DmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatortwist axisoperator start fadeoutoperator start fadeinoperator fade oscillateoperator end fadeoutoperator end fadeinobject local space axis 0/1amount of forcefunctionNameuse parent particles for emission scalingscale emission to used control pointsemission_start_timeemission_rateemission_durationlifetime_random_exponentlifetime_minlifetime_maxradius_random_exponentradius_minradius_maxtint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1sequence_minsequence_maxrotation_random_exponentrotation_offset_minrotation_offset_maxrotation_initialalpha_random_exponentalpha_minalpha_maxminmaxcontrol point numberstart_fade_out_timestart_fade_in_timestart_alphaend_fade_out_timeend_fade_in_timeend_alphamax constraint passesgravitydragstart_timescale_biasradius_start_scaleradius_end_scaleend_timeease_in_and_outspin_stop_timespin_rate_minspin_rate_degreesfade_start_timefade_end_timecolor_fadeorientation control pointVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberuse animation rate as FPSsecond sequence animation rateorientation_typeanimation_fit_lifetimeanimation rateDmeParticleChilddelaychildmin forcemax forcerandomly distribution growth timespeed_random_exponentspeed_minspeed_maxspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxrandomly distribute to highest supplied Control Pointdistance_mindistance_maxdistance_bias_absolute_valuedistance_biascreate in modelcontrol_point_numberbias in local systemproportional 0/1fade in time minfade in time maxfade in time exponentfade biasease in and outfade out time minfade out time maxfade out time exponentoscillation start phaseoscillation multiplierstart/end proportionalstart time minstart time maxoscillation rate minoscillation rate maxoscillation frequency minoscillation frequency maxoscillation fieldend time minend time maxoffset proportional to radius 0/1offset minoffset maxoffset in local space 0/1falloff powerTime Noise Coordinate ScaleTime Coordinate OffsetSpatial Noise Coordinate ScaleSpatial Coordinate Offsetoutput minimumoutput maximumInvert Abs ValueControl Point NumberApply Velocity in Local Space (0/1)Absolute Valuelock rotationstart_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentdistance fade rangeoutput fieldnoise coordinate scaleFlip Percentageemission count scale control point fieldemission count scale control pointnum_to_emit_minimummaximum emission per framenum_to_emitstart age maximumstart age minimuminvert absolute valueabsolute valuespatial coordinate offsettime coordinate offsetspatial noise coordinate scaletime noise coordinate scaleGroup ID to affectfirst particle to copyFirst control point to set# of control points to setlength_random_exponentlength_minlength_maxmin lengthmax lengthlength fade in timeFrames Per Secondtrace accuracy tolerancekill particle on collisioncontrol point movement distance tolerancecontrol point offset for fast collisionscollision modebrush onlyradius scalecollision groupamount of 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RandomNDEXhA 00&Movement Basic4 9@1 T&Lifespan Decay^6JV&Radius Scalea4I:Xc&Alpha Fade In Random7X:.TcCr&%&Alpha Fade Out Randomx睻M!@q&Color FadePjF݁Ly&render_animated_spriteswiH5A!GTo}env_fire_tiny=c3FeU&random forcen^OH^ h#qenv_embers_tiny"t;=CG9 benv_embers_tinyv|框DDY&random force͉d@.2&emit_continuously:XLpC+&Color Randomq)Oanْ&Lifetime Random]F|hwO-:h&Position Within Sphere Random}gCb=s&Radius RandomdIוB:7e&Position Modify Offset Random^J1&Movement Basic HАAx$L\L&Alpha Fade In RandomF&Lifespan Decay0?E=Ss&Alpha Fade Out Randomj?HrH/sqenv_fire_tiny_b^S jE=Jqenv_fire_tiny_b~|`OvykQi&random forceUR\@ȬG!&emit_continuouslyDO!B;%!&Radius Randoma~D M71gff#=@Rsu#BORa| CQ^` BRT bvxz2E} +. ?^q!4FX j{HKm"%$ # "! particle\smoke1\smoke1.vmt  A AC?@ =    PGA /twist around axis.pA-,+*)(' ? /twist around axis. A-,+*)(' ? /emit_continuously43@2,+*)(10 /Lifetime Random7A6A5?,+*)( /Radius Random,+*)(:pA9A8? /Color RandomA @? ,+*)(?>=<;B/Sequence Random,+*)(CB /Rotation Random,+*)(GFCED? /Alpha RandomJIFH?,+*)( /Position Within Box RandomML AABK B,+*)( /Alpha Fade and DecaySR>Q?,+*)(PON? /Movement BasicV ףW /Rotation Spin Roll,+*)(_^] /Color Fadeb2\a43>`=,+*)(/render_animated_spritesp=o,+*)(nmlkj?ih?gf?e?d?c"%<$6789:;#12345"0!!" particle\fire_particle_1\fire_particle_1.vmt  B BB?@ =    PGAsr"% $#"! particle\particle_glow_05_additive.vmt  A A A?@ =    PGA/random forceu CCCt ,+*)( /emit_continuously43@2,+*)(10 /Color RandomA@,+*)(?>=<;B /Lifetime Random7@6?5?,+*)(/Position Within Sphere Random ??? ~A},+*)(|{ @Bz Byxw?v /Radius Random,+*)(:@9@8? /Movement BasicV #>,+*)(/Lifespan Decay,+*)( /Alpha Fade Out Random?>>,+*)(?/Oscillate Scalar??,+*)(A@@ A@@?/render_animated_spritesp=o,+*)(nmlkj?ih?gf?e?d?csrs#r"%/$,-.#%&'()*+"$! particle\particle_glow_05_additive.vmt  A AC?@ =    PGA /emit_continuously43pA2,+*)(10 /Radius Random,+*)(:pB9pA8? /Alpha RandomJ2IH?,+*)( /Rotation Random,+*)(GFCED? /Lifetime Random7?6?5?,+*)(/Position Within Sphere Random ??@ ?~A}A,+*)(|{ Az pAyAxw?v /Color RandomA@g,+*)(?>=<;B /Position Modify Offset Random A ,+*)( /Movement BasicVU T,+*)( /Alpha Fade and DecaySR>Q?,+*)(PON@? /Radius Scale\[?,+*)(Z@Y@@X?W/render_animated_spritesp?o,+*)(nmlkj?ih?gf?e?d?c /emit_continuously43 B2,+*)(10 /Radius Random,+*)(: B9A8? /Alpha RandomJIH?,+*)( /Rotation Random,+*)(GFCED? /Lifetime Random7?6?5?,+*)(/Position Within Sphere Random ?? ~@A},+*)(|{ pBz pAyAxw?v /Movement BasicVU BT,+*)( /Radius Scale\[?,+*)(Z?Y@X?W/Oscillate Vector??,+*)( ?? ?? @@ @?/Lifespan Decay,+*)( /Alpha Fade In Random??>,+*)( /Alpha Fade Out Random??>,+*)(?/render_animated_spritesp?o,+*)(nmlkj?ih?gf?e?d?c"%r$klmnopq#efghij"d!>?Q particle\fire_particle_2\fire_particle_2.vmt  A AC?@ =    PGAsrs@r"%P$KLMNO#CDEFGHIJ"B! Aparticle\smoke1\smoke1.vmt HH HCHCD?@ =    PGA /twist around axis.pA-,+*)(' ? /emit_continuously43@2,+*)(10 /Lifetime Random7 A6@5?,+*)( /Radius Random,+*)(:4B9A8? /Color RandomA @? ,+*)(?>=<;B/Sequence Random,+*)(CB /Rotation Random,+*)(GFCED? /Alpha RandomJxI<H?,+*)( /Position Modify Offset Random BBpB 4B,+*)(/Position Within Sphere Random ??? ~},+*)(|{ z yxw?v /Alpha Fade and DecaySR>Q?,+*)(PON? /Movement BasicV ףW /Rotation Spin Roll,+*)(_^] /Color Fadeb2\a43>`=,+*)(/render_animated_spritesp=o,+*)(nmlkj?ih?gf?e?d?csRr"%c$]^_`ab#UVWXYZ[\"T! Sparticle\smoke2\smoke2.vmt HH HCHCD?@ =    PGA /twist around axis.pA-,+*)(' ? /emit_continuously43>2,+*)(10 /Lifetime Random7@6@5?,+*)( /Radius Random,+*)(: B9A8? /Color RandomA @? ,+*)(?>=<;B/Sequence Random,+*)(CB /Rotation Random,+*)(GFAED? /Alpha RandomJ(IH?,+*)( /Position Modify Offset Random BB B A,+*)(/Position Within Sphere Random ??? ~},+*)(|{ z yxw?v /Movement BasicV ףW /Color Fadeby2\a43>`=,+*)( /Alpha Fade In Random?>>,+*)( /Alpha Fade Out Random??>,+*)(?/Lifespan Decay,+*)(/render_animated_spritesp=o,+*)(nmlkj?ih?gf?e?d?c /emit_continuously43 B2,+*)(10 /Radius Random,+*)(: B9A8? /Alpha RandomJIH?,+*)( /Rotation Random,+*)(GFCED? /Lifetime Random733?6?5?,+*)(/Position Within Sphere Random ?? ~@A},+*)(|{ Bz By Axw?v /Color RandomArrr@,+*)(?>=<;B /Movement BasicVU BT,+*)( /Radius Scale\[?,+*)(Z?Y@X?W/Oscillate Vector??,+*)( ?? ?? @@ @?