DmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitiontime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiusbounding_box_maxbounding_box_minbounding_box_control_pointmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleChilddelaychildDmeParticleOperatormaximum emission per framenum_to_emitemission_start_timeoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNamelifetime_minlifetime_maxlifetime_random_exponentalpha_minalpha_maxalpha_random_exponentradius_minradius_maxradius_random_exponentrandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_random_exponentspeed_maxspeed_mincontrol_point_numberbias in local systemdistance_bias_absolute_valuedistance_biasdistance_maxdistance_mintint_perccolor2color1fade out time minfade out time maxfade out time exponentproportional 0/1gravitydragmax constraint passesscale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timeanimation rateanimation_fit_lifetimeorientation_typesecond sequence animation rateuse animation rate as FPSrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialFlip Percentagesequence_maxsequence_minApply Velocity in Local Space (0/1)output maximumoutput minimumInvert Abs ValueAbsolute ValueSpatial Coordinate OffsetTime Coordinate OffsetSpatial Noise Coordinate ScaleTime Noise Coordinate ScaleControl Point Numberoscillation start phaseoscillation multiplierstart/end proportionalend time maxend time minstart time maxstart time minoscillation frequency maxoscillation frequency minoscillation rate maxoscillation rate minoscillation fieldPlane NormalCull plane offsetControl Point for point on planeoffset proportional to radius 0/1offset in local space 0/1offset maxoffset minFrames Per Secondyaw_random_exponentyaw_offset_maxyaw_offset_minyaw_initialscale emission to used control pointsemission_rateemission_durationworld time noise coordinate scaleinvert absolute valueabsolute valuespatial coordinate offsettime coordinate offsetoutput fieldspatial noise coordinate scaletime noise coordinate scalefade in time exponentfade in time maxfade in time minlength_minlength_maxlength_random_exponentcontrol point numberplane pointplane normalglobal originglobal normalfade_end_timefade_start_timecolor_fadeoutput is scalar of initial random rangeinput maximuminput minimuminput fieldemitter lifetime end time (seconds)emitter lifetime start time (seconds)start age maximumstart age minimumuntitledAwLaH엽 g{water_splash_01 HWG0 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PGA ,Prevent passing through a plane '()*+ ,emit_continuously+*)('&B ,Color RandomDEC& F< '()*+ ,Lifetime Random/?.@-@'()*+ ,Alpha Random2?1<0'()*+ ,Rotation RandomY?Z4B[4\'()*+,Position Within Sphere Random9 : ;?<=>?@ ?A ??BCCB'()*+876,Velocity Noise`a @@@b c d e fg=hi'()*+,Remap Noise to Scalar+*)('?? b?a?,Sequence Random^_'()*+,Lifespan Decay'()*+ ,Alpha Fade Out RandomJI?H@?G@?'()*+ ,Movement BasicMLK '()*+ ,Alpha Fade In RandomJ?>>'()*+,Oscillate Scalarlm?n?opJq?r>s?tu'()*+k@j? ,render_animated_spritesXVUT='()*+W ,emit_continuously@A&'()*+ ,Color Random+*)('FED ,Lifetime Random+*)('-@.@/? ,Alpha Random+*)('0<12? ,Rotation Random+*)('\[4Z4BY?,Position Within Sphere Random+*)('CBAA ??@ ??>=<A;?: 9 876 ,Position Modify Offset Random+*)('>| { zy,Velocity Noise+*)('ihg?fe d c b a AAHB`,Remap Noise to Scalara?b? ??'