pDmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoruse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinemission_start_timefunctionNametint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1randomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelspeed_random_exponentbias in local systemdistance_bias_absolute_valuedistance_biasspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_maxspeed_mincontrol_point_numberdistance_maxdistance_minrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initiallifetime_random_exponentlifetime_maxlifetime_minradius_random_exponentradius_maxradius_minsequence_maxsequence_minmax constraint passesdraggravityend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphascale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timeorientation control pointVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberuse animation rate as FPSsecond sequence animation rateanimation_fit_lifetimeorientation_typeanimation rate untitled_DT+FY~ centaur_spit8s$I]&emit_continuouslyf MnrBn&Color Random,tJkPE&Position Within Sphere Randomb7}NQ@&Rotation RandomIHtD/U&Lifetime Random1W4Nq&Radius Randomce@=Afr&Sequence RandomFbDf@HZ&Movement Basic9O/Huu&Alpha Fade and Decayݰ =<?;:9 1Rotation RandomJIHC/.-,+G? 1Lifetime RandomM>LL?/.-,+K? 1Radius RandomP@OA/.-,+N?1Sequence RandomRQ/.-,+ 1Movement BasicU T/.-,+S 1Alpha Fade and Decay[?ZYX=W=V?/.-,+ 1Radius Scalea`?_^@]\?/.-,+1render_animated_spriteso?nm/.-,+lkji?hg?fe?d?c?b