/Lifespan Decay,+*)( /Alpha Fade In Random?33>>,+*)( /Alpha Fade Out Random??33>,+*)(? /Color Fadeb\a?`>,+*)(/render_animated_spritespY?o,+*)(nmlkj?ih?gf?e?d?c"%$#"!t particle\fire_particle_4\fire_particle_4.vmt  A AC?@ =    PGAsur"%$#xyz{|}~"w! vparticle\smoke2\smoke2.vmt  BBHC?@ =    PGA /twist around axis.pA-,+*)(' ? /emit_continuously43?2,+*)(10 /Lifetime Random7@6@@5?,+*)( /Radius Random,+*)(:@A9A8? /Color RandomA @? ,+*)(?>=<;B/Sequence Random,+*)(CB /Rotation Random,+*)(GFAED? /Alpha RandomJ-IH?,+*)( /Position Modify Offset Random @@@@A @@@A,+*)(/Position Within Sphere Random ??? ~},+*)(|{ z yxw?v /Movement BasicV ףW /Color Fadeby2\a43>`=,+*)( /Alpha Fade In Random??>,+*)( /Alpha Fade Out Random???,+*)(?/Lifespan Decay,+*)(/render_animated_spritesp=o,+*)(nmlkj?ih?gf?e?d?csr"%$#"! particle\smoke1\smoke1.vmt  BBHC?@ =    PGA /twist around axis.pA-,+*)(' ? /emit_continuously43@2,+*)(10 /Lifetime Random7@6@@5?,+*)( /Radius Random,+*)(:A9@A8? /Color RandomA @? ,+*)(?>=<;B/Sequence Random,+*)(CB /Rotation Random,+*)(GFCED? /Alpha RandomJ<IH?,+*)(/Position Within Sphere Random ??? ~},+*)(|{ Az Ayxw?v /Position Modify Offset Random @@A @A,+*)( /Alpha Fade and DecaySR>Q?,+*)(PON? /Movement BasicV ףW /Rotation Spin Roll,+*)(_^] /Color Fadeb2\a43>`=,+*)(/render_animated_spritesp=o,+*)(nmlkj?ih?gf?e?d?csr"%$#"! particle\fire_particle_4\fire_particle_4.vmt  A AC?@ =    PGA /emit_continuously43@A2,+*)(10 /Radius Random,+*)(:A9@8? /Alpha RandomJ(IH?,+*)( /Rotation Random,+*)(GFBED? /Lifetime Random7333?6?5?,+*)(/Position Within Sphere Random >> ?~@},+*)(|{ z y@@xw?v/Sequence Random,+*)(CB /Movement BasicVo:U BT,+*)(/Lifespan Decay,+*)( /Alpha Fade In Random?>>,+*)( /Alpha Fade Out Random?>>,+*)(?/render_animated_spritesp?o,+*)(nmlkj?ih?gf?e?d?csr"%$#"! particle\particle_glow_05_additive.vmt  A A A?@ =    PGA/random forceu CCCt ,+*)( /emit_continuously43C2,+*)(10 /Color RandomA@,+*)(?>=<;B /Lifetime Random7@6?5?,+*)(/Position Within Sphere Random ??? ?~A}@,+*)(|{ Bz @AypAxw?v /Radius Random,+*)(:@@9?8? /Movement BasicV #>,+*)(/Lifespan Decay,+*)( /Alpha Fade Out Random?>>,+*)(?/Oscillate Scalar??,+*)(A@@ A@@?/render_animated_spritesp=o,+*)(nmlkj?ih?gf?e?d?c /emit_continuously43A2,+*)(10 /Radius Random,+*)(:A9@A8? /Alpha RandomJIZH?,+*)( /Rotation Random,+*)(GFCED? /Lifetime Random733?6L?5>,+*)(/Position Within Sphere Random ?? ~@}@@,+*)(|{ Bz pAy@@xw?v/Sequence Random,+*)(CB /Color RandomA@lll,+*)(?>=<;B /Movement BasicVo:U BT,+*)(/Lifespan Decay,+*)( /Alpha Fade In Random?33>>,+*)( /Alpha Fade Out Random??33>,+*)(?/Oscillate Vector??,+*)( L?L?L? @@@@@@ @@@@? /Color Fadeb\a?`,+*)(/render_animated_spritespfff?o,+*)(nmlkj?ih?gf?e?d?c"%$#"! particle\particle_glow_05_additive.vmt  A A A?@ =    PGA/random forceu CCCt ,+*)( /emit_continuously43pA2,+*)(10 /Color RandomA@,+*)(?>=<;B /Lifetime Random7@6?5?,+*)(/Position Within Sphere Random ??? ?~A}@,+*)(|{ Bz @AypAxw?v /Radius Random,+*)(:@9@8? /Movement BasicV #>,+*)(/Lifespan Decay,+*)( /Alpha Fade Out Random?>>,+*)(?/Oscillate Scalar??,+*)(A@@ A@@?/render_animated_spritesp=o,+*)(nmlkj?ih?gf?e?d?c"%$#"! particle\fire_particle_4\fire_particle_4.vmt  A AC?@ =    PGAsr"%$#"! particle\fire_particle_4\fire_particle_4.vmt  A AC?@ =    PGA /emit_continuously43@2,+*)(10 /Radius Random,+*)(:@A9@8? /Alpha RandomJI H?,+*)( /Rotation Random,+*)(GFAED? /Lifetime Random7?6>5?,+*)(/Position Within Sphere Random ??? ~},+*)(|{ Az @yAxw?v/Sequence Random,+*)(CB /Position Modify Offset Random @@@A @,+*)( /Movement BasicVo:U BT,+*)(/Lifespan Decay,+*)( /Alpha Fade In Random??>,+*)( /Alpha Fade Out Random?>>,+*)(?/render_animated_spritesp@o,+*)(nmlkj?ih?gf?e?d?c /emit_continuously43@A2,+*)(10 /Radius Random,+*)(:A9A8? /Alpha RandomJIZH?,+*)( /Rotation Random,+*)(GFCED? /Lifetime Random7?6?5>,+*)(/Position Within Sphere Random ??? ~},+*)(|{ Az @yxw?v/Sequence Random,+*)(CB /Color RandomA@,+*)(?>=<;B /Movement BasicVo:U AT,+*)(/Lifespan Decay,+*)( /Alpha Fade In Random?33>>,+*)( /Alpha Fade Out Random??33>,+*)(?/render_animated_spritespfff?o,+*)(nmlkj?ih?gf?e?d?c"%$#"! particle\fire_particle_2\fire_particle_2.vmt  BBC?@ =    PGAsursrsrsr /emit_continuously43A2,+*)(10 /Radius Random,+*)(:A9A8? /Alpha RandomJIH?,+*)( /Rotation Random,+*)(GFCED? /Lifetime Random733?6L?5>,+*)(/Position Within Sphere Random ?? ~@}@@,+*)(|{ Az pAy@@xw?v /Color RandomA@,+*)(?>=<;B /Movement BasicVo:U AT,+*)(/Lifespan Decay,+*)( /Alpha Fade In Random?33>>,+*)( /Alpha Fade Out Random??33>,+*)(?/Oscillate Vector??,+*)( L?L?L? @@@@@@ ???@? /Color Fadeb\a?`>,+*)( /Radius Scale\[?,+*)(Z?Y@X?W/render_animated_spritesp`?o,+*)(nmlkj?ih?gf?e?d?c"%A$:;<=>?@#56789"4!" particle\fire_particle_2\fire_particle_2.vmt  A AC?@ =    PGAsr"%$   #  "! particle\particle_glow_05_additive.vmt  A A A?@ =    PGA/random forceu CCCt ,+*)( /emit_continuously43@2,+*)(10 /Color RandomA@,+*)(?>=<;B /Lifetime Random7@6?5?,+*)(/Position Within Sphere Random ??? ?~@C},+*)(|{ @Bz Byxw?v /Radius Random,+*)(:@9@8? /Movement BasicV #>,+*)(/Lifespan Decay,+*)( /Alpha Fade Out Random?>>,+*)(?/Oscillate Scalar??,+*)(A@@=L=@?/render_animated_spritesp=o,+*)(nmlkj?ih?gf?e?d?csr"%!$ #"! particle\smoke1\smoke1.vmt  A AC?@ =    PGA /twist around axis.pA-,+*)(' ? /emit_continuously43@2,+*)(10 /Lifetime Random7A6A5?,+*)( /Radius Random,+*)(:4B9A8? /Color RandomA @? ,+*)(?>=<;B/Sequence Random,+*)(CB /Rotation Random,+*)(GFCED? /Alpha RandomJFI(H?,+*)( /Position Within Box RandomML BBpBK 4B,+*)( /Alpha Fade and DecaySR>Q?,+*)(PON? /Movement BasicV ףW /Rotation Spin Roll,+*)(_^] /Color Fadeb2\a43>`=,+*)(/render_animated_spritesp=o,+*)(nmlkj?ih?gf?e?d?cs#r"%3$-./012#&'()*+,"%! $particle\smoke2\smoke2.vmt  A AC?@ =    PGA /twist around axis.pA-,+*)(' ? /emit_continuously43333?2,+*)(10 /Lifetime Random7A6A5?,+*)( /Radius Random,+*)(: B9A8? /Color RandomA @? ,+*)(?>=<;B/Sequence Random,+*)(CB /Rotation Random,+*)(GFAED? /Alpha RandomJ<I(H?,+*)( /Position Within Box RandomML BBBK A,+*)( /Movement BasicV ףW /Color Fadeby2\a43>`=,+*)( /Alpha Fade In Random?>>,+*)( /Alpha Fade Out Random??>,+*)(?/Lifespan Decay,+*)(/render_animated_spritesp=o,+*)(nmlkj?ih?gf?e?d?c /emit_continuously43B2,+*)(10 /Radius Random,+*)(:HB9A8? /Alpha RandomJIZH?,+*)( /Rotation Random,+*)(GFCED? /Lifetime Random7?6?5?,+*)(/Position Within Sphere Random ?? ~@B},+*)(|{ Bz pAy Axw?v /Movement BasicVU BT,+*)( /Radius Scale\[?,+*)(Z?Y@X?W/Oscillate Vector??,+*)( ?? ?? >> ̾̾@?/Lifespan Decay,+*)( /Alpha Fade In Random?33>>,+*)( /Alpha Fade Out Random??33>,+*)(? /Color Fadeb\a?`>,+*)(/render_animated_spritespfff?o,+*)(nmlkj?ih?gf?e?d?c"%N$IJKLM#DEFGH"C! particle\water\watersplash_001a_refract.vmt  A AC?@ =    PGA /emit_continuously43@2,+*)(10 /Radius Random,+*)(:4B9A8? /Alpha RandomJ<IH?,+*)( /Rotation Random,+*)(GFCED? /Lifetime Random7?6?5?,+*)(/Position Within Sphere Random ?? ~B}B,+*)(|{ Bz By Axw?v /Movement BasicVU AT,+*)( /Radius Scale\[?,+*)(Z@Y?X?W/Lifespan Decay,+*)( /Alpha Fade In Random?33>>,+*)( /Alpha Fade Out Random??33>,+*)(?/render_animated_spritespfff?o,+*)(nmlkj?ih?gf?e?d?c"%{$vwxyz#pqrstu"o!PQ`mn particle\fire_particle_4\fire_particle_4.vmt  BBB?@ =    PGAsrsRr"%_$[\]^#TUVWXYZ"S! particle\fire_particle_4\fire_particle_4.vmt  BBB?