DmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitiontime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiusbounding_box_maxbounding_box_minbounding_box_control_pointmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatorscale emission to used control pointsoperator start fadeoutoperator start fadeinoperator fade oscillateoperator end fadeoutoperator end fadeinemission_start_timeemission_rateemission_durationfunctionNamerotation_random_exponentrotation_offset_minrotation_offset_maxrotation_initialradius_random_exponentradius_minradius_maxlifetime_random_exponentlifetime_minlifetime_maxrandomly distribution growth timespeed_random_exponentspeed_minspeed_maxspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxrandomly distribute to highest supplied Control Pointdistance_mindistance_maxdistance_bias_absolute_valuedistance_biascreate in modelcontrol_point_numberbias in local systemsequence_minsequence_maxalpha_random_exponentalpha_minalpha_maxtint_perccolor2color1max constraint passesgravitydragstart_timescale_biasradius_start_scaleradius_end_scaleend_timeease_in_and_outproportional 0/1fade out time minfade out time maxfade out time exponentuse animation rate as FPSsecond sequence animation rateorientation_typeanimation_fit_lifetimeanimation ratefade in time minfade in time maxfade in time exponenttwist axisobject local space axis 0/1amount of forcemin forcemax forceDmeParticleChilddelaychildstart_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentdistance fade rangespin_stop_timespin_rate_minspin_rate_degreesoutput minimumoutput maximumoutput fieldinput minimuminput maximuminput fieldLight 4 Type 0=Point 1=SpotLight 4 Spot Outer ConeLight 4 Spot Inner ConeLight 4 Dynamic LightLight 4 DirectionLight 4 Control Point OffsetLight 4 Control PointLight 4 ColorLight 4 50% DistanceLight 4 0% DistanceLight 3 Type 0=Point 1=SpotLight 3 Spot Outer ConeLight 3 Spot Inner ConeLight 3 Dynamic LightLight 3 DirectionLight 3 Control Point OffsetLight 3 Control PointLight 3 ColorLight 3 50% DistanceLight 3 0% DistanceLight 2 Type 0=Point 1=SpotLight 2 Spot Outer ConeLight 2 Spot Inner ConeLight 2 Dynamic LightLight 2 DirectionLight 2 Control Point OffsetLight 2 Control PointLight 2 ColorLight 2 50% DistanceLight 2 0% DistanceLight 1 Type 0=Point 1=SpotLight 1 Spot Outer ConeLight 1 Spot Inner ConeLight 1 Dynamic LightLight 1 DirectionLight 1 Control Point OffsetLight 1 Control PointLight 1 ColorLight 1 50% DistanceLight 1 0% DistanceInitial Color BiasHalf-Lambert NormalsCompute Normals From Control PointsClamp Minimum Light Value to Initial ColorClamp Maximum Light Value to Initial Colormaximum emission per framenum_to_emitoutput is scalar of initial random rangeemitter lifetime end time (seconds)emitter lifetime start time (seconds)reverse warp (0/1)warp transition start timewarp transition time (treats min/max as start/end sizes)warp maxwarp mincontrol point numberoffset proportional to radius 0/1offset in local