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A9: *Rotation Random>?=C<;$%&'( *Radius Random[?Z@@Y>$%&'( *Lifetime Random+?,?-?$%&'( *Alpha RandomX?WV2$%&'(*Velocity Repulse from Worldvwx3 yDEBRISz AAA{ $%&'(|}Buts *Movement Basic('&%$A H@D;?*Lifespan Decay('&%$ *Color Fade('&%$rqp333?F*Oscillate Scalar('&%$onmpl@kPAHjih?g?fe@d? *Alpha Fade Out Random('&%$K>J>I?H *Radius Scale('&%$BC?D?EFG? *render_animated_spritesPLONM=$%&'(SR particle\particle_glow_05_additive.vmt  @@@@    = PGA*random force('&%$ ~ DDD *emit_instantaneously('&%$#UTd *Rotation Random('&%$;<=C>? *Alpha Random('&%$VWX? *Radius Random('&%$Y?Z@@[? *Lifetime Random('&%$-=,?+?*Position Within Sphere Random:9('&%$8@@7A6 ???5 4321 B0?/ . *Velocity Noise AAA @$%&'(*Velocity Repulse from World}B|('&%${ z A A AyDEBRIS3 xwvuts *Movement Basic?@=A B$%&'(*Lifespan Decay$%&'( *Radius Scale('&%$BC>D?E@@FGff&? *Radius ScaleG?FE?D@@C?B?$%&'(*Oscillate Scalarfg?h?ijHkAl@mno$%&'(e@d? *Color Fade('&%$r1Xqp?F *render_animated_spritesP('&%$M@NOL?SR particle\warp4_warp.vmt  BBB@    = PGA *emit_instantaneously('&%$#UTd *Alpha Random('&%$VWX? *Radius Random('&%$YAZA[? *Lifetime Random('&%$-L>,L>+?*Position Within Sphere Random:9('&%$8?7?6 ???5 43210?/ . *Velocity Repulse from World}B|('&%${ z AAAyDEBRIS3 xwvuts*Velocity Repulse from World}B|('&%${ z AAAyDEBRIS3 xwvuts *Movement Basic?@>A $%&'(*Lifespan Decay$%&'( *Alpha Fade Out RandomHI?JL>KL>$%&'( *Radius Scale('&%$BC?DE@AFG333? *render_animated_spritesP('&%$M@NOL?SR particle\particle_glow_10.vmt  BBB@    = PGA *emit_instantaneously('&%$#UTd *Rotation Random('&%$;<=C>? *Alpha Random('&%$VWX? *Radius Random('&%$Y?Z?[? *Lifetime Random('&%$->,>+?*Position Within Sphere Random:9('&%$876 ???5 43210?/ . *Color Random\]^$%&'(*Velocity Repulse from World}B|('&%${ z AAAyDEBRIS3 xwvuts*Velocity Repulse from World}B|('&%${ z AAAyDEBRIS3 xwvuts *Movement Basic?@A $%&'(*Lifespan Decay$%&'( *Alpha Fade Out RandomHI?JL?=C<;$%&'( *Alpha RandomX?WV$%&'( *Radius Random[?Z@Y@$%&'( *Lifetime Random+?,>->$%&'(*Position Within Sphere Random. / 0?12345 6 ???7?8?$%&'(9: *Color Random('&%$^]\*Velocity Repulse from World}B|('&%${ z AAAyDEBRIS3 xwvuts*Velocity Repulse from World}B|('&%${ z @@@yDEBRIS3 xwvuts *Movement Basic('&%$A @?*Lifespan Decay('&%$ *Alpha Fade Out Random('&%$K>J>I?H *Radius ScaleGff&?FE@D?C?B$%&'( *Radius Scale('&%$B?C?D@EFG? *render_animated_spritesL?ONM@$%&'(PSRparticle\particle_glow_11.vmt  BBB@    = PGA *emit_instantaneouslyU#$%&'(Td *Rotation Random>?=C<;$%&'( *Alpha RandomX?WVZ$%&'( *Radius Random[?Z AY A$%&'( *Lifetime Random+?,>-=$%&'(*Position Within Sphere Random. / 0?12345 6 ???7@@8@@$%&'(9:*Velocity Repulse from World}B|('&%${ z A A AyDEBRIS3 xwvuts *Movement Basic('&%$A @Y??*Lifespan Decay('&%$ *Alpha Fade Out Random('&%$K>J>I?H *Radius ScaleG>FEAD?C?B$%&'( *render_animated_spritesL?ONM@$%&'(P *emit_continuously)!