@ =    PGA /emit_continuously43A2,+*)(10 /Radius Random,+*)(:A9@A8? /Alpha RandomJ(I H?,+*)( /Rotation Random,+*)(GFBED? /Lifetime Random7333?6?5?,+*)(/Position Within Sphere Random >> ?~A}@,+*)(|{ z y@@xw?v/Sequence Random,+*)(CB /Position Modify Offset Random AA ,+*)( /Movement BasicVo:U BT,+*)(/Lifespan Decay,+*)( /Alpha Fade In Random?>>,+*)( /Alpha Fade Out Random?>>,+*)(?/render_animated_spritesp@o,+*)(nmlkj?ih?gf?e?d?csar"%l$hijk#cdefg"b! particle\fire_particle_2\fire_particle_2.vmt  A AC?@ =    PGA /emit_continuously43L?2,+*)(10 /Radius Random,+*)(: B9pA8? /Alpha RandomJI(H?,+*)( /Rotation Random,+*)(GFCED? /Lifetime Random7?6L?5?,+*)(/Position Within Sphere Random ?? ~A},+*)(|{ Az pAy Axw?v /Movement BasicVU BT,+*)(/Lifespan Decay,+*)( /Alpha Fade In Random?>ff>,+*)( /Alpha Fade Out Random??ff>,+*)(?/render_animated_spritesp?o,+*)(nmlkj?ih?gf?e?d?csRrs@r /emit_continuously43A2,+*)(10 /Radius Random,+*)(: B9A8? /Alpha RandomJIPH?,+*)( /Rotation Random,+*)(GFCED? /Lifetime Random7?6?5?,+*)(/Position Within Sphere Random ?? ~@A},+*)(|{ Bz By Axw?v/Sequence Random,+*)(CB /Movement BasicVU BT,+*)(/Oscillate Vector??,+*)( ?? ?? @@ L>L>@?/Lifespan Decay,+*)( /Alpha Fade In Random?>>,+*)( /Alpha Fade Out Random??33>,+*)(?/render_animated_spritespfff?o,+*)(nmlkj?ih?gf?e?d?c"%$#"~! }particle\smoke1\smoke1.vmt  A AC?@ =    PGA /twist around axis.pA-,+*)(' ? /emit_continuously43@2,+*)(10 /Lifetime Random7A6A5?,+*)( /Radius Random,+*)(:4B9A8? /Color RandomA @? ,+*)(?>=<;B/Sequence Random,+*)(CB /Rotation Random,+*)(GFCED? /Alpha RandomJZI2H?,+*)( /Position Within Box RandomML BBpBK 4B,+*)( /Alpha Fade and DecaySR>Q?,+*)(PON? /Movement BasicV ףW /Rotation Spin Roll,+*)(_^] /Color Fadeb2\a43>`=,+*)(/render_animated_spritesp=o,+*)(nmlkj?ih?gf?e?d?c"%$#"! particle\smoke2\smoke2.vmt  A AC?@ =    PGA /twist around axis.pA-,+*)(' ? /emit_continuously43333?2,+*)(10 /Lifetime Random7A6A5?,+*)( /Radius Random,+*)(:A9 B8? /Color RandomA @? ,+*)(?>=<;B/Sequence Random,+*)(CB /Rotation Random,+*)(GFAED? /Alpha RandomJFI2H?,+*)( /Position Within Box RandomML BB BK A,+*)( /Movement BasicV ףW /Color Fadeby2\a43>`=,+*)( /Alpha Fade In Random?>>,+*)( /Alpha Fade Out Random??>,+*)(?/Lifespan Decay,+*)(/render_animated_spritesp=o,+*)(nmlkj?ih?gf?e?d?c"%$#"! particle\fire_particle_6\fire_particle_6.vmt H HCCD?@ =    PGAsr"%$#"! particle\fire_particle_4\fire_particle_4.vmt  A AC?@ =    PGA /emit_continuously43HB2,+*)(10 /Radius Random,+*)(:B94B8A /Alpha RandomJI@H?,+*)( /Lifetime Random7@6?5?,+*)(/Position Within Sphere Random ?? ~},+*)(|{ z yxw?v /Position Modify Offset Random CC ,+*)(/Sequence Random,+*)(CB /Rotation Random,+*)(GFCED? /Color RandomA***@...,+*)(?>=<;B /Movement BasicVU T,+*)(/Lifespan Decay,+*)( /Alpha Fade In Random?>L>,+*)( /Alpha Fade Out Random?>L>,+*)(? /Radius Scale\[?,+*)(Z@@Y@X?W/render_animated_spritesp?o,+*)(nmlkj?ih?gf?e?d?csrsr"%$#"! particle\fire_particle_2\fire_particle_2.vmt  A AC?@ =    PGA /emit_continuously43A2,+*)(10 /Radius Random,+*)(:HB9A8? /Alpha RandomJIPH?,+*)( /Rotation Random,+*)(GFCED? /Lifetime Random7?6?5?,+*)(/Position Within Sphere Random ?? ~},+*)(|{ Bz By Axw?v /Position Modify Offset Random CC ,+*)( /Color Random),(+*A@?>=<;B /Movement BasicVU BT,+*)(/Oscillate Vector??,+*)( ?? ?? >> ̾̾@?/Lifespan Decay,+*)( /Alpha Fade In Random?>>,+*)( /Alpha Fade Out Random??33>,+*)(?/render_animated_spritespfff?o,+*)(nmlkj?ih?gf?e?d?csr"%$#"! particle\fire_particle_4\fire_particle_4.vmt  A AC?@ =    PGA /emit_continuously43A2,+*)(10 /Radius Random,+*)(:HB9A8? /Alpha RandomJIPH?,+*)( /Rotation Random,+*)(GFCED? /Lifetime Random7?6?5?,+*)(/Position Within Sphere Random ?? ~},+*)(|{ Bz By Axw?v/Sequence Random,+*)(CB /Position Modify Offset Random CC ,+*)( /Movement BasicVU BT,+*)(/Oscillate Vector??,+*)( ?? ?? >> ̾̾@?/Lifespan Decay,+*)( /Alpha Fade In Random?>>,+*)( /Alpha Fade Out Random??33>,+*)(?/render_animated_spritespfff?o,+*)(nmlkj?ih?gf?e?d?csr"%$#"! particle\smoke1\smoke1.vmt  A AC?@ =    PGA /twist around axis.pA-,+*)(' ? /emit_continuously43@2,+*)(10 /Lifetime Random7A6A5?,+*)( /Radius Random,+*)(:B9 B8? /Color RandomA @? ,+*)(?>=<;B/Sequence Random,+*)(CB /Rotation Random,+*)(GFCED? /Alpha RandomJFI(H?,+*)( /Position Modify Offset Random CCA ,+*)(/Position Within Sphere Random ??? ~},+*)(|{ z yxw?v /Alpha Fade and DecaySR>Q?,+*)(PON? /Movement BasicV ףW /Rotation Spin Roll,+*)(_^] /Color FadebdZS2\a43>`=,+*)(/render_animated_spritesp=o,+*)(nmlkj?ih?gf?e?d?c /emit_continuously43A2,+*)(10 /Radius Random,+*)(:C94B8A /Alpha RandomJIdH?,+*)( /Lifetime Random7@6@5?,+*)(/Position Within Sphere Random ?? ~?}?,+*)(|{ z yxw?v /Position Modify Offset Random CC4B 4B,+*)( /Movement BasicVU T,+*)(/Lifespan Decay,+*)( /Alpha Fade In Random?@?,+*)( /Alpha Fade Out Random?@?,+*)(?/render_animated_spritesp>o,+*)(nmlkj?ih?gf?e?d?c"%$#"! particle\particle_glow_05_additive.vmt  A A A?@ =    PGA/random forceu CCCt ,+*)( /emit_continuously43@2,+*)(10 /Color RandomA@,+*)(?>=<;B /Lifetime Random7@6?5?,+*)(/Position Within Sphere Random ?? ?~@C},+*)(|{ @Bz Byxw?v /Radius Random,+*)(:@9@8? /Movement BasicV #>,+*)(/Lifespan Decay,+*)( /Alpha Fade Out Random?>>,+*)(?/Oscillate Scalar??,+*)(A@@HBA@?/render_animated_spritesp=o,+*)(nmlkj?ih?gf?e?d?c"% $  #"! particle\smoke2\smoke2.vmt  A AC?@ =    PGA /twist around axis.pA-,+*)(' ? /emit_continuously43333?2,+*)(10 /Lifetime Random7A6A5?,+*)( /Radius Random,+*)(:B9 B8? /Color RandomA @? ,+*)(?>=<;B/Sequence Random,+*)(CB /Rotation Random,+*)(GFAED? /Alpha RandomJ<I(H?,+*)( /Position Modify Offset Random CCA ,+*)(/Position Within Sphere Random ??? ~},+*)(|{ z yxw?v /Movement BasicV ףW /Color Fadeby2\a43>`=,+*)( /Alpha Fade In Random?>>,+*)( /Alpha Fade Out Random??>,+*)(?/Lifespan Decay,+*)(/render_animated_spritesp=o,+*)(nmlkj?ih?gf?e?d?c"%B$=>?@A#6789:;<"5!4  particle\fire_particle_4\fire_particle_4.vmt  BBB?@ =    PGA /Pull towards control point.AM,+*)(sr"%3$-./012#%&'()*+,"$! particle\fire_particle_4\fire_particle_4.vmt  BBB?@ =    PGAsr"%#$ !"#"! particle\smoke1\smoke1.vmt  BBHC?@ =    PGA /twist around axis.pA-,+*)(' ? /emit_continuously43A2,+*)(10 /Lifetime Random7@@6?5?,+*)( /Radius Random,+*)(:@A9A8? /Color RandomAUSR@&%$,+*)(?>=<;B/Sequence Random,+*)(CB /Rotation Random,+*)(GFCED? /Alpha RandomJ(IH?,+*)(/Position Within Sphere Random ??? ~},+*)(|{ z yxw?v/Velocity Noise  ,+*)( pApAHB ppA  #<OG@ /Movement BasicV ףW /Rotation Spin Roll,+*)(_^]/Lifespan Decay,+*)( /Alpha Fade In Random???,+*)( /Alpha Fade Out Random?@??,+*)(?/Movement Lock to Control Point?>L>,+*)(?>L=/render_animated_spritesp=o,+*)(nmlkj?ih?gf?e?d?c /emit_continuously43HB2,+*)(10 /Radius Random,+*)(:A9@8? /Alpha RandomJIZH?,+*)( /Rotation Random,+*)(GFCED? /Lifetime Random7?6>5>,+*)(/Position Within Sphere Random ??? ~@}?,+*)(|{ z y@@xw?v/Sequence Random,+*)(CB/Velocity Noise  ,+*)( pApA B pp A  #<OG@ /Color RandomA@FFF,+*)(?>=<;B /Movement BasicVo:U AT,+*)(/Lifespan Decay,+*)( /Alpha Fade Out Random??33>,+*)(? /Alpha Fade In Random?33>>,+*)(/Movement Lock to Control Point??L>,+*)(?>L= /Color Fadeb\a>`L=,+*)(/render_animated_spritesp?o,+*)(nmlkj?ih?gf?e?d?csr /emit_continuously432,+*)(10 /Radius Random,+*)(:A9@A8? /Alpha RandomJI<H?,+*)( /Rotation Random,+*)(GFCED? /Lifetime Random7L?6>5?,+*)(/Position Within Sphere Random ?? ~@},+*)(|{ z y@xw?v/Sequence Random,+*)(CB /Position Modify Offset Random @A,+*)( /Movement BasicVo:U 4CT,+*)(/Lifespan Decay,+*)( /Alpha Fade Out Random??33>,+*)(?