DmeElementeditorTypeparticleSystemDefinitionsnameDmeParticleSystemDefinitioncontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiusbounding_box_maxbounding_box_minbounding_box_control_pointmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleChilddelaychildDmeParticleOperatoremission_start_timenum_to_emitoperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillatefunctionNamerandomly distribute to highest supplied Control Pointcreate in modeldistance_mindistance_maxcontrol_point_numberspeed_minspeed_maxspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxdistance_biasdistance_bias_absolute_valuebias in local systemspeed_random_exponentrotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentlifetime_minlifetime_maxlifetime_random_exponentradius_minradius_maxradius_random_exponentcolor1color2tint_percstart_alphaend_alphastart_fade_in_timeend_fade_in_timestart_fade_out_timeend_fade_out_timestart_timeend_timeradius_start_scaleradius_end_scaleease_in_and_outscale_biasgravitydragmax constraint passesuse animation rate as FPSanimation rateorientation_typeanimation_fit_lifetimesecond sequence animation ratecontrol point numberminmaxcolor_fadefade_start_timefade_end_timesequence_minsequence_maxalpha_minalpha_maxalpha_random_exponentspin_rate_degreesspin_stop_timespin_rate_minmax forcemin forceproportional 0/1fade out time exponentfade out time maxfade out time minfade in time exponentfade in time maxfade in time minabsolute oscillationstart/end proportionalend time exponentend time maxend time minstart time exponentstart time maxstart time minoscillation frequency exponentoscillation frequency maxoscillation frequency minoscillation rate exponentoscillation rate maxoscillation rate minoscillation fieldmin lengthmax lengthlength fade in timeuntitledǡ&*J+_?{vExplosionCoreňTzVK½n[?eExplosionEmbers54%L9 ExplosionEmbersԶ;DF%wJn"emit_instantaneouslyݮJJ<"Position Within Sphere RandomjhAMA82}"Rotation RandomzuDEo"Lifetime Random~#&M~ݞ"Radius Randoma#ȤO`ߊ F"Color Random+@naJڪ"Alpha Fade and DecayZ4+GwG?T"Radius ScaleD =PNd_;"Movement Basic)b7n@GY"render_animated_spritesLa5?ExplosionFlash:>E>D_!`ExplosionFlashQ3%|tIC "emit_instantaneouslypҫV3M8RWa"Color Random76XCl$ُ"Radius Random/sN:[/"Rotation Random_H|Mn"Lifetime Randomӣ1$FQHA"Position Within Box Random DЅM0ڀg"Alpha Fade and Decay,*N|Ҳ "Color Fade 6J"}@Ѯв)"Radius Scalep'Gxe""render_animated_sprites~xmgH90Q"emit_instantaneously5#b_D9,"Position Within Sphere Randomg\e2IlA"Sequence Randomٷ GCn20"Radius Random gF<ȳk"Rotation Random1LO5Bbe6"Color Random NJSAsUz"Lifetime Random&UEIhhZh"Alpha Randomu*BO"Alpha Fade and Decays?