space 0/1offset maxoffset minApply Velocity in Local Space (0/1)Invert Abs ValueAbsolute ValueSpatial Coordinate OffsetTime Coordinate OffsetSpatial Noise Coordinate ScaleTime Noise Coordinate ScaleControl Point Numberoscillation start phaseoscillation multiplierstart/end proportionalstart time minstart time maxoscillation rate minoscillation rate maxoscillation frequency minoscillation frequency maxoscillation fieldend time minend time maxFrames Per Secondfade_start_timefade_end_timecolor_fadeplane pointplane normalglobal originglobal normaloffset of centerminimum distancemaximum distanceglobal 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T@? *Rotation Spin Roll&%$#"qpo *render_animated_sprites\?[&%$#"ZY~wxyz{|} nopqrstuvm particle\fire_particle_7\fire_particle_7.vmt  A A A@    = PGA *emit_continuously)>(A'&%$#"!*Position Within Sphere RandomBA@? ??> =<&%$#";: 9 8C7C6?5*Sequence Random&%$#"DC *Rotation Random&%$#".-C,+? *Color RandomJxxxIooo&%$#"H*Velocity Noise  &%$#"s CCzDr TD  #<A*remap initial scalarwv?u&%$#"ts)\=r>*lifetime from sequenceA&%$#" *Radius Random&%$#"1C0B/? *Position Modify Offset RandomA ³ ð&%$#" *Movement BasicML=L DK&%333?$#"333? *Alpha Fade Out RandomW?V>U>&%$#"T*Lifespan Decay&%$#" *Radius ScaleSR333?&%$#"Q@P?O?N *Alpha Fade In Random_?^L=])\=&%$#"T *Color FadeS?L>&%$#" *Movement BasicM=L zDK&?%$#333?" *render_animated_sprites\A[&%$#"ZYXgf>  particle\particle_glow_05_add_15ob_minsizebig.vmt @  DDD@    = PGA *emit_continuously)>(A'&%$#"!*Position Within Sphere RandomBA@? ??> =<&%$#";: 9 8HD7HD6?5*Sequence Random&%$#"DC *Rotation Random&%$#".-C,+? *Color RandomJI&%$#"H*Velocity Noise  &%$#"s CCzDr TD  #<A*remap initial scalarwv?u&%$#"ts)\=r> *Radius Random&%$#"1HC0HC/? *Position Modify Offset RandomA H³ Hð&%$#" *Lifetime Random4?3?2?&%$#" *Movement BasicM=L @EK&%$#" *Alpha Fade Out RandomW?Vfff?Ufff?&%$#"T*Lifespan Decay&%$#" *Radius ScaleSRff&?&%$#"QAP@O?N *Alpha Fade In Random_?^L=])\=&%$#"T *Color Fade&%%S?L>&%$#" *Movement BasicML>L DK&?%$#333?" *render_animated_sprites\A[&%$#"ZYX *emit_instantaneously'&%$#"d *emit_continuously)?( B'&%$#"!*Position Within Sphere RandomBA@? ???> =<&%$#";: 9 876?5*Sequence Random&%$#"DC *Rotation Random&%$#".-B,+? *Color RandomJLIm\&%$#"H*Velocity Noise  &%$#"s DD;Er ZE  #<A*remap initial scalarwv?u&%$#"tsr?*remap initial scalarwv?u&%$#"ts\Br4B*remap initial scalarwv?u&%$#"ts?r? *Movement BasicM>L @5EK&%$#" *Alpha Fade Out RandomW?V?U?&%$#"T*Lifespan Decay&%$#" *Radius ScaleSR333?&%$#"QAP?Off&?N*Oscillate Vector??&%$#" === === `@`@ ``TL>L>@? *render_animated_sprites\=[&%$#"ZYXparticle\vistasmokev1\vistasmokev2.vmt  BDE@    = PGAgfparticle\particle_glow_01_additive.vmt  A A A@    = PGA *emit_continuously)@(A'&%$#"! *Lifetime Random4?3?2?&%$#"*Position Within Sphere RandomBA@? ???> =<&%$#";: 9 876?5 *Color RandomJl IT-&%$#"H*remap initial scalarwv@u&%$#"tsr?*Sequence Random#&"%$CD *Rotation Random#&"%$.,-C+?