)('&% -Radius ScaleVf=)('&%edc?b -render_rope)('&%@?"!A.()*+,-!"#$%&' -particle\bendibeam_nofog.vmt  DDF@    = PGA-Constrain distance to path between two control points >)('&%> -emit_continuously,@+C*)('&%$ -Radius Random)('&%BHCA D@? -Lifetime Randoma>`>_?)('&% -Color RandomH`G`)('&%F-Position Within Sphere Random;:98 ???7 65)('&%43 2 10/?. -Alpha RandomEDC?)('&%-remap initial scalar@)('&%ih?g-remap initial scalar?)('&%ih?g -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Radius ScaleVffff?)('&%ed?c?b?-Set Control Point Positions @  #)('&% C! " -Radius ScaleVf>)('&%e?dc?b= -Radius ScaleVf=)('&%edc?b -render_rope)('&% A -emit_continuously,A+HB*)('&%$ -Radius Random)('&%B BA B@? -Alpha RandomEDC?)('&% -Color RandomHPG@b)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ??7 6HD5HD)('&%43 `j2 `j1D0D/?. -Position Modify Warp Random)('&% #< #<? ???pA@-remap initial scalarApA)('&%ih?g>-Lifespan Decay)('&% -Color FadeWVU?T>)('&% -Alpha Fade Out RandomM?L>K>)('&%J -Alpha Fade In RandomP?O=N=)('&%J -Radius ScaleVf?)('&%e>d@c?b? -Rotation Spin Roll)('&%Z-Oscillate Vectorv?u?)('&%ts @@@r ???q pApAp ppJo?n?ml@k? -Set child control points from particle positions)('&%"@!ANHIJKLMBCDEFGA<particle\particle_ring_wave_addnofog.vmt  EED@    = PGA -emit_instantaneously*)('&%d -Alpha RandomEDC?)('&% -Lifetime Randoma?`?_?)('&% -Color RandomHG)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ???7 6`A5@A)('&%43 2 10/?. -Trail Length Random???)('&% -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Alpha Fade Out RandomM?L?K?)('&%J -Alpha Fade In RandomP?O>Nأp>)('&%J -Radius ScaleVf?)('&%ezDdfff?cff&?b -Rotation Spin Roll)('&%L -render_animated_sprites\=[)('&%ZYX"P!A^XYZ[\]RSTUVWQ<particle\particle_cloud.vmt  EED@    = PGA -emit_instantaneously*)('&%d -Alpha RandomEFDFC?)('&% -Lifetime Randoma?`>_?)('&% -Color RandomHG)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ???7 6`A5@A)('&%43 2 10/?. -Trail Length Random???)('&% -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Alpha Fade Out RandomM?LL>KL>)('&%J -Alpha Fade In RandomP?O>Nأp>)('&%J -Radius ScaleVf?)('&%ezDd?c33>b -Rotation Spin Roll)('&%L -render_animated_sprites\=[)('&%ZYX"`!tlmnopqrs bcdefghijkadparticle\aurora_2\aurora_2.vmt  EED@    = PGA -emit_continuously,A+A*)('&%$ -Radius Random)('&%BCAC@? -Alpha RandomE<D-C?)('&% -Lifetime Randoma@@`@@_?)('&% -Color RandomHG k)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ??7 6E5E)('&%43 2 10/?. -Position Modify Warp Random)('&% #< #< #< ???`A@-Sequence Random)('&%^] -Trail Length Random@@?)('&% -Position Modify Offset Random: C C)('&% -Movement BasicSR CQ)('&%-Lifespan Decay)('&% -Color FadeW5DVU?T)('&% -Alpha Fade Out RandomM?L333?K?)('&%J -Alpha Fade In RandomP?O>N>)('&%J -Radius ScaleVf?)