/Oscillate Vector??,+*)( L?L?L? @@@@@@ @@@@? /Alpha Fade In Random?>>,+*)(/render_animated_spritesp?o,+*)(nmlkj?ih?gf?e?d?c"%P$KLMNO#FGHIJ"E! Dparticle\fire_particle_2\fire_particle_2.vmt  BBB?@ =    PGA /Pull towards control point.HCM,+*)( /emit_continuously43@@2,+*)(10 /Radius Random,+*)(:@A9@8? /Alpha RandomJ2I(H?,+*)( /Rotation Random,+*)(GFCED? /Lifetime Random7333?6?5?,+*)(/Position Within Sphere Random ?? ~?},+*)(|{ z yAxw?v /Movement BasicVo:U BT,+*)(/Lifespan Decay,+*)(/Oscillate Vector??,+*)( L?L?L? @@@@@@ LLL L>L>L>@? /Alpha Fade In Random?>>,+*)( /Alpha Fade Out Random?>>,+*)(?/render_animated_spritesp?o,+*)(nmlkj?ih?gf?e?d?c"%]$XYZ[\#STUVW"R! particle\fire_particle_2\fire_particle_2.vmt  BBB?@ =    PGA /emit_continuously43@2,+*)(10 /Radius Random,+*)(:A9@8? /Alpha RandomJIH?,+*)( /Rotation Random,+*)(GFCED? /Lifetime Random7?6L?5?,+*)(/Position Within Sphere Random ?? ~@},+*)(|{ z y@@xw?v /Movement BasicVo:U T,+*)(/Lifespan Decay,+*)( /Alpha Fade In Random?>>,+*)( /Alpha Fade Out Random?>>,+*)(?/Movement Lock to Control Point???,+*)(???/render_animated_spritesp?o,+*)(nmlkj?ih?gf?e?d?c"%$z{|}~#rstuvwxy"q!_ particle\fire_particle_4\fire_particle_4.vmt  BBB?@ =    PGAs`r"%p$jklmno#bcdefghi"a! particle\fire_particle_4\fire_particle_4.vmt  BBB?@ =    PGA /emit_continuously43C2,+*)(10 /Radius Random,+*)(:@9?8? /Alpha RandomJPIH?,+*)( /Rotation Random,+*)(GFCED? /Lifetime Random7?6?5?,+*)(/Position Within Sphere Random ? ~@}@,+*)(|{ z y@@xw?v /Position Modify Offset Random A@ ,+*)(/Sequence Random,+*)(CB /Color RandomASSS@,+*)(?>=<;B /Movement BasicVo:U BT,+*)(/Lifespan Decay,+*)( /Alpha Fade In Random?>>,+*)( /Alpha Fade Out Random?>>,+*)(?/Movement Lock to Control Point???,+*)(??? /Color Fadeb\a?`,+*)(/render_animated_spritesp?o,+*)(nmlkj?ih?gf?e?d?c /emit_continuously43 B2,+*)(10 /Radius Random,+*)(:A9@8? /Alpha RandomJIH?,+*)( /Rotation Random,+*)(GFCED? /Lifetime Random7?6?5?,+*)(/Position Within Sphere Random ? ~@}@,+*)(|{ z y@@xw?v /Position Modify Offset Random A@ @,+*)(/Sequence Random,+*)(CB /Color RandomASSS@,+*)(?>=<;B /Movement BasicVo:U BT,+*)(/Lifespan Decay,+*)(/Oscillate Vector??,+*)( L?L?L? @@@@@@ LLL L>L>L>@? /Alpha Fade In Random?>>,+*)( /Alpha Fade Out Random?>>,+*)(?/Movement Lock to Control Point???,+*)(??? /Color Fadeb\a?`,+*)(/render_animated_spritesp?o,+*)(nmlkj?ih?gf?e?d?c"%$#"! particle\fire_particle_2\fire_particle_2.vmt  BBB?@ =    PGA /emit_continuously43A2,+*)(10 /Radius Random,+*)(:@A9@8? /Alpha RandomJIZH?,+*)( /Rotation Random,+*)(GFCED? /Lifetime Random7?6?5?,+*)(/Position Within Sphere Random ? ~@}@,+*)(|{ z y@@xw?v /Position Modify Offset Random A@ @,+*)( /Color Random),(+*A@?>=<;B /Movement BasicVo:U T,+*)(/Lifespan Decay,+*)(/Oscillate Vector??,+*)( L?L?L? @@@@@@ LLL L>L>L>@? /Alpha Fade In Random?>>,+*)( /Alpha Fade Out Random?>>,+*)(?/Movement Lock to Control Point???,+*)(???/render_animated_spritesp?o,+*)(nm?lkj?ih?gf?e?d?c"%$#"! particle\vistasmokev1\vistasmokev1.vmt HH HCHCD?@ =    PGA /twist around axis.pA-,+*)(' ? /emit_continuously43@2,+*)(10 /Lifetime Random7A6A5?,+*)( /Radius Random,+*)(:4B9A8? /Rotation Random,+*)(GFCED? /Alpha RandomJPI0H?,+*)( /Position Modify Offset Random BBpB 4B,+*)(/Position Within Sphere Random ??? ~},+*)(|{ z yxw?v/Sequence Random,+*)(CB /Color RandomAX@<,+*)(?>=<;B /Alpha Fade and DecaySR>Q?,+*)(PON? /Movement BasicV ףW /Noise VectorL=,+*)( >L>L> L>L>=/render_animated_spritesp>o,+*)(nm #=<;B/Velocity Noise  ,+*)( @@ >? /Movement BasicVTW/Lifespan Decay,+*)( /Alpha Fade In Random?L>=,+*)( /Alpha Fade Out Random??>,+*)(?/Oscillate Vector??,+*)( ??? === ?? L?333?@? /Color Fadeb\a?`333?,+*)(/render_animated_spritesp>o,+*)(nmu=lkj?ih?gf?e?d?c"%$#"! particle\fire_particle_4\fire_particle_4.vmt  BBB?@ =    PGA/random forceu Bt ,+*)(srsRrsarsr /emit_continuously43A2,+*)(10 /Radius Random,+*)(: B9A8? /Alpha RandomJIPH?,+*)( /Rotation Random,+*)(GFCED? /Lifetime Random7?6?5?,+*)(/Position Within Sphere Random ?? ~@A},+*)(|{ Bz By Axw?v/Sequence Random,+*)(CB /Movement BasicVU ABT,+*)(/Oscillate Vector??,+*)( ?? ?? @@ @?/Lifespan Decay,+*)( /Alpha Fade In Random?>>,+*)( /Alpha Fade Out Random??33>,+*)(?/render_animated_spritespfff?o,+*)(nmlkj?ih?gf?e?d?c"%$#"! particle\fire_particle_2\fire_particle_2.vmt  A AC?@ =    PGA /emit_continuously43 B2,+*)(10 /Radius Random,+*)(: B9A8? /Alpha RandomJIH?,+*)( /Rotation Random,+*)(GFCED? /Lifetime Random7?6@?5?,+*)(/Position Within Sphere Random ??? ~A},+*)(|{ HCBz B By Axw?v /Color RandomA @,+*)(?>=<;B /Movement BasicV{=U CT,+*)( /Radius Scale\[?,+*)(Z?Y@?X?W=/Oscillate Vector??,+*)( ?? ?? L>L> LL@?/Lifespan Decay,+*)( /Alpha Fade Out Random??>,+*)(? /Color Fadeb\a?`>,+*)( /Alpha Fade In Random),(+*<>? /Radius Scale),(+*W[>YZ@?\X?/render_animated_spritespfff?o,+*)(nmlkj?ih?gf?e?d?c"%$#"! particle\fire_particle_4\fire_particle_4.vmt  BBB?@ =    PGAsr /emit_continuously43HB2,+*)(10 /Radius Random,+*)(:A9@A8? /Alpha RandomJIH?,+*)( /Rotation Random,+*)(GFCED? /Lifetime Random7333?6>5?,+*)(/Position Within Sphere Random  ~A}@,+*)(|{ Bz By@@xw?v/Sequence Random,+*)(CB /Position Modify Offset Random @,+*)( /Color RandomA.,,@#"",+*)(?>=<;B /Movement BasicV=U CT,+*)(/Lifespan Decay,+*)( /Alpha Fade Out Random?>>,+*)(? /Color Fadeb\a?`33>,+*)(/render_animated_spritesp@o,+*)(nmlkj?ih?gf?e?d?c"%$#"! particle\fire_particle_4\fire_particle_4.vmt  BBB?@ =    PGA /emit_continuously43@2,+*)(10 /Radius Random,+*)(:@A9@8? /Alpha RandomJ;IH?,+*)( /Rotation Random,+*)(GFCED? /Lifetime Random7>6L>5=,+*)(/Position Within Sphere Random ??? ~A}@,+*)(|{ z yAx Aw?v/Sequence Random,+*)(CB /Movement BasicV ף;U *CT,+*)(/Lifespan Decay,+*)( /Radius Scale\[?,+*)(Z?Y?X@?W /Alpha Fade In Random?>=,+*)( /Alpha Fade Out Random?>L=,+*)(? /Color Fadeb\a?`?,+*)(/render_animated_spritesp@o,+*)(nmlkj?ih?gf?e?d?c"%$#"! effects\fire_embers3.vmt  A AC?@ =    PGA /emit_continuously43B2,+*)(10 /Radius Random,+*)(:?9?8? /Alpha RandomJIH?,+*)( /Rotation Random,+*)(GFCED? /Lifetime Random7>6?5L>,+*)(/Position Within Sphere Random ??? ~},+*)(|{ ?z ?y?xw?v /Movement BasicVL=U AT,+*)(/Lifespan Decay,+*)( /Alpha Fade In Random?>>,+*)( /Alpha Fade Out Random??33>,+*)(? /Color Fadeb2\a?`,+*)( /Radius Scale\[?,+*)(Z=Y?X?W/render_animated_spritesp?o,+*)(nmlkj?ih?gf?e?d?c"%A$;<=>?@#3456789:"2! particle\fire_burning_character\fire_burning_character_depthblend.vmt  BBB?@ =    PGAs r"%$ #  " !  particle\vistasmokev1\vistasmokev1.vmt  BBHC?@ =    PGA /twist around axis.pA-,+*)(' ? /emit_continuously43A2,+*)(10 /Lifetime Random7@6@@5?,+*)( /Radius Random,+*)(:A9A8? /Color RandomAD@O6 ,+*)(?>=<;B /Rotation Random,+*)(GFCED? /Alpha RandomJnIPH?,+*)(/Position Within Sphere Random ?? ~A},+*)(|{ z yxw?v/Sequence Random,+*)(CB/Velocity Noise  ,+*)( BB@B  ף<?/Sequence Two Random),(+*BC /Movement BasicVX94,+*)(Z?Y>X333?W /Color Fadebo`T2\a=`L=,+*)( /Alpha Fade Out Random?333??,+*)(?/Movement Lock to Control Point?>>,+*)(?==/Oscillate Scalar??,+*)(>>o<o@?/Lifespan Decay,+*)( /Radius Scale\[?,+*)(ZAY?X>W> /Alpha Fade In Random??