sDmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitioncontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiusbounding_box_maxbounding_box_minbounding_box_control_pointmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleChilddelaychildDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillateemission_start_timeemission_rateemission_durationscale emission to used control pointsfunctionNamedistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemcontrol_point_numberspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxcreate in modelrandomly distribute to highest supplied Control Pointcolor1color2tint_percworld time noise coordinate scaleoutput maximumoutput minimuminvert absolute valueabsolute valuespatial coordinate offsettime coordinate offsetoutput fieldspatial noise coordinate scaletime noise coordinate scaleoutput is scalar of initial random rangeinput maximuminput minimuminput fieldemitter lifetime end time (seconds)emitter lifetime start time (seconds)gravitydragmax constraint passesstart_timeend_timeradius_start_scaleradius_end_scaleease_in_and_outscale_biasfade out time minfade out time maxfade out time exponentproportional 0/1fade in time exponentfade in time maxfade in time minuse animation rate as FPSanimation_fit_lifetimeorientation_typeanimation ratesecond sequence animation rateControl Point NumberTime Noise Coordinate ScaleSpatial Noise Coordinate ScaleTime Coordinate OffsetSpatial Coordinate OffsetAbsolute ValueInvert Abs ValueApply Velocity in Local Space (0/1)radius_random_exponentradius_maxradius_minlifetime_random_exponentlifetime_maxlifetime_minoffset proportional to radius 0/1offset in local space 0/1offset maxoffset min[untitled H'FLYlarvae_glow- MRvN larvae_glow_bewwAHb6\wlarvae_glow_bˤᲯH/c̶!emit_continuouslySp4mDN] !Color Random}}I @ !Remap Noise to Scalar`OD5$j!Remap Noise to Scalarv?wOϫ7!remap initial scalarU>FEﭐv!Remap Noise to ScalarE[e+NX R!Lifespan DecayH-H'}n(!Movement BasicFʘKi9Z/!Radius Scale@Ii\INi$A!Alpha Fade Out Random]\v|D?tH!Radius Scalev+OwR;%!Alpha Fade In Randomߴ&A;!!render_animated_sprites1vHma,larvae_glow_cm)MG\?*%_larvae_glow_c2&)[J*9A!!emit_continuouslyQMi-x7i!Position Within Sphere Random%Nd7!Velocity NoisevGV5!remap initial scalar:y +{N̢H!Color Random>*M7 !Remap Noise to Scalar=j>K8W kAf!Radius Random&M\cZ!Remap Noise to Scalar7 γD3\!Lifespan DecayJ%j+1IнT!Movement BasicJL ~.!Radius ScaleÃE*Jzs(R z!Alpha Fade Out Random%ycIRS!render_animated_spritesȇ*BG#>!emit_continuously4vmE7!Position Within Sphere Random HfbA\d!Velocity Noise bAA!remap initial scalar֌jeFiq!Color Randomͮ$ /HGN\!Remap Noise to ScalarMCG# H!Lifetime RandomY19]KL.;_b!Remap Noise to Scalar'3Lי8e!Lifespan DecayNϼIxۃ,!Movement Basic/NW Ogou!Radius ScaleHIҡG;!Alpha Fade Out Random/]fI v@!Alpha Fade In Random- #zI⾽cƹ!render_animated_sprites2;D0larvae_glow_extract`q Ap)'2larvae_glow_extract_b 2ZWJ nlarvae_glow_extract_bB:qO?!emit_continuously?LgJ]!Position Within Sphere Random('HqdP I!Color RandomSsKy!Remap Noise to Scalar\|_[KB!!Remap Noise to Scalar,BLh0y!remap initial scalar]:bGcX=)i!Position Modify Offset Random;j5GL_>!Lifespan Decay(8J.!Movement Basicpkw|/KJI7!Radius Scale} Z\CvV杻!Velocity NoiseeVpD-b};!remap initial scalar:~"sJOK!Color RandomFDGvP1!Remap Noise to Scalara˕-Kk7ˁ!Lifespan DecayN6jB4wuAS:!Movement Basichz*E A!Radius Scale7ugdM` o!Alpha Fade Out Randoma]nєEhA:Z!Alpha Fade In Randomm 6$;IZ!render_animated_spriteshB+ ߀] /1A.)*+,-"#$%&'(!2particle\particle_ring_wave_4_add_15ob.vmt  A A A@     =   particle\particle_glow_04_additive.vmt  A A A@     = +emit_continuously*)@A(pA'&%$#"+Position Within Sphere Random876 5 4?3210/ . ???-,&%$#" +Color Random;: 9 T&%$#"+Remap Noise to Scalar"#$%&E?D?CBA @?>?=@<+Remap Noise to Scalar"#$%&E?D?CBBA BBB@?>?=?<+remap initial scalar"#$%&KJIHG@AC>?==F+Remap Noise to Scalar"#$%&ED?CBA @?>?=?<+Lifespan Decay&%$#" +Movement BasicNML &%$#" +Radius ScaleT?SR@QP?O&%$#" +Alpha Fade Out RandomXW?V`?U`?&%$#" +Radius Scale"#$%&O?P?Q@RST? 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