DmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoruse parent particles for emission scalingoperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillateemission_start_timeemission_rateemission_durationscale emission to used control pointsfunctionNamerotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentdistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemcontrol_point_numberspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxcreate in modelrandomly distribute to highest supplied Control Pointrandomly distribution growth timetint update movement thresholdtint clamp maxtint clamp mintint control pointcolor1color2tint_percalpha_minalpha_maxalpha_random_exponentradius_minradius_maxradius_random_exponentgravitydragmax constraint passeslock rotationstart_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentdistance fade rangestart_timeend_timeradius_start_scaleradius_end_scaleease_in_and_outscale_biasfade in time minfade in time maxfade in time exponentproportional 0/1fade biasease in and outfade out time minfade out time maxfade out time exponentoscillation fieldoscillation rate minoscillation rate maxoscillation frequency minoscillation frequency maxstart time minstart time maxend time minend time maxstart/end proportionaloscillation multiplieroscillation start phaseorientation control pointVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberanimation rateanimation_fit_lifetimeorientation_typesecond sequence animation rateuse animation rate as FPS.untitledԺ=HwLZp*T\Uglowingone_testA 9N`J]f9&emit_continuously@yQcC|,@&Rotation Random}p@9L&Position Within Sphere Random;MD2A? &Color Randomsn@3EObG&Alpha Random*~cAK`ՑkK&Radius RandomCb _!H ̾&Movement Basicv-lM41&Movement Lock to Control PointM phC &Z&Radius ScalerpVG+n)H&Lifespan DecaynS_hH%d&Alpha Fade In Random7BK#,)&render_animated_spritesWσI* j+glowingone_testBmI6JA&emit_continuously}y@WàS&Rotation RandomEZ y@`\pA&Position Within Sphere RandomS+@%O@(]7`&Color Random"{QGN[&Alpha RandomK],uLf%(&Radius RandomgPl{CTIq&Movement Basic3yO![n &Movement Lock to Control Point}nȖDAՆ&Radius Scale~u#.Mk-覼&Lifespan Decayꛨ1Dk}g*&Alpha Fade In Random#!C:.&Alpha Fade Out Random)@B% vCx* [?&Oscillate ScalarW AF e&render_animated_spritesE2:i@dyZglowingone_testC II ؁ &emit_continuouslyQ8GsEm&Rotation Random#EH7_y "&Position Within Sphere Random`Yw/SA@:ed&Color RandomEN/QM[8k&Alpha Randomh,qEaK&Radius RandomdHHA&Movement Basic72F|eR&Movement Lock to Control Point!:rMY#ʓ&Radius ScaleCFI *u&Lifespan DecayiB?I`d0&Alpha Fade In RandomxF`@є&Alpha Fade Out RandomZD+,&Oscillate ScalarRMw&render_animated_sprites mDELim"%$ #"! particle\particle_glow_05_add_15ob_minsize.vmt  A A A?@ =    PGA 1emit_continuously0/.A-,+*)(' 1Rotation Random5?4C32,+*)(1Position Within Sphere RandomCBA@ ? >?=<;:9 8 ???7@@6,+*)( 1Color RandomJIkH.,+*)(GFEDB 1Alpha RandomM?LK,+*)( 1Radius RandomP?O@N@,+*)( 1Movement BasicSRQ ,+*)(1Movement Lock to Control Point[Z?Y?X?W?V?U?;,+*)(T 1Radius Scalea?`_?^@]?\,+*)(1Lifespan Decay,+*)( 1Alpha Fade In Randomed?c>b>,+*)( 1Alpha Fade Out Randomej?i@?h@?,+*)(gf?1Oscillate Scalarv?u@ts?r?qpeo>n>m?lk,+*)(1render_animated_sprites=,+*)(~?}|?{z?y?x?w"%$#"! particle\particle_glow_05_add_15ob_minsize.vmt  A A A?@ =    PGA 1emit_continuously'()*+,-.A/0 1Rotation Random()*+,234C5?1Position Within Sphere Random()*+,67@@8 ???9 :;<=>?? @ ABC 1Color RandomDBEFG()*+,H.IkJ 1Alpha Random()*+,KLM? 1Radius Random()*+,NAOAP? 1Movement Basic()*+,Q RS1Movement Lock to Control PointT()*+,;U?V?W?X?Y?Z?[ 1Radius Scale()*+,\]?^@_?`a?1Lifespan Decay()*+, 1Alpha Fade In Random()*+,b>c>d?e 1Alpha Fade Out Randomf?g()*+,h@?i@?j?e1Oscillate Scalar()*+,klm?n>o>epqr?s?tu@v?1render_animated_spriteswx?y?z?{|?}~?()*+,="%-$&'()*+,#!"#$%" ! particle\particle_glow_05_add_15ob_minsize.vmt  A A A?@ =    PGA 1emit_continuously'()*+,-.A/0 1Rotation Random()*+,234C5?1Position Within Sphere Random()*+,67@@8 ???9 :;<=>?? @ ABC 1Color RandomDBEFG()*+,H.IkJ 1Alpha Random()*+,KLM? 1Radius Random()*+,N@O@P? 1Movement Basic()*+,Q RS1Movement Lock to Control PointT()*+,;U?V?W?X?Y?Z?[ 1Radius Scale()*+,\]?^@_?`a?1Lifespan Decay()*+, 1Alpha Fade In Random()*+,b>c>d?e 1Alpha Fade Out Randomf?g()*+,h@?i@?j?e1Oscillate Scalar()*+,klm?n>o>epqr?s?tu@v?1render_animated_spriteswx?y?z?{|?}~?()*+,=