>,+*)(/render_animated_spritespfff?o,+*)(nmL=lkj?ih?gf?e?d?cs r"%1$+,-./0# "#$%&'()*"!! particle\fire_burning_character\fire_burning_character_depthblend.vmt  BBB?@ =    PGA /emit_continuously1()*+,23A40 /Radius Random8?9@:A()*+, /Alpha Random()*+,H?IZJ /Rotation RandomD?EFAG()*+, /Lifetime Random()*+,5>6?7333?/Position Within Sphere Randomvw?xy@@z { |()*+,}?~@ ???/Sequence RandomBC()*+,/Velocity Noise@OG #< pp A pApAA()*+,  /Color Random?()*+,@A>=<;B/Rotation Yaw Flip Random),(+*? /Movement Basic()*+,TU BVo:/Lifespan Decay()*+, /Alpha Fade Out Random()*+,33>??? /Alpha Fade In Random()*+,>33>?/Movement Lock to Control Point?333??()*+,??? /Color Fade()*+,`L>afff?\bBBB/render_animated_spriteslmn()*+,op?kj?ih?gf?e?d?c /emit_continuously43@2,+*)(10 /Radius Random,+*)(:A9@8? /Alpha RandomJIZH?,+*)( /Rotation Random,+*)(GFCED? /Lifetime Random7333?6?5>,+*)(/Position Within Sphere Random ??? ~@}?,+*)(|{ z y@@xw?v/Sequence Random,+*)(CB/Velocity Noise  ,+*)( pApAA pp A  #<OG@ /Color RandomA@FFF,+*)(?>=<;B /Movement BasicVo:U AT,+*)(/Lifespan Decay,+*)( /Alpha Fade Out Random??33>,+*)(? /Alpha Fade In Random?33>>,+*)(/Movement Lock to Control Point???,+*)(?333?? /Color Fadeb\a ?`L>,+*)(/render_animated_spritesp?o,+*)(nmlkj?ih?gf?e?d?c"%Q$JKLMNOP#DEFGHI"C! particle\fire_particle_2\fire_particle_2.vmt  A AC?@ =    PGA /emit_continuously43 B2,+*)(10 /Radius Random,+*)(: B9A8? /Alpha RandomJIH?,+*)( /Rotation Random,+*)(GFCED? /Lifetime Random733?6?5?,+*)(/Position Within Sphere Random ?? ~@A},+*)(|{ Bz By Axw?v /Color RandomArrr@,+*)(?>=<;B /Movement BasicVU BT,+*)( /Radius Scale\[?,+*)(Z?Y@X?W/Oscillate Vector??,+*)( ?? ?? @@ @?/Lifespan Decay,+*)( /Alpha Fade In Random?33>>,+*)( /Alpha Fade Out Random??33>,+*)(? /Color Fadeb\a?`>,+*)(/render_animated_spritespY?o,+*)(nmlkj?ih?gf?e?d?c"% $  #"!Sau particle\vistasmokev1\vistasmokev1.vmt  A A A?@ =    PGAsTr"%`$\]^_#VWXYZ["U! particle\warp4_warp_noz.vmt  A A A?@ =    PGA /emit_instantaneously2,+*)(d/Position Within Sphere Random ??? ?~A}A,+*)(|{ z yxw?v/Sequence Random,+*)(CB /Radius Random,+*)(:HC9HC8? /Alpha RandomJIH?,+*)( /Position Modify Offset Random ? ?,+*)( /Lifetime Random7?6?5?,+*)( /Movement BasicVL=U T,+*)(/Lifespan Decay,+*)( /Alpha Fade Out Random???,+*)(? /Radius Scale\[?,+*)(ZHBY@@X?W/render_animated_spritespAo,+*)(nmlkj?ih?gf?e?d?csbr"%t$nopqrs#fghijklm"de! cparticle\vistasmokev1\vistasmokev1.vmt  CCC?@ =    PGA/random forceu CCCt ,+*)( /emit_instantaneously2,+*)(d /emit_continuously),(+*23?4 A10/Position Within Sphere Random ??? ?~A}A,+*)(|{ Cz HCyDxCw?v/Sequence Random,+*)(CB /Radius Random,+*)(:C9B8? /Rotation Random,+*)(GFCED? /Lifetime Random7B6A5?,+*)( /Alpha RandomJIH?,+*)( /Color RandomAm@ͦ ,+*)(?>=<;B/Sequence Two Random),(+*BC /Movement BasicV ף>,+*)(? /Alpha Fade In Random???,+*)( /Color Fadeb\au=`<,+*)(/render_animated_spritesp33>o,+*)(nm,+@*)?(@1?0 /Lifetime Random7 A6A5?,+*)( /Radius Random,+*)(:A9A8? /Color RandomAs@H,+*)(?>=<;B/Sequence Random,+*)(CB /Rotation Random,+*)(GFCED? /Alpha RandomJxIZH?,+*)(/Position Within Sphere Random ??? ~},+*)(|{ z yxw?v/Velocity Noise  ,+*)( \B\BB \\4B @OG@/Lifetime Pre-Age Noise),(+*?? L= /Movement BasicV ף>,+*)(? /Color FadebYYY\a%>`=,+*)(/render_animated_spritesp?o,+*)(nm=lkj?ih?gf?e?d?c /emit_continuously4@3HC2,+@*)(@1?0 /Radius Random,+*)(:pA9 A8? /Alpha RandomJIH?,+*)( /Rotation Random,+*)(GFCED?/Position Within Sphere Random ??? ~@}?,+*)(|{ z y@@xw?v/Sequence Random,+*)(CB/Velocity Noise  ,+*)( \B\B\B \\\¡ @OG@/Sequence Two Random),(+*BC" /Lifetime Random),(+*6?7?5? /Movement BasicV ף;U BT,+*)(/Lifespan Decay,+*)( /Alpha Fade Out Random???,+*)(? /Color Fadeb|||\a?`?,+*)( /Radius Scale\[?,+*)(Z@@Y?X?W /Alpha Fade In Random),(+*>>?/render_animated_spritesp@o,+*)(nm\?lkj?ih?gf?e?d?c /emit_continuously4Y?3 A2,+*)(10/Position Within Sphere Random L?L?? ?~D}A,+*)(|{ zDCz CCy@ExDw?v/Sequence Random,+*)(CB /Radius Random,+*)(:pA9A8? /Color RandomA@,+*)(?>=<;B /Alpha RandomJIH?,+*)( /Lifetime Random7A6A5?,+*)(/Velocity Noise  ,+*)( CCC á @@? /Movement BasicV #;U T,+*)(/Lifespan Decay,+*)( /Set child control points from particle positions,+*)(/render_animated_spritespAo,+*)(nmlkj?ih?gf?e?d?csr"%$#"! particle\particle_glow_05_add_15ob_noz.vmt  A A A?@ =    PGA /emit_instantaneously2,+*)(d/Position Within Sphere Random ??? ?~A}A,+*)(|{ z yxw?v/Sequence Random,+*)(CB /Radius Random,+*)(:D9D8? /Color RandomA@r,+*)(?>=<;B /Alpha RandomJIH?,+*)( /Position Modify Offset Random ? ?,+*)( /Lifetime Random7>6>5?,+*)( /Movement BasicVL=U T,+*)(/Lifespan Decay,+*)( /Alpha Fade Out Random?==,+*)(? /Radius Scale\[?,+*)(ZpAY?X>W/render_animated_spritespAo,+*)(nmlkj?ih?gf?e?d?csr"%$# "! particle\fire_burning_character\fire_burning_character.vmt  A A A?@ =    PGA /emit_instantaneouslyd()*+,2L>/Position Within Sphere Randomvw?xyz { |()*+,}A~A ? ???/Sequence RandomBC()*+, /Radius Random8?9B:HC()*+, /Alpha Random()*+,H?IJ /Lifetime Random()*+,5?6@7@ /Position Modify Offset Random()*+, C/Lifetime Pre-Age Noise? ף<? ()*+, /Position Modify Offset Random()*+, ? ? /Rotation RandomD?FCEG*+(,)/Rotation Yaw Flip Random),(+*? /Movement Basic()*+,TU DVL=/Lifespan Decay()*+, /Alpha Fade Out Random()*+,???? /Color Fade()*+,`=a?\b /Radius ScaleX333?\Z@Y?[?W*+(,)/render_animated_spriteslm?n()*+,opAkj?ih?gf?e?d?csr"%$#"! particle\smokesprites_0015.vmt  A A A?@ =    PGA /emit_continuously4>3HC2,+*)(10 /emit_instantaneously2,+*)(d/Position Within Sphere Random ??? ?~A}A,+*)(|{ z y@Fx@Fw?v /Radius Random,+*)(:C9C8? /Color RandomA^^^@('',+*)(?>=<;B /Alpha RandomJIH?,+*)( /Lifetime Random7?6>5?,+*)( /Trail Length Random???,+*)( /Movement BasicV,+*)(? /Radius Scale\[?,+*)(ZY?X?W/render_sprite_trailp=@?F,+*)(kj?ih?gf?e?d?sr"%$#"! particle\vistasmokev1\vistasmokev1.vmt  A A A?@ =    PGA /emit_instantaneously2L=d,+*)(d /emit_continuously4?3B2L>,+?*)(?10/Position Within Sphere Random ??? ?~D}A,+*)(|{ z yCxCw?v/Sequence Random,+*)(CB /Radius Random,+*)(:@B9@A8? /Rotation Random,+*)(GFCED? /Alpha RandomJIPH?,+*)( /Color RandomA@,+*)(?>=<;B /Lifetime Random),(+*6>7L?5?/Sequence Two Random),(+*BC /Movement BasicVL=U T,+*)(/Lifespan Decay,+*)( /Radius Scale\[?,+*)(Z@YXL?W /Color Fadeb\a?`?,+*)( /Alpha Fade Out Random),(+*>>??/render_animated_spritesp?o,+*)(nm?lkj?ih?gf?e?d?csr"%$# "! particle\vistasmokev1\vistasmokev1.vmt  A A A?@ =    PGA /emit_continuously4=3HB2,+*)(10/Position Within Sphere Random ??? ?~},+*)(|{ z yxw?v/lifetime from sequenceA,+*)(/Sequence Random,+*)(CB/Lifetime Pre-Age Noise,+*)( ?>? /Radius Random,+*)(:@B9?8? /Rotation Random,+*)(GFCED? /Alpha RandomJIH?,+*)( /Position Modify Offset Random HBHC HB,+*)(/Sequence Two Random),(+*BC /Rotation Yaw Flip Random),(+*? /Movement BasicV>U zDT,+*)(/Lifespan Decay,+*)( /Radius Scale\[?,+*)(ZpAYX333?W /Alpha Fade Out Random???,+*)(? /Color Fade),(+*b`?a?\ /Rotation Spin Roll),(+*_2]?^/render_animated_spritespAo,+*)(nm@?lkj?ih?gf?e?d?c /emit_continuously4>32L>,+*)(10/Position Within Sphere Random ??? ?~C}A,+*)(|{ z yExDw?v/lifetime from sequenceA,+*)(/Sequence Random,+*)(CB/Lifetime Pre-Age Noise,+*)( ??? /Radius Random,+*)(:@B9@8? /Rotation Random,+*)(GFCED? /Movement BasicV>U T,+*)(/Lifespan Decay,+*)( /Radius Scale\[?,+*)(Z@YX?W/render_animated_spritespAo,+*)(nmlkj?ih?gf?e?d?c"%$# "!  particle\fire_particle_8\fire_particle_8.vmt  A A A?