*remap initial scalar#&"%$wuv@trBsA*Lifespan Decay&%$#" *Movement BasicM =<&%$#";: 9 876?5 *Color RandomJI&%$#"H*remap initial scalarwv@u&%$#"tsrA*remap initial scalarwv@u&%$#"tsr?*remap initial scalar#&"%$wuv@@tr33>s #< *Position Modify Warp Random#&"%$ ??? ??=@*Lifespan Decay&%$#"*Movement Lock to Control PointAnm?l?k?&%$#"j?i?h? *Movement BasicM ??=<&%$#";: @9 @876?5*remap initial scalarwvpAu&%$#"ts ArA*remap initial scalarwv Au&%$#"tso:r333?*Lifespan Decay&%$#" *Alpha Fade Out RandomW?V>U>&%$#"T *Movement BasicM;L K&%$#" *Alpha Fade In Random_?^?]?&%$#"T *Radius ScaleSR?&%$#"Q@P @O>N *Color Fade}}qS?&%$#" *Rotation Spin Roll&%$#"qpo *render_animated_sprites\=[&%$#"ZY =?<?&%$#";: 9 H8pA7@6?5*Lifespan Decay&%$#" *Alpha Fade Out RandomW?V@U?&%$#"T *Movement BasicM;L K&%$#" *Alpha Fade In Random_?^>]>&%$#"T *Radius ScaleSR?&%@$#"@Q@P?O>N *Color FadeddxS?>&%$#" *Noise Vector #=&%$#"ts @?@?@?r ff&?ff&?ff&?3*Color Light From Control Point?HED~a A A4BzEzD::: Ð A4BHCB A4BHCB~} | {zAy4Bx&%$#" *Rotation Spin Roll&%$#"qpo*Oscillate Scalar??&@A%$#A"?>C'CT@? *render_animated_sprites\=[&%$#"ZYX       particle\particle_glow_01_additive.vmt  A A A@    = PGA*random forced aDaDaDc aaa&% @$#"?gf@ #particle\smoke2\smoke2_alpha_add.vmt  A A A@    = PGA *twist around axisb@@a&%$#"` ?*random forced @@@@@@c @@@&%$#" *emit_continuously)@@( B'&%$#"! *Alpha RandomGFE?&%$#" *Rotation Random&%$#".-C,+?*Sequence Random&%$#"DC *Radius Random&%$#"1B0 B/? *Lifetime Random4?3?2?&%$#" *Color RandomJI &%$#"H*Position Within Sphere RandomBA@? >?> =@B<@B&%$#";: HC9 B8B76?5*Lifespan Decay&%$#" *Movement BasicM;L K&%$#" *Alpha Fade In Random_?^>]>&%$#"T *Radius ScaleSR?&%$#"QAP?O?N *Color FadeddxS?>&%$#"*Oscillate Vector??&%$#" @@ @@@ @@ T@? *Noise Vector #=&%$#"ts @?@?@?r ff&?ff&?ff&? *Rotation Spin Roll&%$#"qpo *Alpha Fade Out RandomW?V?U?&%$#"T *render_animated_sprites\=[&%$#"ZYX *emit_continuously)@(4B'&%$#"! *Alpha RandomGFE?&%$#" *Color RandomJ ,I ,&%$#"H *Lifetime Random4333?3333?2?&%$#" *Radius Random&%$#"1 B0 B/?*Position Within Sphere RandomBA@? ???> =<&%$#";: 9 876?5*Lifespan Decay&%$#" *Movement BasicM ף]L>&%$#"T *Alpha Fade Out RandomW?V>U>&%$#"T *Color Fade(MS?&@@%$#@" *Color FadeLSL=&%@@$#"@*Oscillate Vector??&%@@$#"@ @@@@ ?? 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T@? *render_animated_sprites\=[&%$#"ZYX-particle\particle_glow_05_additive.vmt  A A A@    = PGA *Constrain distance to control pointzDC HCB&@%$#@" *emit_continuously)A(B'&%$#"! *Alpha RandomGFE?&%$#" *Radius Random&%$#"1@0?/? *Lifetime Random4?3>2?&%$#"*Position Within Sphere RandomBA@? @??> ?=A<A&%$#";: /DBHC9 CH8pA7@6?5 *Trail Length Random==?&%$#" *Color RandomJI&%$#"H*Lifespan Decay&%$#" *Movement BasicM=L HK&%$#" *Alpha Fade In Random_?^33>]33>&%$#"T *render_sprite_trail\=D&%$#"b]^_`aWXYZ[\V"4H!'particle\particle_square_gradient_nofog.vmt  DDD@    = PGA*Constrain distance to path between two control pointsY?&%$#">@g#f3+,-./012&'()*%$'particle\bendibeam_nofog.vmt  DDD@    = PGA*Constrain distance to path between two control pointsC@CY?