>"B#$%&'(*Position Within Sphere Random:9('&%$87@6 ???5 432B1C0?/ . *Rotation Random>?=C<;$%&'( *Alpha RandomX?WV$%&'( *Radius Random[?Z?Y?$%&'( *Lifetime Random+?,>->$%&'( *Color Random\]^$%&'(*Velocity Repulse from World}B|('&%${ z A A AyDEBRIS3xwvut s *Movement Basic('&%$A @??*Lifespan Decay('&%$ *Alpha Fade Out Random('&%$KI?H *Color FadeFp?q>r$%&'( *Radius ScaleGff&?FE@@D=C?B$%&'(*Oscillate Scalarfg?h?ijHkAl@mHBnpAo$%&'(e@d? *render_animated_spritesPL?ONM,@$%&'( particle\smoke1\smoke1.vmt  @@@@    = PGA *Collision via tracesyDEBRIS?=>$%&'( *emit_instantaneouslyU#$%&'(Td*Position Within Sphere Random:9('&%$87?6 ???5 432HC1C0?/ A. 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A/ 4C0?1 D2C345 6 ???7?8$%&'( *Rotation Random('&%$;<=C>? *Radius Random('&%$Y>Z@@[? *Lifetime Random('&%$-L?,?+? *Alpha Random('&%$V2WX?*Velocity Repulse from World}B|('&%${ z AAAyDEBRIS3 xwvuts *Movement Basic?@D;A H$%&'(*Lifespan Decay$%&'( *Color FadeFp333?qr$%&'( *Alpha Fade Out RandomHI?J>K>$%&'( *Radius ScaleG?FED?C?B$%&'( *render_animated_sprites('&%$M=NOLP# !"dparticle\bendibeam.vmt  @@@@    = PGASR     particle\particle_glow_02_additive.vmt  @@@@    = PGA *emit_continuously('&%$#"HB!?) *Lifetime Random('&%$-L=,L=+?*Position Within Sphere Random:9('&%$876 ???5 43210?/ . *Rotation Random>?=pA<p;$%&'( *Radius Random[?Z@Y@$%&'( *Alpha RandomX?W V $%&'( *Color Random\]^$%&'( *Position Modify Offset Random('&%$3  *Movement Basic('&%$A @? *Radius ScaleG?FE@@D?C?B$%&'(*Lifespan Decay('&%$*Movement Lock to Control Point??????3$%&'( *Alpha Fade and Decay('&%$??? *render_animated_spritesPONM=$%&'(L *emit_continuously)('&%$#"B!?*Position Within Sphere Random('&%$876 ???5 43210?/ . 9:*Velocity Noise('&%$?? @@@ @A@A@A *Lifetime Random('&%$-?,?+? *Radius Random('&%$Y?Z?[? *Color Random('&%$^]\ *Alpha Random('&%$VWX?*Lifespan Decay(@@'@@&%$ *Movement Basic('&%$A @? *Radius Scale('&%$B?C?D?EFG? *Radius Scale('&%$BC?D@E?FG? *Alpha Fade Out RandomHI?J?K?$%&'( *render_rope('&%$?1,-./0&'()*+%particle\particle_glow_02_additive.vmt  @@@@    = PGA *emit_continuously)!?"A#$%&'( *Lifetime Random+?,=-=$%&'(*Position Within Sphere Random. / 0?12345 6 ???78$%&'(9: *Rotation Random('&%$;<p=pA>? *Radius Random('&%$Y@Z@[? *Alpha Random('&%$VWX? *Color Random('&%$^]\ *Movement Basic?@A $%&'( *Radius Scale('&%$BC?D?E@@FG?*Lifespan Decay$%&'(*Movement Lock to Control Point('&%$3?????? *Alpha Fade and Decay('&%$??? *render_animated_spritesL('&%$M=NOPC>?@AB 56789:;<=43(particle\bendibeam.vmt  BBB@    = PGA*random force~ CCC $%&'( *emit_instantaneouslyU#$%&'(Td *Rotation Random>?=C<;$%&'( *Alpha RandomX?WV$%&'( *Radius Random[?Z?Y?$%&'( *Lifetime Random+?,?-?$%&'(*Position Within Sphere Random. / 0?1B2B345 6 ???7?8$%&'(9: *Trail Length Random?