@ =    PGA/Collision via tracesDEBRIS,+*)(@ @A /emit_continuously4pA3HC2=,+pA*)(PA10/Position Within Sphere Random ?? ?~HC},+*)(|{ @z @yxw?v/lifetime from sequenceA,+*)(/Sequence Random,+*)(CB/Lifetime Pre-Age Noise,+*)( ?>? /Radius Random,+*)(:B9B8? /Rotation Random,+*)(GFAED? /Alpha RandomJIH?,+*)( /Position Modify Offset Random C>Cš *C™,+*)( /Position Modify Offset Random ? ?,+*)( /Movement BasicV>U zDT,+*)(/Lifespan Decay,+*)( /Alpha Fade Out Random?>>,+*)(? /Radius Scale\[>,+*)(Z?YX?W> /Radius Scale\[>,+*)(Z #=<;B/Remap Noise to Scalar,+*)(B@B ?L>/remap initial scalar?,+*)(? /Position Modify Warp RandomM,+*)( ??> ??>/Rotation Yaw Flip Random),(+*? /Movement BasicV ף;U BT,+*)(/Lifespan Decay,+*)(/Movement Lock to Control Point??L>,+*)(?>L= /Radius Scale\[?,+*)(Z?Y?X?W/Oscillate Vector??,+*)( L= @ >=@? /Alpha Fade In Random???,+*)( /Color Fadeb\a?`,+*)(/render_animated_spritespAo,+*)(nmlkj?ih?gf?e?d?c"%D$>?@ABC#6789:;<="5! 43particle\smoke1\smoke1.vmt HH HCHCD?@ =    PGA/Collision via traces==DEBRIS,+*)(? @A /twist around axis.pA-,+*)(' ? /emit_continuously43@2,+*)(10 /Lifetime Random7@6@@5?,+*)( /Radius Random,+*)(:A9pA8?/Sequence Random,+*)(CB /Rotation Random,+*)(GFCED? /Alpha RandomJPI<H?,+*)(/Position Within Sphere Random ??? ~},+*)(|{ z yxw?v /Color RandomA @,,,,+*)(?>>=<;B/Velocity Noise  ,+*)( BBA A ?@ /Movement BasicVo:U AT,+*)( /Radius Scale\[?,+*)(Z@YX ?W /Rotation Spin Roll,+*)(_^]@/Lifespan Decay,+*)( /Alpha Fade Out Random?@?@?,+*)(? /Alpha Fade In Random?>=,+*)(/render_animated_spritesp=o,+*)(nmlkj?ih?gf?e?d?c"%|$yz{#stuvwx"r!FGmnopq particle\vistasmokev1\vistasmokev2.vmt  A A A?@ =    PGAsTrsHr@@"%l$ghijk# \]^_`abcdef"[!J I particle\fire_burning_character\fire_burning_character.vmt  A A A?@ =    PG=/random forceu AAAt *+(,)sKr"%Z$XY# NOPQRSTUVW"M! L particle\fire_burning_character\fire_burning_character.vmt  A A A?@ =    @F=/random force),(+*t u AAA /emit_continuously1()*+,@@23@40 /Radius Random8?9B:4C()*+, /Alpha Random()*+,H?IxJ /Rotation RandomD?EFAG()*+,/Position Within Sphere Randomvw?xyz @B{ B|()*+,}~4C ?? /Color Random?()*+,@A>=<;B/lifetime from sequence),(+*A/Sequence Random),(+*BC /Position Modify Offset Random),(+* ff> ff>/Rotation Yaw Flip Random?*+(,) /Position Modify Warp Random),(+*M ???@@ /Movement Basic()*+,TU >CV/Lifespan Decay()*+,/render_animated_spriteslmn()*+,op Akj?ih?gf?e?d?c /emit_continuously43A2,@@+*)(10 /Radius Random,+*)(:B9 C8? /Alpha RandomJIPH?,+*)( /Rotation Random,+*)(GFAED?/Position Within Sphere Randomv ?? ~HC},+*)(|{ @z yxw? /Color RandomA@,+*)(?>=<;B/lifetime from sequence A*+(,)/Sequence RandomCB*+(,) /Position Modify Offset Random > >*+(,)/Velocity Noise AAB xB AAAB??*+(,)/Rotation Yaw Flip Random?*+(,) /Position Modify Warp Random),(+*M ???@@ /Movement BasicVX9;U HCT,+*)(/Lifespan Decay,+*)( /Color Fade\a?`333?b*+(,) /Alpha Fade Out Random?>=*+(,)?/Oscillate Scalar?@??>>==*+(,)/render_animated_spritesp Ao,+*)(nmlkj?ih?gf?e?d?csbrsvrsrsrsr /emit_continuously1()*+,2L>34>0/Position Within Sphere Randomw?xDyEz { |()*+,}A~C ? ???v/lifetime from sequence()*+,A/Sequence RandomBC()*+,/Lifetime Pre-Age Noise??? ()*+, /Radius Random8?9@:@B()*+, /Rotation RandomD?EFCG()*+, /Movement Basic()*+,TU V>/Lifespan Decay()*+, /Radius ScaleWX?YZ@()*+,[?\/render_animated_spriteslmn()*+,opAkj?ih?gf?e?d?c"%$#"!~ particle\warp1_warp.vmt HH HCHCD?@ =    PGAs2rsr"%$#"! particle\smoke1\smoke1.vmt HH HCHCD?@ =    PGA/Collision via tracesL>L>DEBRIS,+*)(? @A /twist around axis.pA-,+*)(' ? /emit_instantaneously2,+*)(d /emit_continuously4L>3HB2>,+*)(10 /Lifetime Random7@6@@5?,+*)( /Radius Random,+*)(:A9pA8?/Sequence Random,+*)(CB /Rotation Random,+*)(GFCED? /Alpha RandomJ<I(H?,+*)(/Position Within Sphere Random ??? ~@}?,+*)(|{ z yBxw?v /Color RandomA @,,,,+*)(?>>=<;B/Velocity Noise  ,+*)( BxBB Bx@¡ ?@ /Movement BasicV=,+*)(/render_animated_spritesp=o,+*)(nmlkj?ih?gf?e?d?c /emit_continuously43@@2,@+*)@(10 /Lifetime Random7@6?5?,+*)( /Radius Random,+*)(:HB9,B8? /Alpha RandomJZIFH?,+*)(/Position Within Sphere Random ??? ~},+*)(|{ z yxw?v/Velocity Noise  ,+*)( ABB ¡ ?@/remap initial scalar@@,+*)(? /Movement BasicV #=U AT,+*)( /Radius Scale\[?,+*)(Z>Y?X ?W /Rotation Spin Roll,+*)(_^]@/Lifespan Decay,+*)( /Alpha Fade Out Random???,+*)(? /Alpha Fade In Random???,+*)(/render_animated_spritesp=o,+*)(nmlkj?ih?gf?e?d?c"%$# "! particle\vistasmokev1\vistasmokev1.vmt  A A A?@ =    PGA /emit_instantaneously2,+*)(d/Position Within Sphere Random ??? ?~A}A,+*)(|{ z yxw?v/Sequence Random,+*)(CB /Radius Random,+*)(:HC9C8? /Color RandomA@,+*)(?>=<;B /Alpha RandomJ@I@H?,+*)( /Lifetime Random7ff&?6ff&?5?,+*)( /Position Modify Offset Random C ,+*)(/Lifetime Pre-Age Noise,+*)( ??? /Position Modify Offset Random ? ?,+*)( /Rotation Random),(+*GEFCD?/Sequence Two Random),(+*BC /Movement BasicVL=U T,+*)(/Lifespan Decay,+*)( /Alpha Fade Out Random?>>,+*)(? /Color Fadeb\a?`>,+*)( /Radius Scale),(+*W[?Y?ZA\X?/render_animated_spritesp@@o,+*)(nm?lkj?ih?gf?e?d?c"%$# "! particle\fire_burning_character\fire_env_fire.vmt  A A A?@ =    PG=/random force),(+*t u AAAsr"%$# "!  particle\fire_burning_character\fire_env_fire.vmt  A A A?@ =    @F=/random forceu AAAt *+(,) /emit_continuously43A2,+*)(10 /Radius Random,+*)(:B9A8? /Alpha RandomJIdH?,+*)( /Rotation Random,+*)(GFAED?/Position Within Sphere Random ?? ~@A},+*)(|{ Az TByxw?v /Color RandomA@,+*)(?>=<;B/lifetime from sequencepA*+(,)/Sequence RandomCB*+(,) /Position Modify Offset Random > ff>*+(,)/Rotation Yaw Flip Random),(+*? /Movement BasicVU BT,+*)(/Lifespan Decay,+*)( /Alpha Fade Out Random),(+*>>??/render_animated_spritesppAo,+*)(nmlkj?ih?gf?e?d?csr"%$#"! particle\particle_glow_05_additive.vmt  A A A?@ =    PGA/random force()*+,t u CCC /emit_continuously1?()*+,23@@40 /Color Random?()*+,@A>=<;B /Lifetime Random()*+,5?6?7@/Position Within Sphere Randomw?xypAz A{ @B|()*+,}@~A ? ???v /Radius Random8?9?:@@()*+, /Position Modify Offset Random),(+* B PB /Movement Basic()*+,TU AV #< /Alpha Fade In Random()*+,>>?/Lifespan Decay()*+, /Alpha Fade Out Random()*+,>>??/render_animated_spriteslmn()*+,op=kj?ih?gf?e?d?csr"%$# "! particle\fire_burning_character\fire_burning_character.vmt  A A A?@ =    PG=/random forceu AAAt *+(,) /emit_continuously43333?2,L>+?*@)(L?10 /Radius Random,+*)(: B9B8? /Alpha RandomJIH?,+*)( /Rotation Random,+*)(GFAED?/Position Within Sphere Random ?? ~},+*)(|{ z yxw?v /Color RandomA@,+*)(?>=<;B/lifetime from sequenceA*+(,)/Sequence RandomCB*+(,) /Position Modify Offset Random ? ?*+(,)/Velocity Noise AAA @ ?=*+(,)/Rotation Yaw Flip Random?*+(,) /Movement BasicV ף;U BT,+*)(/Lifespan Decay,+*)( /Cull Random),(+*=?fff? /Alpha Fade In Random),(+*>>?/render_animated_spritespAo,+*)(nmlkj?ih?gf?e?d?c /emit_continuously1()*+,23A40 /Radius Random8?9A:A()*+, /Alpha Random()*+,H?IPJ /Rotation RandomD?EFAG()*+,/Position Within Sphere Randomw?xyz { |()*+,}~ A ??v /Color Random?()*+,@A>=<;B/lifetime from sequence),(+*A/Sequence Random),(+*BC /Position Modify Offset Random),(+* > >/Velocity Noise),(+*@? @ AAA/Rotation Yaw Flip Random),(+*?/Lifetime Pre-Age Noise),(+*?? > /Movement Basic()*+,TU BV #;/Lifespan Decay()*+, /Alpha Fade Out Random),(+*>>??/render_animated_spriteslmn()*+,opAkj?ih?gf?e?d?c"%$# "!  particle\fire_burning_character\fire_env_fire.vmt  A A A?