@@&%@$#"@>? *emit_continuously)@@(A'&%$#"! *Radius Random&%$#"1B0@B/? *Lifetime Random4@3@2?&%$#" *Color RandomJ I11&%$#"H*Position Within Sphere RandomBA@? ???> =<&%$#";: 9 8aD76?5 *Alpha RandomGF@E?&%$#"*Lifespan Decay&%$#" *Movement BasicMYـ2L K&%$#" *Radius ScaleSR>&%$#"Q?P>O?N *Radius ScaleSR?&%$#"QP?O?N333? *Alpha Fade Out RandomW?V@?U@?&%$#"T*Oscillate Vector??&%$#" ??? >>> @@@ TL??@? *Alpha Fade In Random_?^>]>&%$#"T *Remap Scalarwv@@u&%$#"tsr333? *render_rope&%$#"@g5fG =>?@ABCDEF89:;<76'particle\particle_glow_05_addnofog.vmt  DDD@    = PGA*Constrain distance to path between two control pointsAAAY?A&%@$#"@>? *emit_continuously)@(pA'&%$#"! *Lifetime Random4@3@2?&%$#" *Color RandomJ I11&%$#"H*Position Within Sphere RandomBA@? ???> =A<&%$#";: 9 8aD76?5 *Alpha RandomGF@E?&%$#"*Remap Noise to Scalar&%$#"tsBrA ??*Lifespan Decay&%$#" *Movement BasicMYـ2L K&%`@$#"`@ *Radius ScaleSR=&%$#"Q?P?O?N *Alpha Fade Out RandomW?V@?U@?&%$#"T*Oscillate Vector??&%$#" ??? >>> @@@ TL??@? *Alpha Fade In Random_?^>]>&%$#"T *Remap Scalarwv@u&%$#"tsr A *Radius ScaleSR?&%$#"Q=P?O?NL?*Oscillate Scalar??&%$#"@@@>T@? *Movement BasicM=L K&`@%$#`@" *render_animated_sprites\=[&%$#"ZYXgIf?UQRSTKLMNOPJ'particle\glow_haze_nofog.vmt  BBB@    = PGA *emit_continuously)@(@'&%$#"! *Radius Random&%$#"1B0B/? *Lifetime Random4@?3@?2?&%$#" *Color RandomJ{{I{{&%$#"H*Position Within Sphere RandomBA@? ???> =<&%$#";: 9 876?5 *Rotation Random&%$#".-C,+? *Alpha RandomGZF@E?&%$#"*Lifespan Decay&%$#" *Alpha Fade In Random_?^>]>&%$#"T *Alpha Fade Out RandomW?V>U>&%$#"T *Radius ScaleSR?&%$#"Q?P?O?N *render_animated_sprites\=[&%$#"ZYX *emit_continuously)@(A'&%$#"! *Radius Random&%$#"1B0B/? *Lifetime Random4@3@2?&%$#" *Color RandomJ I11&%$#"H*Position Within Sphere RandomBA@? ???> =<&%$#";: 9 876?5*Remap Noise to Scalar&%$#"tsCr o:@*Remap Noise to Scalar&%$#"ts?r= o:@@*Lifespan Decay&%$#" *Movement BasicML K&%$#"*Oscillate Scalar??&%$#"@@@@??T@? *Remap Scalarwv@u&%$#"tsL=r? *Remap Scalarwv?u&%$#"tsBr *render_animated_sprites\=[&%$#"ZYXqlmnopfghijked'particle\particle_square_gradient.vmt  BDE@    = PGA*Constrain distance to path between two control points>&%$#">@ *emit_continuously)@(B'&%$#"! *Radius Random&%$#"1B0B/? *Lifetime Random4@3@2?&%$#" *Color RandomJ I11&%$#"H*Position Within Sphere RandomBA@? ???> =<&%$#";: 9 876?5*Remap Noise to Scalar&%$#"tsCr o:@@*Remap Noise to Scalar&%$#"ts?r= o:@@@*Lifespan Decay&%$#" *Movement BasicML K&%$#"*Oscillate Scalar??&%$#"@@@@ #< #&%$#"Q?P>O?N *Radius ScaleSR?&%$#"Q>P?O?N333? *render_animated_sprites\=[&%$#"ZYX{|}~uvwxyzts'particle\particle_square_gradient.vmt  BDE@    = PGA*Constrain distance to path between two control points?&%$#">@ *emit_continuously)@(B'&%$#"! *Radius Random&%$#"1B0B/? *Lifetime Random4@3@2?&%$#" *Color RandomJ I11&%$#"H*Position Within Sphere RandomBA@? ???> =<&%$#";: 9 876?5*Remap Noise to Scalar&%$#"tsCr o:@@*Remap Noise to Scalar&%$#"ts?r= o:@@@*Lifespan Decay&%$#" *Movement BasicML K&%$#"*Oscillate Scalar??