/6JGsW"Radius ScaleCXgTxD"Rotation Spin Rollxv6͕eC,/) "Movement Basic 63O"Z"Color Fade%LwK#"render_animated_spritesKLExplosion_2ŷ|ICGF%"random force49FF^b.Explosion_2_FireE8=DNuExplosion_2_FireHhcGNƚ p>^ "emit_instantaneouslytʔЋL׊+A+"Radius Random~(_xK*k*"Rotation Random;sB)Χ"Lifetime RandomdA;a>@y5I*"Position Within Sphere Random4߷.C"Alpha Random"ΑjfB}'YY"Color RandomϥE9VB]"Color Fade 2Mүw0H"Radius Scale{xQK}xgB"Lifespan Decay$0 K㢯hgm"Alpha Fade Out Random=i%:OU}b"Movement Basic@~d?G_~ "render_animated_spriteskH YZExplosion_2_FireSmokeq*lEr4Explosion_2_FireSmokeS9@)3+"emit_instantaneously:"qD Er"Position Within Sphere RandomR8G%H4"Sequence RandomiD8[tV"Radius Random[.I ۋ"Rotation Randomm'G/"Lifetime RandomGsL/F"Alpha RandomEO'O{"Color Random׵G ٝAjԍ"Radius Scale͐AжtQd"Movement BasicmtmMiz"Lifespan Decay/ߔNaL)"Alpha Fade Out Random*υHI\`"Alpha Fade In Random߯1 O8YC"Oscillate Scalar\ݘ{DWe,zv"Color Fade¥v2E)$"render_animated_spritesy/v^ $EExplosion_2_Chunks\ ǹwN}/ueExplosion_2_ChunksZ#BGI"emit_instantaneously lЬHDМ4"Position Within Sphere RandomN ȬB$f"Rotation RandomϘg KѢ֑U"Lifetime RandomkS2N>^*"Radius RandomM*秏"Color Random;PIC +Qej"Sequence Random)A׵v"Movement Basicq1%CΌ"Lifespan Decayuq1%BY"Alpha Fade Out Random&68J:rwvP"render_animated_spritesk#SO؃T\SExplosion_2_flash;G/LF;|Explosion_2_flashd@JkOBVgk[x"emit_instantaneouslyX@-z]R"Color RandomAZJ O"Radius Random6F5K2n j"Rotation Random$&@%8Ҏ"Lifetime RandomKV~L,#"Position Within Sphere Random˪8f%ChiW"Color Fade䰚/4D8C"Radius Scale "v>E@K,w"Lifespan Decay\׫v}KXMw"Alpha Fade Out Random4kG"render_animated_spritesM "L  !m&Explosion_2_Embers lMCD^!oW"Alpha Fade In RandomLZITvb"render_sprite_trailFKNrr"emit_instantaneouslyx E'"Position Within Sphere RandomQ%7JX:%]"Sequence Random㈕G,Cُ"Radius Random|g6WF:L"Rotation RandomI{0MDed "Color Random&7w@X))"Lifetime Random`ACf4s"Alpha Random>YWJ)ܑcz"Radius ScalejӛlIM*ĕ"Rotation Spin Rollx7kixOSėiK"Movement BasicnFB͟s"Color Fade6dzNK !ؿko"Lifespan Decay-0^NBu{"Alpha Fade Out RandomVJ2=Ն@N%S"Alpha Fade In Random1?)('&%=?<> *Radius RandomA?)('&%@A?? *Color RandomD)('&%CB@ *Alpha Fade and Decay)('&%J?IH?GF?E? *Radius Scale)('&%P?ONM?L?K *Movement BasicS)('&%RL>Q B *render_animated_spritesXW)('&%VU=T! effects\muzzleflash1.vmt  A A A@     =*emit_instantaneously)('&%$# *Color RandomD)('&%CB̀ *Radius RandomA?)('&%@@?@ *Rotation Random;?)('&%:C98 *Lifetime Random>?)('&%=L><= *Position Within Box Random[ Z )('&%Y *Alpha Fade and Decay)('&%J?IH?GFE? *Color Fade)('&%^?]>\O *Radius Scale)('&%P@?ONBM?L?K *render_animated_spritesXW)('&%VU=T*emit_instantaneously)('&%$x#*Position Within Sphere Random7?65 4 ???)('&%3 2 1@E0C/.A-@,+*Sequence Random)('&%`_ *Radius RandomA?)('&%@@B?(B *Rotation Random;?)('&%:C98 *Color RandomD)('&%C@B@ *Lifetime Random>?)('&%= @<? *Alpha Randomc?)('&%ba *Alpha Fade and Decay)('&%J?I>H=GFE? *Radius Scale)('&%P>ON@M?LL>K *Rotation Spin Roll)('&%fe=d@ *Movement BasicS)('&%R>Q @@@@ *Color Fade)('&%^L>]\@@@O *render_animated_spritesXW)('&%VU=T|}~uvwxyz{t*9KXe)particle\smoke1\smoke1.vmt  A A A@     =*random force%&'()h g @@@!