('&%ed@c?b -Rotation Spin Roll)('&%Z -Color FadeWVU?T?)pA('&pA% -render_sprite_trail\=@@zED)('&% -emit_continuously,A+ A*)('&%$ -Alpha RandomEDC?)('&% -Lifetime Randoma?`?_?)('&% -Color RandomH=hG)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ???7 65)('&%43 2 10/?. -Trail Length Random???)('&%-remap initial scalarApA)('&%ih?gpB -Movement BasicS)('&% -Alpha Fade Out RandomM?Lff&?K?)('&%J -Alpha Fade In RandomP?O>Nأp>)('&%J -Radius ScaleVf?)('&%e?dHBc33>b -Rotation Spin Roll)('&%Z-Oscillate Vectorv?u?)('&%ts @@@r ???q pApAp ppJo?n?ml@k? -render_animated_sprites\=[)('&%ZYX particle\particle_glow_06.vmt  DDD@    ? PGA"!"! -emit_instantaneously*)('&%d -Radius Random)('&%BBAB@? -Alpha RandomEDC?)('&% -Lifetime Randoma?`?_?)('&% -Color RandomHG)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ???7 65)('&%43 2 10/?. -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Color FadeW7oVU?T>)('&% -Alpha Fade Out RandomM?Lff&?K?)('&%J -Alpha Fade In RandomP?O #>Nq= >)('&%J -Radius ScaleVf?)('&%e Bd?c33>b -render_animated_sprites\=[)('&%ZYX Kparticle\bendibeam.vmt  EED@    = PGA -twist around axisHĞ)('&% ? -twist around axiszF)̠A(̤A'&33A%A ? -Pull towards control pointGgff?)('&% -Pull towards control pointzE)A('&A% -emit_continuously,A+A*)('&%$ -Radius Random)('&%BpAApA@? -Alpha RandomEdDdC?)('&% -Lifetime Randoma@@`@_?)('&% -Color RandomHR^nG,3>)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ??7 6E5E)('&%43 2 10/?. -Position Modify Warp Random)('&% #< #< #< ???pA@ -Movement BasicSR HQ)('&%-Lifespan Decay)('&% -Color FadeWVU?T>)('&% -Alpha Fade Out RandomM?L>K>)('&%J -Alpha Fade In RandomP?O=N=)('&%J -Radius ScaleVf?)('&%e>d@c?b -Rotation Spin Roll)('&%Z-Oscillate Vectorv?u?)('&%ts @@@r ???q pApAp ppJo?n?ml@k? -Color FadeWVU?T?)pA('&pA%-Oscillate Scalarv?u?)pA('&pA%ts?r>qpJonml@k? -render_rope)('&%? effects\bluespark.vmt  FF E@    = PGA -emit_continuously,@+@E*)('&%$ -Alpha RandomEdDdC?)('&% -Color RandomHG)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ?@7 ?6A5A)('&%43 2 10/?. -Position Modify Warp Random)('&% zDzDzD ??? A-Velocity Noise ~}| )('&%h @ Eg @ { zDzDzDz;yx? -Trail Length Random333???)('&%-Remap Noise to Scalar)('&%ihpAgA  ף;?-Remap Noise to Scalar)('&%ih@g?  ף;? -Position Modify Offset Random: è ç)('&%-Sequence Random)('&%^] -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Color FadeW7oVU?T)('&% -Alpha Fade Out RandomM?L>K>)('&%J -Alpha Fade In RandomP?O>N>)('&%J -Radius ScaleVf@?)('&%e>d?c?b? -Radius ScaleVf>)('&%e?dc?b -Cull Random=??)( @'&% -render_sprite_trail\=D)('&%  particle\smokesprites_0006.vmt  FF E@    = PGA -emit_continuously,=+B*z>)('&%$ -Alpha RandomE2DC?)('&% -Color RandomHG)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ?@7 ?6A5A)('&%43 HB2 B10/?. -Position Modify Warp Random)('&% zDzDzD ??? A -Trail Length Random???)