@ =    @F=/random force),(+*t u AAA /emit_continuously1()*+,23@40 /Radius Random8?9B:@B()*+, /Alpha Random()*+,H?IdJ /Rotation RandomD?EFAG()*+,/Position Within Sphere Randomw?xyz A{ @B|()*+,}~A ??v /Color Random?()*+,@A>=<;B/Sequence Random),(+*BC/lifetime from sequence),(+*pA /Position Modify Offset Random),(+* ? ?/Rotation Yaw Flip Random),(+*? /Movement Basic()*+,TU BVA`e;/Lifespan Decay()*+, /Alpha Fade Out Random),(+*>>??/render_animated_spriteslmn()*+,oppAkj?ih?gf?e?d?c"%*$&'()#  !"#$%"!    particle\fire_burning_character\fire_env_fire.vmt  A A A?@ =    PG=/random forceu AAAt *+(,)srs r"%$#"! particle\particle_glow_05_additive.vmt  A A A?@ =    PGA/random forceu CCCt ,+*)( /emit_continuously43A2,+*)(1?0 /Color RandomA@,+*)(?>=<;B /Lifetime Random7@6?5?,+*)(/Position Within Sphere Random ??? ?~A}A,+*)(|{ Bz @AypAxw?v /Radius Random,+*)(:@@9?8? /Position Modify Offset Random),(+* B @B /Movement BasicV #>,+*)(/Lifespan Decay,+*)( /Alpha Fade Out Random?>>,+*)(?/Oscillate Scalar??,+*)(A@@ A@@?/render_animated_spritesp=o,+*)(nmlkj?ih?gf?e?d?c /emit_continuously43A2,+*)(10 /Radius Random,+*)(:B9A8? /Alpha RandomJIPH?,+*)( /Rotation Random,+*)(GFAED?/Position Within Sphere Random ?? ~A},+*)(|{ z yxw?v /Color RandomA@,+*)(?>=<;B/Sequence RandomCB*+(,)/lifetime from sequenceA*+(,) /Position Modify Offset Random > >*+(,)/Velocity Noise),(+*?? @A AAB/Rotation Yaw Flip Random),(+*? /Movement BasicV ף;U BT,+*)(/Lifespan Decay,+*)( /Alpha Fade Out Random),(+*>>??/Oscillate Scalar),(+* A B>>??@@@?/render_animated_spritespAo,+*)(nmlkj?ih?gf?e?d?c"%]$XYZ[\# NOPQRSTUVW"M!-> , particle\fire_burning_character\fire_env_fire.vmt  A A A?@ =    PG=/random force),(+*t u AAAs.r"%=$:;<# 123456789"0! / particle\fire_burning_character\fire_env_fire.vmt  A A A?@ =    @F=/random forceu AAAt *+(,) /emit_continuously43@A2,+*)(10 /Radius Random,+*)(:@B9B8? /Alpha RandomJIxH?,+*)( /Rotation Random,+*)(GFAED?/Position Within Sphere Random ?? ~A},+*)(|{ Bz @Byxw?v /Color RandomA@,+*)(?>=<;B/lifetime from sequence`A*+(,)/Sequence RandomCB*+(,) /Position Modify Offset Random ff> ff>*+(,)/Rotation Yaw Flip Random),(+*? /Movement BasicVU BT,+*)(/Lifespan Decay,+*)( /Alpha Fade Out Random),(+*>>??/render_animated_spritesp`Ao,+*)(nmlkj?ih?gf?e?d?cs?r"%L$GHIJK#BCDEF"A! @particle\particle_glow_05_additive.vmt  A A A?@ =    PGA/random force()*+,t u CCC /emit_continuously1?()*+,23A40 /Color Random?()*+,@A>=<;B /Lifetime Random()*+,5?6?7@/Position Within Sphere Randomw?xypAz @A{ B|()*+,}B~@B ? ???v /Radius Random8?9?:@@()*+, /Position Modify Offset Random B B*+(,) /Movement Basic()*+,TU BV #< /Alpha Fade In Random()*+,>>?/Lifespan Decay()*+, /Alpha Fade Out Random()*+,>>??/Oscillate Scalar@ A@@A()*+,??@?/render_animated_spriteslmn()*+,op=kj?ih?gf?e?d?c /emit_continuously1()*+,23A40 /Radius Random8?9A:B()*+, /Alpha Random()*+,H?IPJ /Rotation RandomD?EFAG()*+,/Position Within Sphere Randomw?xyz { @|()*+,}~A ??v /Color Random?()*+,@A>=<;B/lifetime from sequence),(+*A/Sequence Random),(+*BC /Position Modify Offset Random),(+* > >/Velocity Noise),(+*??B AAA @A AAA/Rotation Yaw Flip Random),(+*? /Movement Basic()*+,TU BVX9;/Lifespan Decay()*+, /Color Fade),(+*b`333?a?\ /Alpha Fade Out Random),(+*=>??/Oscillate Scalar),(+*==>>??@?/render_animated_spriteslmn()*+,opAkj?ih?gf?e?d?c"%p$klmno# bcdefghij"a!` _particle\smoke1\smoke1.vmt  BBHC?@ =    PG= /twist around axis' ?()*+,-.pAsr /emit_continuously1()*+,23@40 /Lifetime Random()*+,5?6@@7@ /Radius Random8?9@A:A()*+, /Color Random?()*+,@l A >=<;B/Sequence RandomBC()*+, /Rotation RandomD?EFCG()*+, /Alpha Random()*+,H?I(J</Position Within Sphere Randomw?xyz A{ A|()*+,}~ ???v /Position Modify Offset Random()*+, A @@B/Rotation Yaw Flip Random),(+*? /Alpha Fade and DecayN?OP()*+,Q?R>S /Movement Basic()*+,TU BVu< /Radius ScaleWX>Y?Z@()*+,[?\ /Rotation Spin Roll]^_()*+, /Color Fade()*+,`=a733?\b2/render_animated_spriteslmn()*+,op=kj?ih?gf?e?d?c"%$~# uvwxyz{|}"t!s rparticle\vistasmokev1\vistasmokev1.vmt  BBA?@ =    PG= /twist around axis.pA-,+*)(' ?s r /emit_continuously43@2,+*)(10 /Lifetime Random7@6@@5?,+*)( /Radius Random,+*)(:A9@A8? /Color RandomA @l ,+*)(?>=<;B/Sequence Random,+*)(CB /Rotation Random,+*)(GFCED? /Alpha RandomJFI<H?,+*)(/Position Within Sphere Random ??? ?~A},+*)(|{ Az Ayxw?v /Position Modify Offset Random @@B A,+*)(/Sequence Two Random),(+*BC /Alpha Fade and DecaySR>Q?,+*)(PONff&? /Movement BasicVuW /Color Fadebbbb2\a?`=,+*)(/Oscillate Scalar),(+*?>>??@?/render_animated_spritesp?o,+*)(nm>lkj?ih?gf?e?d?c"%$# "!  particle\vistasmokev1\vistasmokev1.vmt  BBA?@ =    @F= /twist around axis' ?()*+,-.pAs+rsr"%$# "! particle\vistasmokev1\vistasmokev1.vmt  BBA?@ =    @F= /twist around axis.pA-,+*)(' ? /emit_continuously43@2,+*)(10 /Lifetime Random7@6@@5?,+*)( /Radius Random,+*)(:A9A8? /Color RandomA @x,+*)(?>=<;B/Sequence Random,+*)(CB /Rotation Random,+*)(GFCED? /Alpha RandomJxIH?,+*)(/Position Within Sphere Random ??? ?~A}A,+*)(|{ Az Ayxw?v /Position Modify Offset Random @@@B @B,+*)(/Velocity Noise @A@AB @@pA  #<?*+(,)/Rotation Yaw Flip Random),(+*? /Alpha Fade and DecaySR>Q?,+*)(PON? /Movement BasicV #W /Color Fadeb4222\a?`L>,+*)(/Oscillate Scalar),(+*̾>>>??@?/render_animated_spritesp?o,+*)(nm>lkj?ih?gf?e?d?c /emit_continuously1()*+,23@40 /Lifetime Random()*+,5?6@@7@ /Radius Random8?9A:A()*+, /Color Random?()*+,@l A >=<;B/Sequence RandomBC()*+, /Rotation RandomD?EFCG()*+, /Alpha Random()*+,H?IdJZ/Position Within Sphere Randomw?xyz A{ A|()*+,}A~@B ? ???v /Position Modify Offset Random()*+, @B @@B/Velocity Noise),(+*? #< @@A @A@A(B/Rotation Yaw Flip Random),(+*? /Alpha Fade and DecayN?OP()*+,Q?R>S /Movement Basic()*+,TU BV #< /Radius ScaleWX>Y?Z@()*+,[?\ /Color Fade()*+,`=aL?\b;:82/Oscillate Scalar??>>>̾*+(,)@?/render_animated_spriteslm=n()*+,opL?kj?ih?gf?e?d?c"%$# "! particle\fire_particle_8\fire_particle_8.vmt  A A A?@ =    PGA/random force),(+*t u AAAsr"%$# "! particle\fastsidesprites\fastsidesprite128.vmt  A A A?@ =    PGA/random forceu AAAt *+(,) /emit_continuously43 A2,+*)(1?0 /Radius Random,+*)(:B9A8? /Alpha RandomJIH?,+*)( /Rotation Random,+*)(GFAED? /Color RandomA@,+*)(?>=<;B/lifetime from sequenceA*+(,)/Sequence RandomCB*+(,) /Position Modify Offset Random ff&? ff&?*+(,)/Position In CP Hierarchy),(+*A?? ?? /Velocity Noise),(+*?? A AAA/Rotation Yaw Flip Random),(+*? /Movement BasicVU CT,+*)(/Lifespan Decay,+*)(/render_animated_spritespAo,+*)(nmlkj?ih?gf?e?d?csr"%$#"! particle\particle_glow_05_additive.vmt  A A A?@ =    PGA/random force()*+,t u CCC /emit_continuously1?()*+,23 A40 /Color Random?()*+,@A>=<;B /Lifetime Random()*+,5?6?7@ /Radius Random8?9?:@@()*+, /Position Modify Offset Random @B B*+(,)/Position In CP Hierarchy),(+*B?? ??? ?/Velocity Noise),(+*? #< A AA B /Movement Basic()*+,TU AV #< /Alpha Fade In Random()*+,>>?/Lifespan Decay()*+, /Alpha Fade Out Random()*+,>>??/Oscillate Scalar@ A@@A()*+,??@?/render_animated_spriteslmn()*+,op=kj?ih?gf?e?d?c /emit_continuously1?()*+,23A40 /Radius Random8?9A:B()*+, /Alpha Random()*+,H?IJ /Rotation RandomD?EFAG()*+, /Color Random?()*+,@A>=<;B/lifetime from sequence),(+*A/Sequence Random),(+*BC/Position In CP Hierarchy),(+*A?? ?? /Position Modify Offset Random),(+* > >/Velocity Noise AAB @A ??