DmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatortrace accuracy tolerancekill particle on collisioncontrol point movement distance tolerancecontrol point offset for fast collisionscollision modebrush onlyradius scaleoperator start fadeoutoperator start fadeinoperator fade oscillateoperator end fadeoutoperator end fadeincollision groupamount of slideamount of bouncefunctionNameDmeParticleChilddelaychilduse parent particles for emission scalingscale emission to used control pointsemission_start_timeemission_rateemission_durationrandomly distribution growth timespeed_random_exponentspeed_minspeed_maxspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxrandomly distribute to highest supplied Control Pointdistance_mindistance_maxdistance_bias_absolute_valuedistance_biascreate in modelcontrol_point_numberbias in local systemlength_random_exponentlength_minlength_maxlifetime_random_exponentlifetime_minlifetime_maxtint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1max constraint passesgravitydragstart_timescale_biasradius_start_scaleradius_end_scaleend_timeease_in_and_outfade_start_timefade_end_timecolor_fadestart_fade_out_timestart_fade_in_timestart_alphaend_fade_out_timeend_fade_in_timeend_alphalock rotationstart_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentdistance fade rangeVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numbermin lengthmax lengthlength fade in timeanimation raterotation_random_exponentrotation_offset_minrotation_offset_maxrotation_initialradius_random_exponentradius_minradius_maxalpha_random_exponentalpha_minalpha_maxFlip Percentagesequence_maxsequence_minFrames Per Secondoscillation start phaseoscillation multiplierstart/end proportionalstart time minstart time maxproportional 0/1oscillation rate minoscillation rate maxoscillation frequency minoscillation frequency maxoscillation fieldend time minend time maxorientation control pointuse animation rate as FPSsecond sequence animation rateorientation_typeanimation_fit_lifetime"untitled6Q'yMERmmagmalurk_flame➙xMSP}&Collision via tracesuϏVM:s|}7magmalurk_flame_pilot<%BژAmagmalurk_flame_pilot"ǻ)C/.T&Collision via traces#KT,&emit_continuouslyMFF>9&Position Within Sphere Random( TxMq>&Trail Length Random6qvOEHyFFh&Lifetime Randomh5K%R2k&Color RandomH*0Ku&Movement Basicne#?E~m&Radius Scale勊 QO"&Color FadeY2HA9cì0&Alpha Fade and DecayzRN5HrU&Movement Lock to Control Pointo^G5m&render_sprite_trail<)ۮLa>L&emit_continuously/TL('=Q&Lifetime Randomø2J7,:G&Position Within Sphere RandomǤwlL3/)E)&Rotation RandomʔEDiu&Radius Random,HC`V &Alpha RandomYRO;1U&Color RandomVݵCBT&Rotation Yaw Flip Randomhţ@Q &Sequence Random`ԖM,A~&lifetime from sequence;LO1|@˗&Movement BasicRoN M&Radius Scale!M ˆb0&Alpha Fade and Decay]B{S&Color FadekL4E4cXc&Oscillate Vector JjNVU^&Movement Lock to Control Point ^%C5) &render_animated_sprites5D0eBI+2^"%!$ # "! dparticle\flamethrowerfire\flamethrowerfire102.vmt  A A A?@ =    PGA6Collision via traces5L>4L?3ROCKETS210/.-?,+* )HC('A98"%$ # "! effects\singleflame.vmt  A A A?@ =    PGA6Collision via traces543DEBRIS210/.-?,+* )HC('A 6emit_continuously>=B<210/.;:6Position Within Sphere RandomLKJI ???H GF210/.ED AAC DBA@?? 6Trail Length RandomOL=NL=M?210/. 6Lifetime RandomR>QL>P?210/. 6Color RandomY~XYU210/.WVUTSB 6Movement Basic\>[ zCZ210/. 6Radius Scaleba?210/.`?_L>^=] 6Color Fadeebd?c210/. 6Alpha Fade and Decaykj?i?210/.h?gf?6Movement Lock to Control PointKsr?q?p?210/.o?n?m?l6render_sprite_trail=~=}D|210/.{z?yx?wv?u?t? 6emit_continuously>=B<210/.;: 6Lifetime RandomR?Q433?P?210/.6Position Within Sphere RandomLKJI ???H G@F?210/.ED zD4B4BC HD44BA@?? 6Rotation Random210/.4C4À? 6Radius Random210/.@@? 6Alpha Random(=210/. 6Color RandomYX21=0/. #] 6Alpha Fade and Decaykj=i?210/.hgffff? 6Color Fadee\bd?c210/.6Oscillate Vector??210/. @A@A@A @@@ >>> ===@?6Movement Lock to Control PointKsr?qL?p?210/.o?n?m>l6render_animated_spritesA210/.{z?yx?wv?u?t?