('&%-Remap Noise to Scalar)('&%ihHBgB  ף;?-Remap Noise to Scalar)('&%ih?g? ?? -Position Modify Offset Random: è ç)('&%-Sequence Random)('&%^] -Movement BasicSN>)('&%J -Radius ScaleVf?)('&%eAdc33>b -render_sprite_trail\=L=D)('&% ( particle\particle_square_gradient_nofog.vmt  EED@    = PGA -twist around axisHÞ)('&% ? -twist around axiszF)̠A(̤A'&33A%A ? -Pull towards control pointGgff?)('&% -Pull towards control pointzE)A('&A% -emit_continuously,A+zD*)('&%$ -Radius Random)('&%BpAApA@? -Alpha RandomEdDdC?)('&% -Lifetime Randoma@@`@_?)('&% -Color RandomHG k)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ??7 6E5E)('&%43 2 10/?. -Position Modify Warp Random)('&% #< #< #< ???pA@ -Movement BasicSR HQ)('&%-Lifespan Decay)('&% -Color FadeWVU?T>)('&% -Alpha Fade Out RandomM?L>K>)('&%J -Alpha Fade In RandomP?O=N=)('&%J -Radius ScaleVf?)('&%e?d@c?b -Rotation Spin Roll)('&%Z-Oscillate Vectorv?u?)('&%ts @@@r ???q pApAp ppJo?n?ml@k? -Color FadeWVU?T?)pA('&pA%-Oscillate Scalarv?u?)pA('&pA%ts?r>qpJonml@k? -render_sprite_trail\=DC)('&%   particle\aurora_2\aurora_2_alpha.vmt  EED@    = PGA -twist around axisHĞ)('&% ? -Pull towards control pointRGgff?)('&% -Pull towards control point@E)('&% -emit_continuously,A+@*)('&%$ -Radius Random)('&%BCAC@? -Alpha RandomEDC?)('&% -Lifetime Randoma@`@_?)('&% -Color RandomHG'Gx)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ??7 6D5C)('&%43 2 10/?. -Position Modify Warp Random)('&% #< #< #< ???pA@-Sequence Random)('&%^] -Trail Length Random???)('&% -Position Modify Offset Random: è ç)('&% -Movement BasicSR @Q)('&%-Lifespan Decay)('&% -Color FadeW!'6VU?T?)('&% -Alpha Fade Out RandomM?L>K>)('&%J -Alpha Fade In RandomP?O?N?)('&%J -Radius ScaleVf?)('&%e?d@c?b -Rotation Spin Roll)('&%Z-Oscillate Vectorv?u?)('&%ts @@@r ???q pApAp ppJo?n?ml@k? -Color FadeWVU?T?)pA('&pA%-Oscillate Scalarv?u?)pA('&pA%ts?r>qpJonml@k?-Set Control Point Positions z )('&% C  -render_sprite_trail\=@@F)('&%    particle\particle_glow_05_addnofog.vmt @ DDD@    = PGA -emit_continuously,+@@*)(?'A&%?$ -emit_instantaneously*)('&%d -emit_continuously,+@*)>(?'A&>%?$ -emit_continuously,+@*)L>(>'@&L>%>$ -Color RandomHG.0)('&%F -Lifetime Randoma@@`?_?)('&% -Rotation Random)('&%?>C=<? -Radius Random)('&%BCAC@?-Position Within Sphere Random;:98 ??7 6A5)('&%43 2 10/?. -Alpha Random&)%('D EC@-Lifespan Decay)('&% -Alpha Fade In RandomP?O>N>)('&%J -Alpha Fade Out RandomM?L>K>)('&%J -Radius ScaleVf?)('&%eff?d?c?b-Movement Lock to Control Point:???)('&%??? -render_animated_sprites\=[)('&%ZYX+&'()* !"#$% particle\particle_glow_05_addnofog.vmt @ DDD@    = PGA -emit_continuously,+@@*)(?'0A&%?$ -emit_instantaneously*)('&%d -emit_continuously,+@*)>(?'A&>%?$ -emit_continuously,+@*)L>(>'@&L>%>$ -Color RandomHG%NQ)('&%F -Lifetime Randoma@@`?_?)('&% -Rotation Random)('&%?