+ 834567-./012,particle\fire_particle_2\fire_particle_2.vmt  A A A@     =*emit_instantaneously%&'()#$ *Radius RandomA?)('&%@B?A *Rotation Random;?)('&%:C98 *Lifetime Random>?)('&%=?<?*Position Within Sphere Random%&'()-.@4 ???5 6/0C1D7?2 3 ,+ *Alpha Random%&'()abc? *Color Random%&'()B999CD *Color Fade)('&%^?]?\O *Radius Scale)('&%PL?ON@M?L?K*Lifespan Decay%&'() *Alpha Fade Out Random%&'()l?k@?j?i *Movement BasicSR?Q )('&% *render_animated_spritesXW)('&%VU?T!: JCDEFGHI<=>?@AB;particle\smoke2\smoke2_alpha_add.vmt  A A A@     =*emit_instantaneously)('&%$#*Position Within Sphere Random7?65 4 ???)('&%3 2 1A0@/.B-,+*Sequence Random)('&%`_ *Radius RandomA?)('&%@B?@B *Rotation Random;?)('&%:pB9p8 *Lifetime Random>?)('&%=ff?<L? *Alpha Randomc?)('&%b0a *Color Random%&'()B"""CD *Radius Scale)('&%PY?ON@M?L?K *Movement BasicS)('&%RQ HB*Lifespan Decay%&'() *Alpha Fade Out Random%&'()lL?kL?j?i *Alpha Fade In Random%&'()o=nL>m?i*Oscillate Scalar%&'()~}|?{?z>y?x?iwvu?t?s?r?qp *Color Fade%&'()\]?^?O *render_animated_spritesXW)('&%VU=T!L WTUVNOPQRSMparticle\debris2\debris_2.vmt  A A A@     =*emit_instantaneously#$%&'()*Position Within Sphere Random-.@B/0C1D2 3 %&'()4 ??>5 67?,+ *Rotation Random89:C%&'();? *Lifetime Random<?=?%&'()>? *Radius Random?A@@A%&'()A? *Color RandomBLC%&'()D*Sequence Random%&'()_` *Movement BasicQ HR%&'()S*Lifespan Decay%&'() *Alpha Fade Out Random%&'()l>k?j?i *render_animated_spritesXU=V%&'()WT!Y d`abc[\]^_Zparticle\particle_glow_05_additive.vmt  A A A@     =*emit_instantaneously#$%&'() *Color RandomB̀C%&'()D *Radius Random?@@A%&'()A? *Rotation Random89:C%&'();? *Lifetime Random<==>%&'()>?*Position Within Sphere Random3 2 7?10/65 4 ???.-)('&%,+ *Color FadeO\]>^?%&'() *Radius ScaleKL?M?NCOP@?%&'()*Lifespan Decay)('&% *Alpha Fade Out Randomij?k?l?)('&% *render_animated_spritesXU=V%&'()WT!f snopqrhijklmgsprites\tp_beam001.vmt  A A A@     =*emit_instantaneously)('&%$#*Position Within Sphere Random7?65 4 ???)('&%3 2 1D0C/.@B-,+ *Rotation Random;?)('&%:C98 *Lifetime Random>?)('&%=?<33> *Radius RandomA?)('&%@@?@ *Alpha Random%&'()a b@c? *Color Random%&'()BC D *Movement BasicS)('&%R=Q H*Lifespan Decay)('&% *Radius Scale%&'()KL?M@N?OP? *Alpha Fade Out Random%&'()l>k>j?i *Alpha Fade In Random%&'()o>n>m?i *render_sprite_trail%&'()U=D*emit_instantaneously#>$x%&'()*Position Within Sphere Random-@.A/0C1@E2 3 %&'()4 ???5 67?,+*Sequence Random_`%&'() *Radius Random?(B@B%&'()A? *Rotation Random89:C%&'();? *Color RandomB@C@%&'()D *Lifetime Random<?= @%&'()>? *Alpha Randomab%&'()c? *Radius ScaleKLL>M?N@OP>%&'() *Rotation Spin Rolld@e=f%&'() *Movement BasicQ BR>%&'()S *Color FadeO\@@@]^L>%&'()*Lifespan Decay%&'() *Alpha Fade Out Random%&'()l?k?j?i *Alpha Fade In Random%&'()o?n?m?i *render_animated_spritesXU=V%&'()WT