&%$#"@@ #< #&%$#"Q?P>O?N *Radius ScaleSR?&%$#"Q>P?O?N333? *render_animated_sprites\=[&%$#"ZYX'particle\particle_square_gradient.vmt  BDE@    = PGA*Constrain distance to path between two control pointsff&?&%$#">@ *emit_continuously)@(B'&%$#"! *Radius Random&%$#"1B0B/? *Lifetime Random4@3@2?&%$#" *Color RandomJ I11&%$#"H*Position Within Sphere RandomBA@? ???> =<&%$#";: 9 876?5*Remap Noise to Scalar&%$#"tsCr o:@@*Remap Noise to Scalar&%$#"ts?r= o:@@@*Lifespan Decay&%$#" *Movement BasicML K&%$#"*Oscillate Scalar??&%$#"`@`@ #< #&%$#"Q?P>O?N *Radius ScaleSR?&%$#"Q>P?O?N333? *render_animated_sprites\=[&%$#"ZYX'particle\particle_square_gradient.vmt  BDE@    = PGA*Constrain distance to path between two control points@?&%$#">@ *emit_continuously)@(B'&%$#"! *Radius Random&%$#"1B0B/? *Lifetime Random4@3@2?&%$#" *Color RandomJ I11&%$#"H*Position Within Sphere RandomBA@? ???> =<&%$#";: 9 876?5*Remap Noise to Scalar&%$#"tsCr o:@@*Remap Noise to Scalar&%$#"ts?r= o:@@@*Lifespan Decay&%$#" *Movement BasicML K&%$#"*Oscillate Scalar??&%$#"@@@@ #< #&%$#"Q?P>O?N *Radius ScaleSR?&%$#"Q>P?O?N333? *render_animated_sprites\=[&%$#"ZYX'particle\particle_square_gradient.vmt  BDE@    = PGA*Constrain distance to path between two control points@?&%$#">@ *emit_continuously)@(B'&%$#"! *Radius Random&%$#"1B0B/? *Lifetime Random4@3@2?&%$#" *Color RandomJ I11&%$#"H*Position Within Sphere RandomBA@? ???> =<&%$#";: 9 876?5*Remap Noise to Scalar&%$#"tsCr o:@@*Remap Noise to Scalar&%$#"ts?r= o:@@@*Lifespan Decay&%$#" *Movement BasicML K&%$#"*Oscillate Scalar??&%$#"@@@@ #< #P?O?N333? *Radius ScaleSR>&%$#"Q?P>O?N *render_animated_sprites\=[&%$#"ZYX'particle\particle_square_gradient.vmt  BDE@    = PGA*Constrain distance to path between two control pointsff&?&%$#">@ *emit_continuously)@(B'&%$#"! *Radius Random&%$#"1B0B/? *Lifetime Random4@3@2?&%$#" *Color RandomJ I11&%$#"H*Position Within Sphere RandomBA@? ???> =<&%$#";: 9 876?5*Remap Noise to Scalar&%$#"tsCr o:@@*Remap Noise to Scalar&%$#"ts?r= o:@@@*Lifespan Decay&%$#" *Movement BasicML K&%$#"*Oscillate Scalar??&%$#"`@`@ #< #&%$#"Q?P>O?N *Radius ScaleSR?&%$#"Q>P?O?N333? *render_animated_sprites\=[&%$#"ZYX'particle\bendibeam_nofog.vmt  DDD@    = PGA*Constrain distance to path between two control pointsA@AY?@&%?$#"?>=gf'particle\glow_haze_nofog.vmt  BBB@    = PGA *emit_continuously)>(B'&%$#"! *Radius Random&%$#"1PA0@A/? *Lifetime Random4>3>2?&%$#" *Color RandomJ{{I{{&%$#"H*Position Within Sphere RandomBA@? ???> =<&%$#";: 9 876?5 *Rotation Random&%$#".-C,+? *Alpha RandomGZF@E?&%$#"*Lifespan Decay&%$#" *Alpha Fade In Random_?^>]>&%$#"T *Alpha Fade Out RandomW?V>U>&%$#"T *Radius ScaleSR?&%$#"Q?P?O?N *render_animated_sprites\=[&%$#"ZYXgf'particle\particle_glow_05_addnofog.vmt  BBB@    = PGA *emit_continuously)L>(B'&%$#"! *Radius Random&%$#"1PA0@A/? *Lifetime Random4>3>2?&%$#" *Color RandomJ{{I{{&%$#"H*Position Within Sphere RandomBA@? 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