DmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatortrace accuracy tolerancekill particle on collisioncontrol point movement distance tolerancecontrol point offset for fast collisionscollision modebrush onlyradius scaleoperator start fadeoutoperator start fadeinoperator fade oscillateoperator end fadeoutoperator end fadeincollision groupamount of slideamount of bouncefunctionNameDmeParticleChilddelaychilduse parent particles for emission scalingscale emission to used control pointsemission_start_timeemission_rateemission_durationrotation_random_exponentrotation_offset_minrotation_offset_maxrotation_initialrandomly distribution growth timespeed_random_exponentspeed_minspeed_maxspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxrandomly distribute to highest supplied Control Pointdistance_mindistance_maxdistance_bias_absolute_valuedistance_biascreate in modelcontrol_point_numberbias in local systemlifetime_random_exponentlifetime_minlifetime_maxtint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1alpha_random_exponentalpha_minalpha_maxradius_random_exponentradius_minradius_maxstart_fade_out_timestart_fade_in_timestart_alphaend_fade_out_timeend_fade_in_timeend_alphamax constraint passesgravitydragfade_start_timefade_end_timeease_in_and_outcolor_fadestart_timescale_biasradius_start_scaleradius_end_scaleend_timeoscillation start phaseoscillation multiplierstart/end proportionalstart time minstart time maxproportional 0/1oscillation rate minoscillation rate maxoscillation frequency minoscillation frequency maxoscillation fieldend time minend time maxlock rotationstart_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentdistance fade rangeorientation control pointVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberuse animation rate as FPSsecond sequence animation rateorientation_typeanimation_fit_lifetimeanimation ratelength_random_exponentlength_minlength_maxmin lengthmax lengthlength fade in timeFlip Percentagesequence_maxsequence_minFrames Per SecondAuntitled6Q'yMERmflame_gojira➙xMSP}&Collision via tracesuϏVM:s|}7flame_gojira_fire_1-PavCCn_flame_gojira_fire_15u8Jmor&Collision via traceskʿ3E2 >W&emit_continuously$?IhW)B&Rotation Random왠 AФ#&Position Within Sphere Randomު:L/F#&Lifetime Randoms`ǬMHMM&Color Random0LOo%/&Alpha Random%aБx\@#&Radius RandomMC0E-3!I>)&Alpha Fade and Decayb.MwL]8&Movement BasicHrGJW&Color Fade70A.>&Radius Scale4r@ 4 &Oscillate VectorVMO"H$_w`&Movement Lock to Control PointvtG>gv&render_animated_spritesV@67flame_gojira_pilot<%BژAflame_gojira_pilot"ǻ)C/.T&Collision via traces#KT,&emit_continuouslyMFF>9&Position Within Sphere Random( TxMq>&Trail Length Random6qvOEHyFFh&Lifetime Randomh5K%R2k&Color RandomH*0Ku&Movement Basicne#?E~m&Radius Scale勊 QO"&Color FadeY2HA9cì0&Alpha Fade and DecayzRN5HrU&Movement Lock to Control Pointo^G5m&render_sprite_trail<)ۮLa>L7flame_gojira_dripsSѲNO21wZflame_gojira_drips.EVD}j&Collision via tracestfmBts1`&emit_continuouslyBn}K"@&Position Within Sphere Random|~DCPm&Color Randomd_J-}E گ\n&Radius Random,2Nn]3OO&Alpha Random] zCTŌ&Lifetime RandomP/ضD%$ v &Alpha Fade and Decay\ qQG]|Tѿ-&Movement Basic9-M#W.&Color Fade nUhI%&Movement Lock to Control Point'HnC.k&render_sprite_trailJC_&emit_continuously/TL('=Q&Lifetime Randomø2J7,:G&Position Within Sphere RandomǤwlL3/)E)&Rotation RandomʔEDiu&Radius Random,HC`V &Alpha RandomYRO;1U&Color RandomVݵCBT&Rotation Yaw Flip Randomhţ@Q &Sequence Random`ԖM,A~&lifetime from sequence;LO1|@˗&Movement BasicRoN M&Radius Scale!M ˆb0&Alpha Fade and Decay]B{S&Color FadekL4E4cXc&Oscillate Vector JjNVU^&Movement Lock to Control Point ^%C5) &render_animated_sprites5D0eBI+2^#"%@$:;<=>?# 123456789"0!" dparticle\flamethrowerfire\flamethrowerfire102.vmt  A A A?@ =    PGA6Collision via traces5L>4L?3ROCKETS210/.-?,+* )HC('A98"%$ # "! <effects\sc_brightglow_y_nomodel.vmt  A A A?@ =    PGA6Collision via traces5?43DEBRIS210/.-?,+* )HC('A 6emit_continuously>=HB<210/.;: 6Rotation Random210/.BAC@??6Position Within Sphere RandomPONM ???L KJ210/.IH DCCG DHHFED?C 6Lifetime RandomSff?R>Q?210/. 6Color RandomZY210/.XWVUTB 6Alpha Random]\d[?210/. 6Radius Random210/.`@_?^? 6Alpha Fade and Decayfe>d?210/.cba@? 6Movement BasiciL>h Ag210/. 6Color Fadem*lk?j210/. 6Radius Scalelr?210/.q?p?o?n6Oscillate Vector?~?210/.}| HBHBHB{ HHHz ???y ===xwvut@s?6Movement Lock to Control PointO?L??210/.??>6render_animated_sprites=210/.?????98"%!$ #"! <effects\singleflame.vmt  A A A?@ =    PGA6Collision via traces543DEBRIS210/.-?,+* )HC('A 6emit_continuously>=B<210/.;:6Position Within Sphere RandomPONM ???L KJ210/.IH DAAG HDFED?C 6Trail Length Random>>?210/. 6Lifetime RandomSfff?R?Q?210/. 6Color RandomZ~YYU210/.XWVUTB 6Movement BasiciL>h zCg210/. 6Radius Scalelr?210/.qAp@@o=n 6Color Fademlk?j210/. 6Alpha Fade and Decayfe?d?210/.c?ba?6Movement Lock to Control PointO???210/.???6render_sprite_trail==D210/.?????9#8"%/$+,-.#&'()*"%! $ effects\brightglow_y_nomodel.vmt  A A A?@ =    PGA6Collision via traces5L>4L>3DEBRIS210/.-?,+* )HC('A 6emit_continuously>=@A<210/.;:6Position Within Sphere RandomPONM ???L K?J?210/.IH 1DG CFED?C 6Color RandomZY210/.XWVUTB 6Radius Random210/.`@_^? 6Alpha Random]\[?210/. 6Lifetime RandomS@@R>Q?210/. 6Alpha Fade and Decayfe?d?210/.c?ba? 6Movement Basici=h g210/. 6Color Fademlk?j210/.6Movement Lock to Control PointO?L??210/.??>6render_sprite_trail=D210/.????? 6emit_continuously>=B<210/.;: 6Lifetime RandomSfff@R33@Q?210/.6Position Within Sphere RandomPONM ???L K@J?210/.IH @E4B4BG @E44FED?C 6Rotation Random210/.BA4C@4?? 6Radius Random210/.`@A_@^? 6Alpha Random](\[=210/. 6Color RandomZiY21=0/. #n 6Alpha Fade and Decayfe=d@@210/.cba@@ 6Color Fademrlk?j210/.6Oscillate Vector?~?210/.}| @A@A@A{ @@@z >>>y ===xwvut@s?6Movement Lock to Control PointO?L??210/.??>6render_animated_spritesA210/.?????