*+(,)/Rotation Yaw Flip Random),(+*? /Movement Basic()*+,TU *CV/Lifespan Decay()*+, /Alpha Fade Out Random),(+*>??/render_animated_spriteslmn()*+,opAkj?ih?gf?e?d?c"%$#"! particle\particle_glow_05_additive.vmt  A A A?@ =    PGA/random forceu CCCt ,+*)( /emit_continuously43A2,+*)(1?0 /Color RandomA@,+*)(?>=<;B /Lifetime Random7@6?5?,+*)( /Radius Random,+*)(:@@9?8? /Position Modify Offset Random A A*+(,)/Position In CP Hierarchy),(+*A?? ??? ?/Velocity Noise),(+*?? A AAA /Movement BasicV #>,+*)(/Lifespan Decay,+*)( /Alpha Fade Out Random?>>,+*)(?/Oscillate Scalar??,+*)(A@@ A@@?/render_animated_spritesp=o,+*)(nmlkj?ih?gf?e?d?c"% $# "! particle\fire_burning_character\fire_env_fire.vmt  A A A?@ =    PG=/random forceu AAAt *+(,)sr"%$# "! particle\fire_burning_character\fire_env_fire.vmt  A A A?@ =    PG=/random force),(+*t u AAA /emit_continuously1(L?)*@+?,L>23333?40 /Radius Random8?9B: B()*+, /Alpha Random()*+,H?IJ /Rotation RandomD?EFAG()*+,/Position Within Sphere Randomw?xyz { |()*+,}~ ??v@ /Color Random?()*+,@A>=<;B/lifetime from sequence),(+*A/Sequence Random),(+*BC /Position Modify Offset Random),(+* ? ?/Velocity Noise),(+*== @A AAB/Rotation Yaw Flip Random),(+*? /Movement Basic()*+,TU BV ף;/Lifespan Decay()*+,/render_animated_spriteslmn()*+,opAkj?ih?gf?e?d?csr"%$ #     "! particle\fire_burning_character\fire_env_fire.vmt  A A A?@ =    @F=/random force),(+*t u AAA /emit_continuously1?()*+,@23@A40 /Radius Random8?9A:B()*+, /Alpha Random()*+,H?IxJ /Rotation RandomD?EFAG()*+,/Position Within Sphere Randomw?xyz ,B{ A|()*+,}~@A ??v@ /Color Random?()*+,@A~~~>=<;B/lifetime from sequence),(+*pA/Sequence Random),(+*BC /Position Modify Offset Random),(+* ff&? ff&?/Rotation Yaw Flip Random?*+(,) /Movement Basic()*+,TU BV/Lifespan Decay()*+, /Alpha Fade Out Random),(+*>>??/render_animated_spriteslmn()*+,oppAkj?ih?gf?e?d?csr /emit_continuously43@2,@+*)(1?0 /Radius Random,+*)(:B9A8? /Alpha RandomJIH?,+*)( /Rotation Random,+*)(GFAED?/Position Within Sphere Random ?? ~@A},+*)(|{ z yxw?v@ /Color RandomA@,+*)(?>=<;B/lifetime from sequenceA*+(,)/Sequence RandomCB*+(,) /Position Modify Offset Random 33> 33>*+(,)/Velocity Noise AAB @ L=L=*+(,)/Rotation Yaw Flip Random?*+(,)/Lifetime Pre-Age Noise),(+*L>> Q8> /Movement BasicVU BT,+*)(/Lifespan Decay,+*)(/render_animated_spritespAo,+*)(nmlkj?ih?gf?e?d?c"%3$./012# %&'()*+,-"$!# "particle\smoke1\smoke1.vmt  BBHC?@ =    PG= /twist around axis.pA-,+*)(' ?sr /emit_continuously43@2,@+*)(1?0 /Lifetime Random7@6@@5?,+*)( /Radius Random,+*)(:A9@A8? /Color RandomA @l ,+*)(?>=<;B/Sequence Random,+*)(CB /Rotation Random,+*)(GFCED? /Alpha RandomJ<I(H?,+*)(/Position Within Sphere Random ??? ~},+*)(|{ Az Ayxw?v@ /Position Modify Offset Random @@B A,+*)(/Rotation Yaw Flip Random?*+(,) /Alpha Fade and DecaySR>Q?,+*)(PON? /Movement BasicVuW /Rotation Spin Roll,+*)(_^] /Color Fadeb2\a733?`=,+*)(/render_animated_spritesp=o,+*)(nmlkj?ih?gf?e?d?c"%E$?@ABCD#789:;<=>"6!5 particle\fire_burning_character\fire_env_fire.vmt  A A A?@ =    @F=sr /emit_continuously430A2,@+*)(1?0 /Radius Random,+*)(:A9A8? /Alpha RandomJIH?,+*)( /Rotation Random,+*)(GFCED?/Position Within Sphere Random ?? ~0A},+*)(|{ z yxw?v@ /Color RandomA999@???,+*)(?>=<;B/lifetime from sequence B*+(,)/Sequence RandomCB*+(,)/Rotation Yaw Flip Random),(+*? /Movement BasicVU BT,+*)(/Lifespan Decay,+*)( /Radius Scale),(+*W[?Y@Z?\X? /Alpha Fade In Random),(+*>>? /Alpha Fade Out Random),(+*>>?? /Color Fade),(+*b`a?\/render_animated_spritespAo,+*)(nmlkj?ih?gf?e?d?c"%W$QRSTUV#IJKLMNOP"H!G particle\fire_burning_character\fire_burning_character.vmt  A A A?@ =    @F=s!r /emit_continuously1?()*+,@23pA40 /Radius Random8?9A:A()*+, /Alpha Random()*+,H?IJ /Rotation RandomD?EFCG()*+,/Position Within Sphere Randomw?xyz { |()*+,}~0A ??v@ /Color Random?()*+,@???A999>=<;B/lifetime from sequence),(+* B/Sequence Random),(+*BC/Rotation Yaw Flip Random?*+(,) /Movement Basic()*+,TU BV/Lifespan Decay()*+, /Radius ScaleX?\Z?Y@[?W*+(,) /Alpha Fade In Random?>>*+(,) /Alpha Fade Out Random?>>*+(,)? /Color Fade\a?`b*+(,)/render_animated_spriteslmn()*+,opAkj?ih?gf?e?d?c"%i$cdefgh#[\]^_`ab"Z!Y  particle\fire_burning_character\fire_env_fire.vmt  A A A?@ =    @F=sr /emit_continuously1()*+,230A40 /Radius Random8?9A:A()*+, /Alpha Random()*+,H?IJ /Rotation RandomD?EFCG()*+,/Position Within Sphere Randomw?xyz { |()*+,}~0A ??v /Color Random?()*+,@???A999>=<;B/lifetime from sequence),(+* B/Sequence Random),(+*BC/Rotation Yaw Flip Random?*+(,) /Movement Basic()*+,TU BV/Lifespan Decay()*+, /Radius ScaleX?\Z?Y@[?W*+(,) /Alpha Fade In Random?>>*+(,) /Alpha Fade Out Random?>>*+(,)? /Color Fade\a?`b*+(,)/render_animated_spriteslmn()*+,opAkj?ih?gf?e?d?c"%$# "!lz kparticle\fire_burning_character\fire_env_fire.vmt  A A A?@ =    PG=/random forceu AAAt *+(,)smr"%y$uvwx#pqrst"o! nparticle\particle_glow_05_additive.vmt  A A A?@ =    PGA/random forceu CCCt ,+*)( /emit_continuously43@@2,+*)(1?0 /Color RandomA@,+*)(?>=<;B /Lifetime Random7?6?5?,+*)(/Position Within Sphere Randomv ??? ?~A}@,+*)(|{ @Bz AypAxw? /Radius Random,+*)(:@@9?8? /Position Modify Offset Random B A*+(,) /Movement BasicV #>,+*)(/Lifespan Decay,+*)( /Alpha Fade Out Random?>>,+*)(?/render_animated_spritesp=o,+*)(nmlkj?ih?gf?e?d?cs{r"%$# ~"}! | particle\fire_burning_character\fire_env_fire.vmt  A A A?@ =    @F=/random force),(+*t u AAA /emit_continuously1()*+,23A40 /Radius Random8?9A:A()*+, /Alpha Random()*+,H?IdJ /Rotation RandomD?EFAG()*+,/Position Within Sphere Randomvw?xyz @A{ @|()*+,}~@ ?? /Color Random?()*+,@A>=<;B/lifetime from sequence),(+*pA/Sequence Random),(+*BC /Position Modify Offset Random),(+* > >/Rotation Yaw Flip Random?*+(,) /Movement Basic()*+,TU BV/Lifespan Decay()*+, /Alpha Fade Out Random),(+*>>??/render_animated_spriteslmn()*+,oppAkj?ih?gf?e?d?c /emit_continuously43A2,+*)(10 /Radius Random,+*)(:A9A8? /Alpha RandomJIPH?,+*)( /Rotation Random,+*)(GFAED?/Position Within Sphere Randomv ?? ~@},+*)(|{ z yxw? /Color RandomA@,+*)(?>=<;B/lifetime from sequenceA*+(,)/Sequence RandomCB*+(,) /Position Modify Offset Random > >*+(,)/Velocity Noise AAA @ ?@*+(,)/Rotation Yaw Flip Random?*+(,)/Lifetime Pre-Age Noise> ??*+(,) /Movement BasicV #;U BT,+*)(/Lifespan Decay,+*)( /Alpha Fade Out Random?>>*+(,)?/render_animated_spritespAo,+*)(nmlkj?ih?gf?e?d?c"%$# "! particle\smoke1\smoke1.vmt  BBB?@ =    PG= /twist around axis.pA-,+*)(' ?sjr /emit_continuously43@2,+*)(10 /Lifetime Random7@@6@5?,+*)( /Radius Random,+*)(:A9@A8? /Color RandomA @l ,+*)(?>=<;B/Sequence Random,+*)(CB /Rotation Random,+*)(GFCED? /Alpha RandomJ<I(H?,+*)(/Position Within Sphere Randomv ??? ~},+*)(|{ Az Ayxw? /Position Modify Offset Random @@B A,+*)(/Rotation Yaw Flip Random?*+(,) /Alpha Fade and DecaySR>Q?,+*)(PON? /Movement BasicVuW /Rotation Spin Roll,+*)(_^] /Color Fadeb2\a733?`=,+*)(/render_animated_spritesp=o,+*)(nmlkj?ih?gf?e?d?c"%$#"!  particle\vistasmokev1\vistasmokev1.vmt  A A A?@ =    PGAsTrsbrsvrsrsrsrsrsrsHr /emit_continuously01()*+,2L>34>/Position Within Sphere Randomvw?xDyEz { |()*+,}A~C ? ???/lifetime from sequence()*+,A/Sequence RandomBC()*+,/Lifetime Pre-Age Noise??? ()*+, /Radius Random8?9@:@B()*+, /Rotation RandomD?EFCG()*+, /Movement Basic()*+,TU V>/Lifespan Decay()*+, /Radius ScaleWX?YZ@()*+,[?\/render_animated_spritescd?e?f?gh?ij?klmn()*+,opA