>C=<? -Radius Random)('&%BCAC@?-Position Within Sphere Random;:98 ??7 6A5)('&%43 2 10/?. -Alpha Random&)%('D EC@-Lifespan Decay)('&% -Alpha Fade In RandomP?O>N>)('&%J -Alpha Fade Out RandomM?L>K>)('&%J -Radius ScaleVf?)('&%eff?d?c?b-Movement Lock to Control Point:???)('&%??? -render_animated_sprites\=[)('&%ZYX<789:;123456-./0 particle\particle_glow_05_addnofog.vmt @ DDHC@    = PGA -emit_continuously,+@@*)(?'pA&%?$ -emit_instantaneously*)('&%d -emit_continuously,+@*)>(?'A&>%?$ -emit_continuously,+@*)L>(>'@&L>%>$ -Color RandomHG )('&%F -Lifetime Randoma@@`?_?)('&% -Rotation Random)('&%?>C=<? -Radius Random)('&%BCAC@?-Position Within Sphere Random;:98 ??7 6A5)('&%43 2 10/?. -Alpha Random&)%('D EC@-Lifespan Decay)('&% -Alpha Fade In RandomP?O>N>)('&%J -Alpha Fade Out RandomM?L>K>)('&%J -Radius ScaleVf?)('&%eff?d?c?b-Movement Lock to Control Point:???)('&%??? -render_animated_sprites\=[)('&%ZYXOGHIJKLMN?@ABCDEF>#particle\vistasmokev1\vistasmokev1.vmt  DDD@    = PGC -emit_continuously,+)\>*)('&%$ -Alpha RandomEDC?)('&% -Color RandomHG)('&%F -Lifetime RandomaC`C_?)('&% -Radius Random)('&%BCAC@?-Position Within Sphere Random;:98 ???7 65)('&%43 2 10/?.-Sequence Random)('&%^]-Velocity Noise ???~}| ???)('&%h `@Ag A{ CCz?yBx #< -Rotation Random)('&%?>C=<? -Alpha Fade Out RandomM?LAKA)('&%J -Alpha Fade In RandomP?O?NL?)('&%J -Movement BasicS75R >LQ)('&% -Radius ScaleVf?)('&%e@d?c?b-Lifespan Decay)('&%-Oscillate Scalarv?u?)('&%ts?r?qpJofff?nfff?ml@k? -Radius ScaleVf?)('&%eff@d@c?b? -Color FadeWVU>TQ=)('&% -render_animated_sprites\=[)('&%ZY/C=<?-Position Within Sphere Random;:98 ?@A7 ?6A5A)('&%43 2 10/?. -Position Modify Warp Random)('&% @E@E@E ????@-Velocity Noise ~}| )('&%h @ Eg @ { DzDzDz;yx? -Trail Length Random???)('&%-Remap Noise to Scalar)('&%ih AgA  ף;?-Remap Noise to Scalar)('&%ih@g@  ף;? -Position Modify Offset Random: è ç)('&%-Sequence Random)('&%^] -Movement BasicSR CQ)('&%-Lifespan Decay)('&% -Color FadeW\VU?T)('&% -Alpha Fade Out RandomM?L@K?)('&%J -Alpha Fade In RandomP?O>N>)('&%J -Radius ScaleVf?)('&%ed@c?b? -Radius ScaleVf>)('&%e@dc?b -Cull Random=??)( @'&% -render_sprite_trail\=L=EC)('&% -emit_continuously,@+@E*)?('&?%$ -emit_continuously,?+D*0@)('&%$ -Alpha RandomEDdC?)('&% -Color RandomH@`G)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ?@7 ?6A5A)('&%43 2 10/?. -Position Modify Warp Random)('&% @E@E@E ????@-Velocity Noise ~}| )('&%h @ Eg @ { DzDzDz;yx? -Trail Length Random???)('&%-Remap Noise to Scalar)('&%ih@gpB  ף;?-Remap Noise to Scalar)('&%ih@g?  ף;? -Position Modify Offset Random: Ĩ ħ)('&%-Sequence Random)('&%^] -Movement BasicSR Q)('&%-Lifespan Decay)('&% -Color FadeW\VU?T)('&% -Alpha Fade Out RandomM?L>K>)('&%J -Alpha Fade In RandomP?O>N>)('&%J -Radius ScaleVf@?)('&%e>d?c?b? -Radius ScaleVf>)('&%e?dc?b -Cull Random=??)