()*+,Lifespan Decay+*)(' ,Alpha Fade Out Random+*)('G?H?I?J ,Movement Basic+*)('K HBLM ,Radius Scale+*)('SR=QP?ON? ,Radius Scale+*)('S>R?Q?P333?ON?,Oscillate Vector+*)('ut s ???r ???q @@@Jp=oL>n?m?lk@j? ,Alpha Fade In RandomJ?>>'()*+ ,render_animated_spritesW+*)('T=UVX particle\warp_ripple.vmt  CC A@    = aD="!effects\splashwake1.vmt  A A A@    = D= ,emit_continuously+*)('&@ ,Lifetime Random/?.?-?'()*+ ,Alpha Random2?10'()*+ ,Radius Random5?4A3@'()*+,Position Within Sphere Random78+*)('C@B@A ???@ ??>=<;?: 9 6 ,Color Random+*)('FZZZEouD> ,Rotation Random+*)('\[ZCY?,Lifespan Decay'()*+ ,Alpha Fade Out RandomJI?H333?G?'()*+ ,Movement BasicMLK '()*+ ,Radius ScaleNff?OP@AQ@R?S'()*+ ,Alpha Fade In Random+*)('>>?J ,render_animated_spritesWVUT='()*+X"!"! particle\splash01\splash01.vmt  A A A@    = HD="y! ,emit_continuously+*)('&@A ,Color Random+*)('FED> ,Alpha Random+*)('021F2? ,Radius Random+*)('3A4A5?,Position Within Sphere Random78+*)('CABAA ??@ ?>=<;?: 9 6 ,Position Modify Offset Randomyz{ ?| ?>'()*+,lifetime from sequence}A'()*+,Remap Noise to ScalaraAb ?@@'()*+,Lifespan Decay+*)(' ,Alpha Fade Out Random+*)('G>H>I?J ,Movement Basic+*)('K L ף;M ,render_animated_spritesW+*)('TAUVX ,emit_continuously+*)('&@@ ,Lifetime Random/?.?-?'()*+ ,Alpha Random2?1K0#'()*+ ,Radius Random5?4A3PA'()*+ ,Rotation RandomY?ZC[\'()*+,Position Within Sphere Random789 : ;?<=>?@ ?A ??BAC?'()*+6 ,Position Modify Offset Random+*)('>| ?{ ?zy,Rotation Yaw Flip Random+*)(']?,Lifespan Decay'()*+ ,Alpha Fade Out RandomJI?H?G?'()*+ ,Movement BasicMLK '()*+ ,Radius ScaleN@?OP AQR?S'()*+ ,render_animated_spritesWVUT='()*+Xparticle\splash01\splash01.vmt  A A A@    = PGA"!particle\splash01\splash01.vmt  A A A@    = PGA ,emit_instantaneously+*)('&%$d ,Alpha Random+*)('012? ,Radius Random+*)('3A4A5?,Position Within Sphere Random+*)('CB@@A ??@ ?>=<;?: 9 876 ,Position Modify Offset Random+*)('>| ?{ ?zy,lifetime from sequence+*)('}A ,Color RandomDff>Em? 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Dff> ,Rotation Yaw Random+*)('B~?,Lifespan Decay'()*+ ,Movement BasicMLK '()*+ ,render_animated_spritesVUTA'()*+WXparticle\splash01\splash01.vmt  A A A@    = PGA"!"!"! ,emit_instantaneously+*)('&%$d ,Alpha Random+*)('012? ,Radius Random+*)('3A4A5?,Position Within Sphere Random+*)('CBA ??@ ?>=<;?: 9 876 ,Position Modify Offset Random+*)('>| ?{ ?zy,lifetime from sequence+*)('}A ,Color RandomDff>ETFSj'()*+ ,Rotation Yaw Random+*)('44B~?,Rotation Yaw Flip Random+*)(']?,Lifespan Decay+*)(' ,Movement Basic+*)('K LM ,render_animated_spritesXW+*)('TAUV     particle\splash01\splash01.vmt  A A A@    = PGA"!"!"! ,emit_instantaneously+*)('&%$d ,Alpha Random+*)('012? ,Radius Random+*)('3A4A5?,Position Within Sphere Random+*)('CBA ??@ ?>=<;?: 9 876 ,Position Modify Offset Random+*)('>| ?{ ?zy,lifetime from sequence+*)('}A ,Color RandomDff>ETF6E'()*+ ,Rotation Yaw Random+*)('44B~?,Lifespan Decay+*)(' ,Movement Basic+*)('K LM ,render_animated_spritesXW+*)('TAUV! particle\splash01\splash01.vmt  A A A@    = PGA"!"!"! ,emit_instantaneously%&'()*+$d ,Alpha Random2?1Z02'()*+ ,Radius Random5?4A3A'()*+,Position Within Sphere Random789 : ;?<=>?@ A ??BC'()*+6 ,Position Modify Offset Randomyz{ ?| ?>'()*+,lifetime from sequence}A'()*+ ,Rotation Yaw Random~?A'()*+ ,Color RandomDff&?EF'()*+,Rotation Yaw Flip Random]?'