^DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoruse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateemission_start_timeoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNamerandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_random_exponentspeed_maxspeed_mincontrol_point_numberbias in local systemdistance_bias_absolute_valuedistance_biasdistance_maxdistance_minend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphause animation rate as FPSsecond sequence animation rateorientation control pointorientation_typeanimation_fit_lifetimeanimation rateVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numbertint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1alpha_random_exponentalpha_maxalpha_min untitledsfG:Q#brPulse_Projectile:vCyvLd i&emit_continuously' 'Lg&Position Within Sphere Random}'96D0#(&Alpha Fade and Decay1oLدD-&render_animated_spritesWfD܆/Pulse_Projborder04B5`h&emit_continuouslyD_pC/6.&Position Within Sphere RandomjiK7Co&C &Color Random~oAI&Alpha RandomPCD:>&Alpha Fade and Decay= NPs#L[&render_animated_spritesbO uO'~%"%$#"! particle\particle_ring_wave_8.vmt  A A A?@l =    PGA 1emit_continuously0/.-,+*B)('1Position Within Sphere Random0/.-,?>@@= ???< ;:987?6 5 432 1Alpha Fade and Decay0?/?.@-,E?DCB?A?@?1render_animated_sprites0/.-,SR?QP?ON?M?L?K=JIHGF"% $ # "! particle\blood_core.vmt  A A A?@! =    PGA 1emit_continuously0/.-,+*B)('1Position Within Sphere Random0/.-,?>@= ???< ;:98B7?6 5 AHB432HB 1Color Random0/.-,ZY XWVU TB 1Alpha Random0/.-,]\[? 1Alpha Fade and Decay0/.-,E?DCB?A?@?1render_animated_sprites0/.-,SR?QP?ON?M?L?K=JIHGF