DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitioncontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiusbounding_box_maxbounding_box_minbounding_box_control_pointmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleChilddelaychildDmeParticleOperatorscale emission to used control pointsemission_durationemission_rateemission_start_timeoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNametint_perccolor2color1randomly distribute to highest supplied Control Pointcreate in modelspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_random_exponentspeed_maxspeed_mincontrol_point_numberbias in local systemdistance_bias_absolute_valuedistance_biasdistance_maxdistance_minApply Velocity in Local Space (0/1)output maximumoutput minimumInvert Abs ValueAbsolute ValueSpatial Coordinate OffsetTime Coordinate OffsetSpatial Noise Coordinate ScaleTime Noise Coordinate ScaleControl Point Numberworld time noise coordinate scaleinvert absolute valueabsolute valuespatial coordinate offsettime coordinate offsetoutput fieldspatial noise coordinate scaletime noise coordinate scaleemitter lifetime start time (seconds)emitter lifetime end time (seconds)input fieldinput minimuminput maximumoutput is scalar of initial random rangemax constraint passesdraggravitydistance fade rangeend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_minscale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timeproportional 0/1fade out time exponentfade out time maxfade out time minfade in time minfade in time maxfade in time exponentabsolute oscillationstart/end proportionalend time exponentend time maxend time minstart time exponentstart time maxstart time minoscillation frequency exponentoscillation frequency maxoscillation frequency minoscillation rate exponentoscillation rate maxoscillation rate minoscillation fieldsubdivision_counttexel_sizetexture_scroll_ratenum_to_emitsequence_minsequence_maxrotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentlifetime_minlifetime_maxlifetime_random_exponentreverse warp (0/1)warp transition start timewarp transition time (treats min/max as start/end sizes)control point numberlocal coordinate spacewarp minwarp maxalpha_minalpha_maxalpha_random_exponentoffset minoffset maxoffset in local space 0/1offset proportional to radius 0/1use animation rate as FPSanimation rateanimation_fit_lifetimeorientation_typesecond sequence animation rateuse local systemcolor_fadefade_start_timefade_end_timebrush onlycollision groupradius scaleamount of slideamount of bouncemax forcemin forcerestart behavior (0 = bounce, 1 = loop )particles to map from start to endmid point positionbulge control 0=random 1=orientation of start pnt 2=orientation of end pointend control point numberstart control point numberbulgemaximum distanceControl Point to offset positions fromSet positions in world spaceFourth Control Point LocationFourth Control Point ParentFourth Control Point NumberThird Control Point LocationThird Control Point ParentThird Control Point NumberSecond Control Point LocationSecond Control Point ParentSecond Control Point NumberFirst Control Point LocationFirst Control Point ParentFirst Control Point Numberdampen scalefalloff rangelength_minlength_maxlength_random_exponentlength fade in timemax lengthmin lengthHalf-Lambert NormalsCompute Normals From Control PointsClamp Maximum Light Value to Initial ColorClamp Minimum Light Value to Initial ColorInitial Color BiasLight 4 Spot Outer ConeLight 4 Spot Inner ConeLight 4 0% DistanceLight 4 50% DistanceLight 4 DirectionLight 4 Dynamic LightLight 4 ColorLight 4 Type 0=Point 1=SpotLight 4 Control Point OffsetLight 4 Control PointLight 3 Spot Outer ConeLight 3 Spot Inner ConeLight 3 0% DistanceLight 3 50% DistanceLight 3 DirectionLight 3 Dynamic LightLight 3 ColorLight 3 Type 0=Point 1=SpotLight 3 Control Point OffsetLight 3 Control PointLight 2 Spot Outer ConeLight 2 Spot Inner ConeLight 2 0% DistanceLight 2 50% DistanceLight 2 DirectionLight 2 Dynamic LightLight 2 ColorLight 2 Type 0=Point 1=SpotLight 2 Control Point OffsetLight 2 Control PointLight 1 Spot Outer ConeLight 1 Spot Inner ConeLight 1 0% DistanceLight 1 50% DistanceLight 1 DirectionLight 1 Dynamic LightLight 1 ColorLight 1 Type 0=Point 1=SpotLight 1 Control Point OffsetLight 1 Control Pointuntitledbw N.޺ \weapon_muzzle_smokegiI@Zc\weapon_muzzle_smoke_long_b+a0/H 9weapon_muzzle_smoke_long_b[1ʂD\QB^!emit_continuously֮EÆ=B!Color Random IW+S!Position Within Sphere Random-El!Velocity NoiseLdxH͌'-!Remap Noise to Scalar`"[DC rȐN!remap 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