()*+,Lifespan Decay'()*+ ,Movement BasicMLK '()*+ ,render_animated_spritesVUTA'()*+WX1/0'()*+,-.&#$%particle\splash01\splash01.vmt  A A A@    = PGA"!"!"! ,emit_instantaneously%&'()*+$d ,Alpha Random2?1Z02'()*+ ,Radius Random5?4A3A'()*+,Position Within Sphere Random789 : ;?<=>?@ A ??BC'()*+6 ,Position Modify Offset Randomyz{ ?| ?>'()*+,lifetime from sequence}A'()*+ ,Rotation Yaw Random~?A'()*+ ,Color RandomDff&?EF'()*+,Rotation Yaw Flip Random]?'()*+,Lifespan Decay'()*+ ,Movement BasicMLK '()*+ ,render_animated_spritesVUTA'()*+WXtpqrsijklmnoh3DVparticle\warp_ripple.vmt  CC A@    = aD="4!C?@AB789:;<=>65 effects\bubble.vmt  A A A@    = HD= ,Prevent passing through a plane+*)(' @  ,emit_continuously@@@E&'(@)*+ ,Color RandomDEF`ff'()*+ ,Lifetime Random/?.>-33>'()*+ ,Alpha Random2?1<02'()*+ ,Radius Random5?4>3='()*+ ,Rotation RandomY?ZC[\'()*+,Position Within Sphere Random789 : ;?<A=A>?@ ?A ??BC'()*+6,Velocity Noise`ia AABb Bc d e fg #| @{ C@Bzy,Lifespan Decay'()*+ ,Alpha Fade Out RandomJI?H?G33>'()*+ ,Movement BasicML>K '()*+ ,Radius ScaleNff&?OP?Q@@R?S'()*+ ,render_animated_spritesVUT='()*+WX"E!UPQRSTHIJKLMNOFG<particle\water\watersplash_002a_nonearcull.vmt  A A A@    = D= ,emit_continuously@A&'(@)@*+ ,emit_continuously+*)?(@'&pA@ ,Lifetime Random+*)('-@.@/? ,Radius Random+*)('3@A4pA5?,Position Within Sphere Random9 >: >;?<=>?@ A ??B@BC@'()*+876 ,Color RandomDL>EFjjj'()*+ ,Rotation RandomY?ZC[\'()*+,Sequence Random+*)('_^ ,Position Modify Offset Random+*)('>| ?{ B?zy,remap initial scalar+*)(' Ab>a=,Lifespan Decay+*)(' ,Alpha Fade Out Random+*)('G@?H@?I?J ,Movement Basic+*)('K L #PAONff? ,Alpha Fade In RandomJ?>>'()*+ ,render_animated_spritesX+*)('T=UVW"W!gcdef YZ[\]^_`abXparticle\antlion_goop3\antlion_goop3.vmt  A A A@    = HD= ,emit_continuously@zC&'(@)*+ ,Color RandomD>EF'()*+ ,Alpha Random2?1i0K'()*+ ,Radius Random5?4A3@'()*+,Position Within Sphere Random9 : ;?<=>?@ A ??B@BCA'()*+876,Sequence Random+*)('_^,lifetime from sequence+*)('}A ,Position Modify Offset Random+*)('>| @{ @zy ,Rotation Yaw Random+*)('A~? ,Rotation Random+*)('\[ZCY?,Rotation Yaw Flip Random+*)(']?,Lifespan Decay'()*+ ,Alpha Fade Out RandomJI?H?G?'()*+ ,Movement BasicMLK '()*+ ,Radius Scale+*)('SR?Q?P@@ON? ,render_animated_spritesXVUTA'()*+W ,emit_continuously? A&'(?)*+ ,Lifetime Random+*)('-?.?/? ,Alpha Random+*)('0#1K2? ,Radius Random+*)('3PA4A5? ,Rotation Random+*)('\[ZCY?,Position Within Sphere Random+*)('C?BBA ??@ ??>=<;?: 9 876 ,Position Modify Offset Randomyz{ @| @>'()*+,Rotation Yaw Flip Random]?'()*+,Lifespan Decay+*)(' ,Alpha Fade Out Random+*)('G?H?I?J ,Movement Basic+*)('K LM ,Radius Scale+*)('SR?QP AON@? ,render_animated_spritesX+*)('T=UVW v^particle\splash01\splash01.vmt  A A A@    = HD="w!yz{|}~xparticle\water\watersplash_001b.vmt  A A A@    = HD= ,emit_continuously@B&'(@)@*+ ,Color RandomD>EF'()*+ ,Radius Random5?44B3B'()*+,Position Within Sphere Random9 : ;?<=>?@ A ??BAC?'()*+876 ,Position Modify Offset Randomyz{ D| >'()*+ ,Lifetime Random+*)('-?.@/? ,Rotation Random+*)('\[ZCY?,Rotation Yaw Flip Random+*)(']?,remap initial scalar+*)('@b>a=,Lifespan Decay'()*+ ,Alpha Fade Out RandomJI?H@?Gff&?'