>>$%&'(*Velocity Noise BBB †  B$%&'( *Color Random\]^$%&'(*Velocity Repulse from World}B|('&%${ z A A AyDEBRIS3 xwvuts *Movement Basic('&%$A @K>$%&'( *Color FadeFp?qrL$%&'( *render_ropezD$%&'(QMNOPGHIJKLFE2particle\bendibeam_cheap.vmt  @@@@    = PGASR *emit_continuously!?"A#$%&'()*Position Within Sphere Random:9. / 0?12345 6 ???78$%&'(*Velocity Noise BBB † ??$%&'( *Lifetime Random+?,?-?$%&'( *Radius Random[?Z?Y?$%&'( *Color Random\]k^ $%&'( *Alpha RandomX?W2V2$%&'(*Lifespan Decay$%&'@@(@@ *Movement Basic?@A $%&'( *Radius ScaleG?FED?C?B?$%&'( *Radius ScaleG?FE?DAC?B$%&'( *render_rope ף;$%&'(a\]^_`TUVWXYZ[S particle\particle_ring_wave_5_add_15ob.vmt  BBB@    = PGA *emit_instantaneously('&%$#UTd *Rotation Random('&%$;<=C>? *Alpha Random('&%$VRWX? *Radius Random('&%$Y AZpA[? *Lifetime Random('&%$->,>+?*Position Within Sphere Random:9('&%$8?7?6 ???5 43210?/ . *Color Random\]0^y$%&'(*Velocity Repulse from World}B|vwx3yDEBRISz A A A{ $%&'(uts*Velocity Repulse from World}B|vwx3yDEBRISz @@@{ $%&'(uts *Movement Basic?@A $%&'(*Lifespan Decay$%&'( *Alpha Fade Out RandomHI?J>K>$%&'( *Radius Scale('&%$BC?D?E@FGff&? *Radius ScaleG?FE@AD@C?B?$%&'( *render_animated_spritesP('&%$M@NOL?~vwxyz{|}ucparticle\vistasmokev1\vistasmokev1.vmt  A A A@    = PGASdRtopqrsghijklmnfeparticle\pebble1\particle_pebble_1.vmt  A A A@    = PGA *Collision via traces('&%$==?yDEBRIS *emit_continuously)!@?"A#$%&'(*Position Within Sphere Random:9. / 0?1 B2pA345 ?6 ???7@8@@$%&'(*Velocity Noise CCaC B @@$%&'( *Lifetime Random+?,fff?-L>$%&'( *Radius Random[?Z?Y?$%&'( *Rotation Random>?=C<;$%&'(*Sequence Random_`$%&'( *Alpha RandomX?WV$%&'( *Color Random\?]D4^5%$%&'( *Alpha Fade Out RandomHI?J>K>$%&'(*Lifespan Decay$%&'( *Movement Basic?@L=A $%&'(*Movement Lock to Control Point?>L>?=L=3$%&'(*Oscillate Scalarfg?h?ijHk?l=m?no$%&'(e@d? *render_animated_spritesPLONM?$%&'( *emit_continuously('&%$#"A!@?)*Position Within Sphere Random('&%$8?7@6 ???5 ?43210?/ . 9:*Velocity Noise('&%$@? @ AAA *Lifetime Random('&%$-333?,?+? *Radius Random('&%$Y@Z@A[? *Rotation Random('&%$;<=C>?*Sequence Random('&%$`_ *Alpha Random('&%$VWIX? *Color Random('&%$^5%]D4\? *Alpha Fade In Random('&%$c>b>a?H *Alpha Fade Out Random('&%$K>J>I?H*Lifespan Decay('&%$ *Movement Basic('&%$A A@L=? *Radius Scale('&%$BC?D>E@@FG?*Movement Lock to Control Point('&%$3=L>?>ff>?*Oscillate Scalar('&%$onm?l=k?Hjih?g?fe@d? *render_animated_sprites('&%$M?NOLPeffects\huntermuzzle.vmt  A A A@    =  #< #<PGASReffects\strider_muzzle.vmt  A A A@    =  #< #<PGA *emit_instantaneously('&%$#UTd *Radius Random[?ZBYA$%&'(*Position Within Sphere Random:9. / 0?12345 ?6 ??78$%&'( *Lifetime Random('&%$-=,=+? *Rotation Random('&%$;<=C>? *Alpha Random('&%$VdWX? *Movement Basic?@A $%&'(*Movement Lock to Control Point??????3$%&'(*Lifespan Decay$%&'( *Radius ScaleG?FE@DC?B$%&'( *Alpha Fade Out RandomHI?JL=KL=$%&'( *render_animated_sprites('&%$M=NOLP *emit_continuously('&%$#"D! #<) *emit_instantaneously('&%$#C DE?FG? *Radius Scale('&%$B?C?D?E?FG> *Color Fade('&%$rq33>pL?F *Alpha Fade Out Random('&%$K>J>I?H *render_animated_sprites('&%$M=NOLP