( @'&% -render_sprite_trail\=L=@EC)('&%particle\particle_cloud2.vmt } D DKD@    = PGA"!particle\particle_glow_08.vmt } D DKD@    = PGA -emit_instantaneously&)%('*?d -Alpha Random%&'()C?DE -Lifetime Random%&'()_?`<Fa<F -Rotation Random<?=>@?C%&'()-Position Within Sphere Random/?012 3 4%&'()5@A6`A7 8 ???9:;. -Radius Random&)%('A"DB"D@? -Position Modify Offset Random C C:'(%)& -Movement Basic%&'()QR S -render_animated_spritesXYZ%&'()[\="!particle\particle_glow_07.vmt } D DKD@    = PGA -emit_instantaneously*?'(%)&d -Alpha RandomEDC?)('&% -Lifetime Randoma<F`<F_?)('&% -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ???7 6`A5@A)('&%43 2 10/?. -Radius Random@?BDAaD'(%)& -Position Modify Offset Random&)%(': C C -Movement BasicSR Q)('&%-Oscillate Scalarmv?u?onJs>r>q?psfff?Jnou?v?ml@k?-Oscillate Scalar&)%('tpq@r>s>Jnou?v?ml@k?-Oscillate Scalar&)%('tpLq=r>s333?Jnou?v?ml@k? -render_animated_sprites\=[)('&%ZYX -emit_continuously&)%('*+HB,=$ -Lifetime Randoma<F`<F_?)('&%-Position Within Sphere Random;:98 ???7 6`A5@A)('&%43 2 10/?. -Color Random&)%('HGF-remap initial scalar&)%('=igaDhD-remap scalar to vector&)%('=ig h D:-remap initial scalar&)%('=ig?hL>-remap initial scalar&)%('=ighaE -Movement BasicSR Q)('&%-Oscillate Scalarmv?u?onJs>r>qLp̼t'(%)&l@k?-Oscillate Scalar&)%('tp ףq ף;r>s@?Jnou?v?ml@k? -render_animated_sprites\=[)('&%ZYXZparticle\particle_glow_07.vmt @pF @@F@    = PG<F-Constrain distance to path between two control points?ff>%&'()Y?"!"!"!"!particle\particle_glow_01_add_nofog.vmt yD yD@    = PG=-Constrain distance to path between two control points@ff>%&'()Y? -emit_continuously$%&'()*+ A, -Radius Random@?ACBC%&'() -Alpha Random%&'()C?D2E7 -Lifetime Random%&'()_?`>a> -Color RandomF%&'()GH -Movement Basic%&'()QR S-Lifespan Decay%&'() -Color Fade%&'()TU?VW7o -Alpha Fade Out RandomJ%&'()K?Lff&?M? -Alpha Fade In RandomJ%&'()N33>O>P? -Radius Scalebc?d?e ?%&'()f?V -emit_continuously$%&'()*+B,-Remap Noise to Scalar=@ ghCi%&'() -Radius Random@?AHCBHC%&'() -Alpha Random%&'()C?DnEn -Lifetime Random%&'()_?`43?aff? -Color RandomF%&'()GH -Movement Basic%&'()QR S-Lifespan Decay%&'() -Alpha Fade In RandomJ%&'()NL=OL=P? -Radius Scalebc?d@e?%&'()f̌>V -Radius Scaleb@?c>d?e@?%&'()f?V -Color Fade%&'()TU?VWf -Alpha Fade Out Random&)%('K>L>M?J -render_animated_spritesXYZ%&'()[\= particle\particle_glow_06.vmt  DDD@    ? PGA"!"!333?nparticle\vistasmokev1\vistasmokev1.vmt  FF E@    = PGA -emit_continuously$%&'()*+ B,@ -Alpha Random%&'()C?D-EA -Color RandomF%&'()GaIH^ -Rotation Random<?=>C?%&'()-Position Within Sphere Random/?0@1@2 @3 @4%&'()5A6A7 ??8 ?@9:;. -Position Modify Warp Random A ??? zDzDzD%&'()-Velocity Noisex?yz;{ zDzDzDg h D%&'()| }~ -Trail Length Random%&'()??333?