()*+ ,Movement BasicMLK L'()*+ ,Alpha Fade In Random+*)('>>?J ,Radius Scale+*)('SR?QP@ON? ,render_animated_spritesXVUTA'()*+W"! particle\particle_sphere.vmt  A A A@    = HD= ,emit_continuously@@C&'(@@)*+ ,Color RandomD>EF'()*+ ,Alpha Random2?1F02'()*+ ,Radius Random5?4?3>'()*+,Position Within Sphere Random9 : ;?<=>?@ A ??BAC?'()*+876 ,Position Modify Offset Random+*)('>| ?{ ?zy ,Position Modify Offset Randomyz{ D| >'()*+ ,Lifetime Random+*)('-33>.?/?,Velocity Noise+*)('ih?g@fe d c b Ba B BzC` ,Rotation Random+*)('\[ZCY?,Lifespan Decay'()*+ ,Alpha Fade Out RandomJI?H>G>'()*+ ,Movement BasicML #EcccF'()*+ ,Alpha Random2?1F02'()*+ ,Radius Random5?4@3@@'()*+,Position Within Sphere Random9 B: A;?<=>?@ A ??BAC?'L()*+876,lifetime from sequence+*)('}HB ,Position Modify Offset Random+*)('>| ?{ ?zy ,Position Modify Offset Randomyz{ DA| >'()*+,Sequence Random+*)('_^ ,Rotation Random+*)('\[ZCY?,Velocity Noise+*)('ih?g@@fe d c b $$Ba $C$CB`,Lifespan Decay'()*+ ,Alpha Fade Out RandomJI?Hff>G>'()*+ ,Movement BasicML=K '()*+ ,Alpha Fade In Random+*)('>>?J ,render_animated_spritesXVUTHB'()*+W ,emit_continuously+*)@(@@'&C@@ ,Color Random+*)('FxEZZZD> ,Alpha Random+*)('012? ,Radius Random+*)('3A4`A5?,Position Within Sphere Random78+*)('C?BAA ??@ ?>=<;?: 9 6,lifetime from sequence}A'()*+,Remap Noise to ScalaraAb ?@@'()*+ ,Position Modify Offset Randomyz{ >| >>'()*+ ,Position Modify Offset Random+*)('>| { Dzy,Lifetime Pre-Age Noise+*)('?? >,Lifespan Decay+*)(' ,Alpha Fade Out Random+*)('G>H>I?J ,Movement Basic+*)('K LM ,render_animated_spritesW+*)('TAUVXparticle\splash01\splash01.vmt  A A A@    = HD="!particle\water\watersplash_001b.vmt  A A A@    = HD= ,emit_continuously+*) @(@@'&A@@ ,Color Random+*)('FED> ,Radius Random+*)('3B44B5?,Position Within Sphere Random78+*)('C?BAA ??@ ?>=<;?: 9 6 ,Position Modify Offset Random+*)('>| { Bzy ,Lifetime Random/?.@-?'()*+ ,Rotation RandomY?ZC[\'()*+,Rotation Yaw Flip Random]?'()*+,remap initial scalara=b>@@'()*+,Lifespan Decay+*)(' ,Alpha Fade Out Random+*)('Gff&?H@?I?J ,Movement Basic+*)('K LM ,Alpha Fade In RandomJ?>>'()*+ ,Radius ScaleN?OP@QR?S'()*+ ,render_animated_spritesW+*)('TAUVX"! particle\particle_sphere.vmt  A A A@    = HD= ,emit_continuously+*)(@@'&B@@ ,Color Random+*)('FED> ,Alpha Random+*)('021F2? ,Radius Random+*)('3>4?5?,Position Within Sphere Random78+*)('C?BAA ??@ ?>=<;?: 9 6 ,Position Modify Offset Randomyz{ ?| ?>'()*+ ,Position Modify Offset Random+*)('>| { Bzy ,Lifetime Random/?.?-33>'()*+,Velocity Noise`a B BzCb Bc d e fg@h?i'()*+ ,Rotation RandomY?ZC[\'()*+,Lifespan Decay+*)(' ,Alpha Fade Out Random+*)('G>H>I?J ,Movement Basic+*)('K L # ,Alpha Random+*)('021F2? ,Radius Random+*)('3@@4@5?,Position Within Sphere Random78+*)('LC?BAA ??@ ?>=<;?: A9 B6,lifetime from sequence}pB'()*+ ,Position Modify Offset Random+*)('>| { Bzy,Sequence Random^_'()*+ ,Rotation RandomY?ZC[\'()*+,Velocity Noise`a $C$CBb $$Bc d e fg@@h?i'()*+,Lifespan Decay+*)(' ,Alpha Fade Out Random+*)('G>H>I?J ,Movement Basic+*)('K L=M ,render_animated_spritesW+*)('TpBUVX ,emit_continuously@@B&'(@@)@*+ ,Color RandomD>EZZZFx'()*+ ,Alpha Random2?10'()*+ ,Radius Random5?4`A3A'()*+,Position Within Sphere Random9 : ;?<=>?@ A ??BAC?'()*+876,lifetime from sequence+*)('} B,Remap Noise to Scalar+*)('@@? baA ,Position Modify Offset Randomyz{ B| >'()*+,Lifespan Decay'()*+ ,Alpha Fade Out RandomJI?H>G>'()*+ ,Movement BasicMLK '()*+ ,render_animated_spritesXVUT B'()*+W