jDmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitiontime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiusbounding_box_maxbounding_box_minbounding_box_control_pointmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutmin forcemax forceoperator fade oscillatefunctionNamemaximum emission per frameemission_start_timenum_to_emitrandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modeldistance_mindistance_maxcontrol_point_numberspeed_minspeed_maxspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxdistance_biasbias in local systemspeed_random_exponentdistance_bias_absolute_valueradius_minradius_maxradius_random_exponentlifetime_minlifetime_maxlifetime_random_exponentcolor1color2tint_percalpha_minalpha_maxalpha_random_exponentstart_alphaend_alphastart_fade_in_timeend_fade_in_timestart_fade_out_timeend_fade_out_timegravitydragmax constraint passesspin_rate_degreesspin_stop_timespin_rate_minstart_timeend_timeradius_start_scaleradius_end_scaleease_in_and_outscale_biasuse animation rate as FPSsecond sequence animation rateanimation rateorientation_typeanimation_fit_lifetimescale emission to used control pointsemission_rateemission_durationsequence_minsequence_maxrotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentFlip PercentageDmeParticleChilddelaychildduntitled H'FLYantlion_spit_02>-vg@GߞC] random forceiLk3Z emit_instantaneously,sAJaCD[ Position Within Sphere Random'J$FUb Radius Random0L)F9 Lifetime Randomg$E/  Color RandomQ dF&HLFng Alpha Randomzڐt>YG?]Ѩ Alpha Fade and Decaye9E5˾7J Movement BasicM HNmO Rotation Spin Roll8PCJ  Radius Scale0w? 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