-Remap Noise to Scalar? ף; gChCi%&'()-Remap Noise to Scalar? ף; g@h@@i%&'() -Position Modify Offset Random%&'() é ê:-Sequence Random]^%&'()-Sequence Two Random&)%(']^ -remap initial scalar&)%('@igh@@ -Position Modify Offset Random&)%(': ĩ  -Movement Basic%&'()QR AS=-Lifespan Decay%&'() -Alpha Fade Out RandomJ%&'()K?Lfff?M? -Radius Scale&)%('bf?d?e@Vc? -Alpha Fade In Random&)%('N=O=P?J -render_animated_sprites&)%('\?[ZY?X"!333?"!333?"!"!333?"!333?"! ,particle\vistasmokev1\vistasmokev1.vmt  FF E@    = PGA -emit_continuously$%&'()*<@+B,? -Alpha Random%&'()C?D(E< -Color RandomF%&'()Gv\H}W -Rotation Random<?=>C?%&'()-Position Within Sphere Random/?012 @HC3 "D4%&'()5A6A7 ?8 ?A9:;. -Position Modify Warp Random A ??? zDzD?%&'()-Remap Noise to Scalar? ף; gAh@Bi%&'() -Position Modify Offset Random%&'() Hĩ /Ī:-Sequence Random]^%&'()-Sequence Two Random&)%(']^ -Lifetime Random&)%('`@aA_? -Movement Basic%&'()QR C BSu=-Lifespan Decay%&'() -Alpha Fade Out RandomJ%&'()Kfff?Lfff?M? -Alpha Fade In RandomJ%&'()N>O>P? -Radius Scale&)%('bf?d?e@Vcff&?-Oscillate Scalar&)%('tpq>r>s>Jnou?v?ml@k? -Radius Scale&)%('b?f?d@e AVc? -render_animated_spritesXYL=Z%&'()[\? -emit_instantaneouslyd%&'()* -Radius Random@?ABBB%&'() -Alpha Random%&'()C?DE -Lifetime Random%&'()_?`?a? -Color RandomF%&'()GH -Rotation Random<?=>C?%&'()-Position Within Sphere Random/?012 3 4%&'()567 8 ???9:;. -Movement Basic%&'()QR S-Lifespan Decay%&'() -Color Fade%&'()T>U?VW7o -Alpha Fade Out RandomJ%&'()K?Lff&?M? -Alpha Fade In RandomJ%&'()Nq= >O #>P? -Radius Scalebc33>d?eA%&'()f?V -render_animated_spritesXYZ%&'()[\=     ,particle\vistasmokev1\vistasmokev1.vmt  FF E@    = PGA -emit_continuously,=+B*@@)('&%$ -Alpha RandomEZDFC?)('&% -Color RandomH}WGv\)('&%F -Rotation Random)('&%?>C=<?-Position Within Sphere Random;:98 ?A7 ?6A5A)('&%43 zD2 HD10/?. -Position Modify Warp Random)('&% zDzD@ ??? A-Remap Noise to Scalar)('&%ih4Cg C  ף;? -Position Modify Offset Random: ¨ §)('&%-Sequence Random)('&%^]-Sequence Two Random^ ]'(%)& -Lifetime Random_?aL?`?'(%)& -Movement BasicS=R HCAQ)('&%-Lifespan Decay)('&% -Alpha Fade Out RandomM?Lfff?Kfff?)('&%J -Alpha Fade In RandomP?O>N>)('&%J -Radius Scalecff&?Ve@d?f?b'(%)&-Oscillate Scalark?l@mv?u?onJs>r>q>pt'(%)& -render_animated_sprites\?[)('&%ZYC=<?-Position Within Sphere Random.;:98 ?@7 ??6A5A)('&%43 @2 @1@0@/? -Position Modify Warp Random)('&% zDzDB ??? A-Velocity Noise ~}| )('&%h Dg { zDzDzDz;yx? -Trail Length Random333???)('&%-Remap Noise to Scalar)('&%ihBgC  ף;?-Remap Noise to Scalar)('&%ih@@g@  ף;? -Position Modify Offset Random: è ç)('&%-Sequence Random)('&%^]-Sequence Two Random^ ]'(%)&-remap initial scalarh@@gi@'(%)& -Position Modify Offset Random @Ũ @<:'(%)& -Movement BasicS=R AQ)('&%-Lifespan Decay)('&% -Alpha Fade Out RandomM?Lfff?K?)('&%J -Radius Scalec?Ve@d?f?b'(%)& -Alpha Fade In RandomJP?O=N='(%)& -render_animated_spritesXY?Z[\?'(%)&